date | project | content | link |
|---|
| 04:07 today | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: de9fb83f779b r 549 remood/src/ (6 files): ( link) Add loading screen for levels. - Currently some levels may take up to 5 minutes to load (very large levels).
- Slow level loading is due to unoptimized code.
| # |
| 04:07 today | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: abe61b111a6a r 551 remood/ (3 files in 2 dirs): ( link) Walls and flats are now fully textured. - Flats can be used on walls.
- Wall textures can be used on floors.
| # |
| 04:07 today | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 88e545770153 r 548 remood/src/p_setup.c: ( link) Fixed seg loading issue (caused the slime trails) - The wrong sector was chosen for the seg side (it is the opposite and not the same side as a line def (XORed))
| # |
| 04:07 today | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 93325d28b781 r 550 remood/src/p_setup.c: ( link) The blockmap is now loaded. - So there is now working collision detection.
| # |
| 04:07 today | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: abe61b111a6a r 551 remood/ (3 files in 2 dirs): ( link) Walls and flats are now fully textured. - Flats can be used on walls.
- Wall textures can be used on floors.
| # |
| 04:07 today | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 93325d28b781 r 550 remood/src/p_setup.c: ( link) The blockmap is now loaded. - So there is now working collision detection.
| # |
| 04:07 today | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 88e545770153 r 548 remood/src/p_setup.c: ( link) Fixed seg loading issue (caused the slime trails) - The wrong sector was chosen for the seg side (it is the opposite and not the same side as a line def (XORed))
| # |
| 04:07 today | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: de9fb83f779b r 549 remood/src/ (6 files): ( link) Add loading screen for levels. - Currently some levels may take up to 5 minutes to load (very large levels).
- Slow level loading is due to unoptimized code.
| # |
| 04:32 Saturday | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: a43f00fd7c5a r 547 remood/src/ (r_data.c v_video.c v_video.h): ( link) Fix texture generation problems. - Don't apply offsets of a patch when drawing into a texture (they are all offsetted funny), they aren't used anyway too
- The patches for a texture were incorrectly read, the unused fields were not skipped.
| # |
| 04:32 Saturday | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: a43f00fd7c5a r 547 remood/src/ (r_data.c v_video.c v_video.h): ( link) Fix texture generation problems. - Don't apply offsets of a patch when drawing into a texture (they are all offsetted funny), they aren't used anyway too
- The patches for a texture were incorrectly read, the unused fields were not skipped.
| # |
| 23:58 Friday | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: f5a9d470e86c r 546 remood/src/ (doomdata.h p_setup.c r_data.c): ( link) Fix sector height issues, and implement map thing spawning. - The game currently looks very glitched (like a bad NES cart).
- There still is no collision detection.
| # |
| 23:58 Friday | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 78b6f6323987 r 544 remood/src/ (7 files): ( link) Test work on texture drawing. - Some of the texture code is implemented, but it does not draw correctly currently.
- The player is still unable to move around.
| # |
| 23:57 Friday | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 78b6f6323987 r 544 remood/src/ (7 files): ( link) Test work on texture drawing. - Some of the texture code is implemented, but it does not draw correctly currently.
- The player is still unable to move around.
| # |
| 23:57 Friday | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: f5a9d470e86c r 546 remood/src/ (doomdata.h p_setup.c r_data.c): ( link) Fix sector height issues, and implement map thing spawning. - The game currently looks very glitched (like a bad NES cart).
- There still is no collision detection.
| # |
| 23:57 Friday | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9999e66837ad r 545 remood/src/ (10 files): ( link) Flats are now loaded (as textures). - Most walls currently do not draw.
- Remove old global texture info arrays (height, translation, etc.)
- It appears the textures of a later -file are wiped away.
- Fix logical error in texture code.
| # |
| 23:57 Friday | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9999e66837ad r 545 remood/src/ (10 files): ( link) Flats are now loaded (as textures). - Most walls currently do not draw.
- Remove old global texture info arrays (height, translation, etc.)
- It appears the textures of a later -file are wiped away.
- Fix logical error in texture code.
| # |
| 12:51 on Feb 14 | ReMooD | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 2ab84298c5e4 r 543 remood/src/ (7 files): ( link) Work on texture loading (partially complete) - Have WL_StreamReadChar() return char instead of uint16_t
- Remove Doom game title ("xx DOOM xx Startup")
- Only print cvar changed to message when -devparm
| # |
| 12:51 on Feb 14 | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 2ab84298c5e4 r 543 remood/src/ (7 files): ( link) Work on texture loading (partially complete) - Have WL_StreamReadChar() return char instead of uint16_t
- Remove Doom game title ("xx DOOM xx Startup")
- Only print cvar changed to message when -devparm
| # |
| 13:32 on Feb 12 | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9d8490dfce08 r 541 remood/src/ (r_data.c r_data.h v_video.c): ( link) Create V_ImageDrawScaledIntoBuffer() which now V_ImageDrawScaled() will call. - V_ImageDrawScaledIntoBuffer() draws an image into a buffer of specified size, this makes it so textures can be "drawn" into a buffer rather than having column drawing code plastered everywhere. It also makes life simpler when drawing walls as flats and vice versa.
| # |
| 13:32 on Feb 12 | Simple Doom Editor | Commit by GhostlyDeath <ghostlydeath@remood.org> :: c797301ad624 r 542 remood/src/ (r_data.c r_data.h w_wad.h): ( link) Remove magic numbers on the WL texture code. - Less magic means easier maintaining
| # |