date | project | content | link |
|---|
| 05:39 today | KDE | Commit by ianw :: r 1296695 /branches/work/kgoldrunner-qgv/: ( link) Create a work branch for porting KGoldrunner to QGraphicsView, KGameRenderer and KgThemeProvider. | # |
| 02:33 Thursday | KDE | Commit by ianw :: r 1296342 ksudoku/trunk/KDE/kdegames/ksudoku/src/main.cpp: ( link) Bump the version | # |
| 02:31 Thursday | KDE | Commit by ianw :: r 1296340 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/src/main.cpp: ( link) Bump the version | # |
| 14:25 on May 19 | KDE | Commit by ianw :: r 1295679 ksudoku/trunk/KDE/kdegames/ksudoku/src/gui/ (CMakeLists-enable-export.txt export/): ( link) | # |
| 07:37 on May 07 | KDE | Commit by ianw :: r 1293274 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/gamedata/game_GRII.txt: ( link) | # |
| 12:58 on May 03 | KDE | Commit by ianw :: r 1292727 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/gamedata/ (4 files): ( link) Add "Gold Rush II" a new championship-level game with Traditional rules by Gabriel Miltschitzky, plus solution files for "Gold Rush" and "Gold Rush II". | # |
| 07:26 on Apr 23 | KDE | Commit by ianw :: r 1291059 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/src/CMakeLists.txt: ( link) Correct a typo. | # |
| 07:15 on Apr 23 | KDE | Commit by ianw :: r 1291058 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/src/ (3 files): ( link) Compile and link KgSound and KGrSounds only when OpenAL, SndFile and .ogg playback are all available. | # |
| 10:42 on Apr 22 | KDE | Commit by ianw :: r 1290861 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/ (10 files in 3 dirs): ( link) Restore the OGG sound-files and delete the WAV files. | # |
| 09:59 on Apr 22 | KDE | Commit by ianw :: r 1290855 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/src/kgrgame.cpp: ( link) Add the Show A Solution button to the Hint message box. | # |
| 09:07 on Apr 22 | KDE | Commit by ianw :: r 1290854 kgoldrunner/branches/KDE/4.8/kdegames/kgoldrunner/gamedata/ (game_GMEP.txt game_GMGR.txt): ( link) Backport rev 1290853. Fixes to two levels by Gabriel Miltschitzky, the author. | # |
| 09:02 on Apr 22 | KDE | Commit by ianw :: r 1290853 kgoldrunner/trunk/KDE/kdegames/kgoldrunner/gamedata/ (game_GMEP.txt game_GMGR.txt): ( link) Fixes to two levels by Gabriel Miltschitzky, the author. | # |
| 04:44 on Apr 22 | KDE | Commit by ianw :: r 1290843 libkdegames/trunk/KDE/kdegames/libkdegames/kgamerenderer.cpp: ( link) Include the QVariant header. | # |
| 04:42 on Apr 22 | KDE | Commit by ianw :: r 1290841 libkdegames/trunk/KDE/kdegames/libkdegames/CMakeLists.txt: ( link) Show try_compile where to find and include sndfile.h, change a plural symbol to a singular and add messages about the results of the KgSound build. | # |
| 06:28 on Mar 27 | KDE | Commit by ianw :: r 1287217 ksudoku/trunk/KDE/kdegames/ksudoku/src/gui/views/ (ksview.cpp roxdokuview.cpp roxdokuview.h): ( link) Add keyboard entry of values into 3-D Roxdoku puzzles. | # |
| 13:13 on Mar 23 | KDE | Commit by ianw :: r 1286781 ksudoku/trunk/KDE/kdegames/ksudoku/src/gui/ (3 files): ( link) Save and restore the elapsed playing time when a game is saved and reloaded. | # |
| 13:43 on Mar 21 | KDE | Commit by ianw :: r 1286575 ksudoku/trunk/KDE/kdegames/ksudoku/src/shapes/ (3 files): ( link) Fix a typo: 3x3 --> 3x3x3. | # |
| 07:44 on Mar 20 | KDE | Commit by ianw :: r 1286328 ksudoku/trunk/KDE/kdegames/ksudoku/src/shapes/ (7 files): ( link) Add three Roxdoku puzzles, each having more than one 3x3x3 cube. | # |
| 07:00 on Mar 20 | KDE | Commit by ianw :: r 1286327 ksudoku/trunk/KDE/kdegames/ksudoku/src/gui/ (4 files in 2 dirs): ( link) Add settings to control the look and feel of a 3-D puzzle. | # |
| 05:38 on Mar 18 | KDE | Commit by ianw :: r 1286150 ksudoku/trunk/KDE/kdegames/ksudoku/src/gui/views/ (roxdokuview.cpp roxdokuview.h): ( link) Support puzzles that contain more than one large NxNxN cube.
Change the colors and sizes used for highlighted, selected and unhighlighted cells.
Rewrite the highlighting and selection mechanism so as to highlight only the large cube or cubes that contain the selected cell, shrinking and darkening the cubes that are outside that region.
Avoid flickering of the picture as the cursor moves around.
Use the SKGraph class to provide all puzzle-layout data. Move internal data items from public to private. Use m_ for data names. Tidy up some of the indentation and parenthesising. | # |