date | project | content | link |
|---|
| 13:58 today | Blender | Commit by blendix :: r 26737 /trunk/blender/source/blender/render/intern/source/ (convertblender.c shadbuf.c zbuf.c): ( link) Shadow Buffers:
- Bugfix, rasterization was shifted half a pixel.
- Remove scaling of bias by render size, there is something to be said for doing to compensate for lower shadow buffer xy resolution, however the z-resolution does not change and this seems to have a larger effect.
- Remove clamping of filter size by soft factor. Now it is clamped to 1 pixel instead to ensure there is some AA. Why this was done this way is not clear to me, however on decreasing shadow buffer resolution this would change the softness by increasing the filter size.
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| 15:01 yesterday | Blender | Commit by blendix :: r 26710 /trunk/blender/source/blender/blenkernel/intern/CCGSubSurf.c: ( link) Fix for a memory leak in subsurf code that is using memory arena, temporary arrays are now allocated with regular guardedalloc. | # |
| 14:59 yesterday | Blender | Commit by blendix :: r 26709 /trunk/blender/intern/guardedalloc/ (intern/mallocn.c MEM_guardedalloc.h): ( link) Guardedalloc: added MEM_reallocN function to do simple alloc/memcpy/free, not as optimized as a system realloc but I've had to do this often enough manually to justify a utility function. | # |
| 13:55 yesterday | Blender | Commit by blendix :: r 26705 /trunk/blender/ (41 files in 24 dirs): ( link) Warning fixes, one actual bug found in sequencer sound wave drawing. Also changed some malloc to MEM_mallocN while trying to track down a memory leak. | # |
| 15:24 Sunday | Blender | Commit by blendix :: r 26679 /trunk/blender/source/blender/render/intern/ (3 files in 2 dirs): ( link) Fix #20914: non-normalized AO baking was not working anymore. | # |
| 13:49 Sunday | Blender | Commit by blendix :: r 26674 /trunk/blender/source/blender/ (5 files in 3 dirs): ( link) Fix #21008: text editor scrollbar overlapping text, code here was not fully updated when the scrollbar was moved from left the right. | # |
| 13:22 Sunday | Blender | Commit by blendix :: r 26673 /trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c: ( link) Fix #20887: multires sculpt normals not updated correct in solid textured draw mode. | # |
| 13:07 Sunday | Blender | Commit by blendix :: r 26671 /trunk/blender/source/blender/blenkernel/intern/ (CCGSubSurf.c multires.c subsurf_ccg.c): ( link) Fix #20398: smooth brush + multires could still give problems at inner face edges. | # |
| 11:17 Sunday | Blender | Commit by blendix :: r 26665 /trunk/blender/source/blender/render/intern/source/shadeoutput.c: ( link) Fix #20147: AO + onlyshadow wasn't being done right, also updated this code to work with new ao/env separation. | # |
| 10:42 Sunday | Blender | Commit by blendix :: r 26664 /trunk/blender/source/blender/render/intern/source/pipeline.c: ( link) Fix #20488: fields render was crashing. | # |
| 10:30 Sunday | Blender | Commit by blendix :: r 26663 /trunk/blender/source/blender/editors/mesh/loopcut.c: ( link) Fix #21006: ring select in face mode does loop select again, on second thought, it makes sense since it's basically the same with flushed selection to faces. | # |
| 10:16 Sunday | Blender | Commit by blendix :: r 26662 /trunk/blender/source/blender/ (3 files in 3 dirs): ( link) Fix #20928: difference boolean modifier is not applied during rendering, fixed by last depsgraph commit and this extra check to avoid unnecessary free of derivedmesh for sculpt/multires. | # |
| 10:00 Sunday | Blender | Commit by blendix :: r 26660 /trunk/blender/source/blender/blenkernel/ (4 files in 2 dirs): ( link) Depsgraph: fix for old problem where dependencies would not get executed properly on file loading. Some things get preserved on file save/load, like object matrices and armature poses, but other things need to be remade like derivedmeshes and displists. The latter were not tagged for recalc on load causing them to be made on countall or redraw typically, so not in the right order and dependencies on hidden layer were not done at all.
Now these get tagged for recalc and flags flushed on load. There shouldn't be much if any slowdown on opening existing files, if there is it should be fixable. | # |
| 09:52 Sunday | Blender | Commit by blendix :: r 26659 /trunk/blender/source/blender/blenkernel/intern/scene.c: ( link) Fix for stamp marker name lookup, was returning wrong incorrect pointer. | # |
| 01:11 Sunday | Blender | Commit by blendix :: r 26656 /trunk/blender/source/blender/editors/interface/view2d.c: ( link) Fix jumping panels when opening a new properties area or area containing a region with panels (e.g. file browser). | # |
| 01:09 Sunday | Blender | Commit by blendix :: r 26655 /trunk/blender/source/blender/makesrna/intern/ (rna_lamp.c rna_scene.c): ( link) Fix #21000: normal size button increment too small to see, also fixed increment for lamp energy. | # |
| 01:01 Sunday | Blender | Commit by blendix :: r 26654 /trunk/blender/source/blender/editors/mesh/loopcut.c: ( link) Fix #20220: edge ring select confusing
- no longer a modal operator now, that was useful when it was part of the loopcut macro but is no longer the case, and should have not affected regular edge ring selection.
- don't fall through to loop select in face mode, that is bad 2.4 behavior, just use alt+rmb if you want to loop select.
- fix error number of cuts error print, missing select mode flush, and use more accurate notifier.
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| 00:28 Sunday | Blender | Commit by blendix :: r 26653 /trunk/blender/source/blender/blenkernel/intern/image.c: ( link) Fix #20922: image window draw z-buffer wasn't drawing the z-buffer from the select render layer. | # |
| 20:59 Saturday | Blender | Commit by blendix :: r 26652 /trunk/blender/source/blender/blenkernel/intern/anim.c: ( link) Fix #20350: particles are offset from emittor in dupli-objects. | # |
| 20:25 Saturday | Blender | Commit by blendix :: r 26650 /trunk/blender/ (8 files in 6 dirs): ( link) Fix #20452: motion blur buttons were missing. Motion blur samples are now also decoupled from antialiasing samples. Implemented by Matt, I'm just committing the patch. | # |