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13:34 on Mar 16, 2010
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The last message was received 2.9 years ago at 06:03 on Apr 24, 2007
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06:03 on Apr 24, 2007KDE
Commit by branan :: r657454 kspaceduel/trunk/KDE/kdegames/kspaceduel/ (3 files):
UI: Take two on the icon stuff.
 - 'New Round' is back, with the bell icon
 - Switched out the pixmap icons for energy and health for Oxygen battery icons.
   * battery-discharging-xxx for health, dropping as the health drops
   * battery for energy. No visual representation of the state, except the LCD
     numbers.

Since both sides now use the same health icon set, I made that static, with an
icon-loader function.
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22:00 on Apr 23, 2007KDE
Commit by branan :: r657379 kspaceduel/trunk/KDE/kdegames/kspaceduel/topwidget.cpp:
UI: Changed 'New Round' to 'Restart', and changed the icon to match
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21:41 on Feb 26, 2007KDE
Commit by branan :: r637567 kspaceduel/trunk/KDE/kdegames/kspaceduel/general.ui:
GUI: The "General" page of the configuration dialog has been changed. Instead of LCD numbers, there are now spin boxes.

There are also some behind-the-scenes modifications to the layout system to make it easier to add/remove config elements at a later date, but it doesn't change the view at all.

I'm working on making the same changes to the "Game" page, but it's a bit more complicated than the "General" page.
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21:36 on Feb 26, 2007KDE
Commit by branan :: r637566 kspaceduel/trunk/KDE/kdegames/kspaceduel/TODO:
Updated TODO list. Some reformatting, some reorganizing, and some new things I'd like to add.
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02:34 on Feb 16, 2007KDE
Commit by branan :: r634023 kspaceduel/trunk/KDE/kdegames/kspaceduel/ (15 files in 2 dirs):
Ported KSpaceDuel to SVG graphics. The default_theme.svgz file is usable, but not pretty. It doesn't have very many explosion frames, so there are just little blips when something blows up.

I changed the version number to 2.0 because this is such a significant change.

The sprites aren't installed with everything else, but I left them in SVN so that artists can use them as a reference.

There were a couple of minor tweaks to the code, as well.
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