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| 06:03 on Apr 24, 2007 | KDE | Commit by branan :: r657454 kspaceduel/trunk/KDE/kdegames/kspaceduel/ (3 files): UI: Take two on the icon stuff.
- 'New Round' is back, with the bell icon
- Switched out the pixmap icons for energy and health for Oxygen battery icons.
* battery-discharging-xxx for health, dropping as the health drops
* battery for energy. No visual representation of the state, except the LCD
numbers.
Since both sides now use the same health icon set, I made that static, with an
icon-loader function. | # | | 22:00 on Apr 23, 2007 | KDE | Commit by branan :: r657379 kspaceduel/trunk/KDE/kdegames/kspaceduel/topwidget.cpp: UI: Changed 'New Round' to 'Restart', and changed the icon to match | # | | 21:41 on Feb 26, 2007 | KDE | Commit by branan :: r637567 kspaceduel/trunk/KDE/kdegames/kspaceduel/general.ui: GUI: The "General" page of the configuration dialog has been changed. Instead of LCD numbers, there are now spin boxes.
There are also some behind-the-scenes modifications to the layout system to make it easier to add/remove config elements at a later date, but it doesn't change the view at all.
I'm working on making the same changes to the "Game" page, but it's a bit more complicated than the "General" page. | # | | 21:36 on Feb 26, 2007 | KDE | Commit by branan :: r637566 kspaceduel/trunk/KDE/kdegames/kspaceduel/TODO: Updated TODO list. Some reformatting, some reorganizing, and some new things I'd like to add. | # | | 02:34 on Feb 16, 2007 | KDE | Commit by branan :: r634023 kspaceduel/trunk/KDE/kdegames/kspaceduel/ (15 files in 2 dirs): Ported KSpaceDuel to SVG graphics. The default_theme.svgz file is usable, but not pretty. It doesn't have very many explosion frames, so there are just little blips when something blows up.
I changed the version number to 2.0 because this is such a significant change.
The sprites aren't installed with everything else, but I left them in SVN so that artists can use them as a reference.
There were a couple of minor tweaks to the code, as well. | # |
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