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Epyon
Madman for hire
Stats » Authors » Epyon
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05:36 on May 28, 2012
event counters
The last message was received 8.05 minutes ago at 05:28 on May 28, 2012
16 messages so far today, 8 messages yesterday
16 messages so far this week, 10 messages last week
133 messages so far this month, 99 messages last month
6895 messages since the first one, 4.88 years ago, for an average of 6.2 hours between messages
recent messages
dateReversed sort columnprojectcontentlink
8 min agodiablorl
Commit by chaos-dev :: r984 /trunk/ (11 files in 3 dirs): (link)

  • usage of new LuaGameNode API
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28 min agoberserkrl
Commit by chaos-dev :: r223 /trunk/ (8 files in 2 dirs): (link)

  • Berserk update to new LuaGameNode API
  • minor improvements
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40 min agoaliensrl
Commit by epyon :: r792 /trunk/ (8 files in 2 dirs):

  • usage of new TLuaGameNode API
  • Item displacement implemented
  • fixes
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41 min agodoomrl
Commit by epyon :: r2362 bin/lua/core.lua:

  • using built-in distance_to
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41 min agofpcvalkyrie
Commit by chaos-dev :: r556 /trunk/src/vluagamenode.pas: (link)

  • vluagamenode.pas - :distance_to for all things
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04:32 todaydownfall
Commit by chaos-dev :: r111 /trunk/src/ (dfplayer.pas dfthing.pas dfviews.pas): (link)

  • LuaGameNode API updates
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04:31 todaydoomrl
Commit by epyon :: r2361 /trunk/ (16 files in 5 dirs):

  • extended LuaGameNode API used
  • :position returns position of thing, :displace moves it
  • being:relocate moves the being animation aware
  • thing:get_position -> thing:position
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04:25 todayfpcvalkyrie
Commit by chaos-dev :: r555 /trunk/src/vluagamenode.pas: (link)

  • vluagamenode.pas - :displace, :position and :destroy for every game node
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03:54 todayfpcvalkyrie
Commit by chaos-dev :: r554 /trunk/src/vluagamenode.pas: (link)

  • vluagamenode.pas - each TLuaGameNode has a Position
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03:50 todaydoomrl
Commit by epyon :: r2360 src/ (9 files):

  • position made protected
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03:34 todaydoomrl
Commit by epyon :: r2359 /trunk/ (bin/lua/level.lua src/dflevel.pas):

  • level:items() and level:beings() can be simply implemented via level:children(type)
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03:32 todaydoomrl
Commit by epyon :: r2358 /trunk/ (bin/lua/generator.lua src/dfbeing.pas):

  • bug fixed - level name resolution
  • bug fixed - crash on Knockback
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02:53 todaydoomrl
Commit by epyon :: r2357 /trunk/ (7 files in 2 dirs):

  • TLevel uses TLuaGameNode's flags and properties system
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02:36 todaydoomrl
Commit by epyon :: r2356 src/ (3 files):

  • TLevel inherits TLuaGameNode
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02:28 todaydoomrl
Commit by epyon :: r2355 bin/modules/ (3 files in 3 dirs):

  • updated all modules in repository with the API changes
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02:21 todaydoomrl
Commit by epyon :: r2354 /trunk/ (32 files in 5 dirs):

  • level.status value instead of Level.result() function
  • Level -> level - level is an object, hence all functions need the object:execution
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22:33 yesterdaydoomrl
Commit by epyon :: r2353 bin/ (15 files in 6 dirs):

  • Level[c] no longer working - use .map[c] instead
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22:17 yesterdaydoomrl
Commit by epyon :: r2352 bin/ (24 files in 7 dirs):

  • Level functions - fill, scatter, scatter_put, scan, place_tile have been moved to Generator
  • Generator.fill must take 2 arguments - second one is fill area!
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21:45 yesterdaydoomrl
Commit by epyon :: r2351 /trunk/ (14 files in 2 dirs):

  • removed most instances of Level singleton usage
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20:07 yesterdaydownfall
Commit by chaos-dev :: r110 /trunk/ (3 files in 2 dirs): (link)

  • levels are now 50x25
  • interface reworked
#