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GhostlyDeath <ghostlydeath@remood.org>
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17:19 on Feb 23, 2012
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The last message was received 13.21 hours ago at 04:07 on Feb 23, 2012
8 messages so far today, 0 messages yesterday
8 messages so far this week, 10 messages last week
36 messages so far this month, 117 messages last month
900 messages since the first one, 7.98 months ago, for an average of 6.39 hours between messages
recent messages
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04:07 todaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: de9fb83f779b r549 remood/src/ (6 files): (link)

Add loading screen for levels.

  • Currently some levels may take up to 5 minutes to load (very large levels).
  • Slow level loading is due to unoptimized code.
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04:07 todaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: abe61b111a6a r551 remood/ (3 files in 2 dirs): (link)

Walls and flats are now fully textured.

  • Flats can be used on walls.
  • Wall textures can be used on floors.
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04:07 todaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 88e545770153 r548 remood/src/p_setup.c: (link)

Fixed seg loading issue (caused the slime trails)

  • The wrong sector was chosen for the seg side (it is the opposite and not the same side as a line def (XORed))
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04:07 todayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 93325d28b781 r550 remood/src/p_setup.c: (link)

The blockmap is now loaded.

  • So there is now working collision detection.
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04:07 todayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: abe61b111a6a r551 remood/ (3 files in 2 dirs): (link)

Walls and flats are now fully textured.

  • Flats can be used on walls.
  • Wall textures can be used on floors.
#
04:07 todaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 93325d28b781 r550 remood/src/p_setup.c: (link)

The blockmap is now loaded.

  • So there is now working collision detection.
#
04:07 todayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 88e545770153 r548 remood/src/p_setup.c: (link)

Fixed seg loading issue (caused the slime trails)

  • The wrong sector was chosen for the seg side (it is the opposite and not the same side as a line def (XORed))
#
04:07 todayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: de9fb83f779b r549 remood/src/ (6 files): (link)

Add loading screen for levels.

  • Currently some levels may take up to 5 minutes to load (very large levels).
  • Slow level loading is due to unoptimized code.
#
04:32 SaturdaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: a43f00fd7c5a r547 remood/src/ (r_data.c v_video.c v_video.h): (link)

Fix texture generation problems.

  • Don't apply offsets of a patch when drawing into a texture (they are all offsetted funny), they aren't used anyway too
  • The patches for a texture were incorrectly read, the unused fields were not skipped.
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04:32 SaturdayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: a43f00fd7c5a r547 remood/src/ (r_data.c v_video.c v_video.h): (link)

Fix texture generation problems.

  • Don't apply offsets of a patch when drawing into a texture (they are all offsetted funny), they aren't used anyway too
  • The patches for a texture were incorrectly read, the unused fields were not skipped.
#
23:58 FridaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: f5a9d470e86c r546 remood/src/ (doomdata.h p_setup.c r_data.c): (link)

Fix sector height issues, and implement map thing spawning.

  • The game currently looks very glitched (like a bad NES cart).
  • There still is no collision detection.
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23:58 FridayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 78b6f6323987 r544 remood/src/ (7 files): (link)

Test work on texture drawing.

  • Some of the texture code is implemented, but it does not draw correctly currently.
  • The player is still unable to move around.
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23:57 FridaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 78b6f6323987 r544 remood/src/ (7 files): (link)

Test work on texture drawing.

  • Some of the texture code is implemented, but it does not draw correctly currently.
  • The player is still unable to move around.
#
23:57 FridayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: f5a9d470e86c r546 remood/src/ (doomdata.h p_setup.c r_data.c): (link)

Fix sector height issues, and implement map thing spawning.

  • The game currently looks very glitched (like a bad NES cart).
  • There still is no collision detection.
#
23:57 FridaySimple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9999e66837ad r545 remood/src/ (10 files): (link)

Flats are now loaded (as textures).

  • Most walls currently do not draw.
  • Remove old global texture info arrays (height, translation, etc.)
  • It appears the textures of a later -file are wiped away.
  • Fix logical error in texture code.
#
23:57 FridayReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9999e66837ad r545 remood/src/ (10 files): (link)

Flats are now loaded (as textures).

  • Most walls currently do not draw.
  • Remove old global texture info arrays (height, translation, etc.)
  • It appears the textures of a later -file are wiped away.
  • Fix logical error in texture code.
#
12:51 on Feb 14ReMooD
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 2ab84298c5e4 r543 remood/src/ (7 files): (link)

Work on texture loading (partially complete)

  • Have WL_StreamReadChar() return char instead of uint16_t
  • Remove Doom game title ("xx DOOM xx Startup")
  • Only print cvar changed to message when -devparm
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12:51 on Feb 14Simple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 2ab84298c5e4 r543 remood/src/ (7 files): (link)

Work on texture loading (partially complete)

  • Have WL_StreamReadChar() return char instead of uint16_t
  • Remove Doom game title ("xx DOOM xx Startup")
  • Only print cvar changed to message when -devparm
#
13:32 on Feb 12Simple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: 9d8490dfce08 r541 remood/src/ (r_data.c r_data.h v_video.c): (link)

Create V_ImageDrawScaledIntoBuffer() which now V_ImageDrawScaled() will call.

  • V_ImageDrawScaledIntoBuffer() draws an image into a buffer of specified size, this makes it so textures can be "drawn" into a buffer rather than having column drawing code plastered everywhere. It also makes life simpler when drawing walls as flats and vice versa.
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13:32 on Feb 12Simple Doom Editor
Commit by GhostlyDeath <ghostlydeath@remood.org> :: c797301ad624 r542 remood/src/ (r_data.c r_data.h w_wad.h): (link)

Remove magic numbers on the WL texture code.

  • Less magic means easier maintaining
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