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lemke
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05:07 on May 28, 2012
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The last message was received 1.8 years ago at 10:31 on Aug 10, 2010
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34 messages since the first one, 4.17 years ago, for an average of 1.49 months between messages
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10:31 on Aug 10, 2010KDE
Commit by lemke :: r1161552 kspiral/trunk/playground/games/kspiral/src/ (6 files):
Port kspiral to KGameRenderer (funny rotating effects)
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17:11 on Oct 21, 2009KDE
Commit by lemke :: r1038705 kspiral/trunk/playground/games/kspiral/src/gameWindow.cpp:
game should compile without the patched kscoredialog
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20:57 on Oct 03, 2009KDE
Commit by lemke :: r1031054 kspiral/trunk/playground/games/kspiral/ (2 files in 2 dirs):
current state of kscoredialog-patch
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20:48 on Oct 01, 2009KDE
Commit by lemke :: r1030204 kspiral/trunk/playground/games/kspiral/images/ (. CMakeLists.txt Time-For-Lunch-2.jpg):
forgot the background image
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16:20 on Oct 01, 2009KDE
Commit by lemke :: r1030128 kspiral/trunk/playground/games/kspiral/ (3 files in 2 dirs):
add a background to the game. Small things can enhance the game.
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14:07 on Oct 01, 2009KDE
Commit by lemke :: r1030079 kspiral/trunk/playground/games/kspiral/src/gameEngine.cpp:
correct behaviour when spawning new balls
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13:15 on Oct 01, 2009KDE
Commit by lemke :: r1030056 kspiral/trunk/playground/games/kspiral/ (4 files in 3 dirs):
adjust to the patched kscoredialog.
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18:26 on Sep 30, 2009KDE
Commit by lemke :: r1029785 kspiral/trunk/playground/games/kspiral/src/ (CMakeLists.txt gameWindow.cpp):
revert local adjustment
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15:11 on Sep 30, 2009KDE
Commit by lemke :: r1029700 kspiral/trunk/playground/games/kspiral/ (5 files in 2 dirs):
Each level has his own highscore. For this I patched KScoreDialog.
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19:55 on Sep 27, 2009KDE
Commit by lemke :: r1028643 kspiral/trunk/playground/games/kspiral/src/gameWindow.cpp:
difficulties appear in kscoredialog
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22:06 on Sep 25, 2009KDE
Commit by lemke :: r1028111 kspiral/trunk/playground/games/kspiral/ (3 files in 2 dirs):
maps can have different difficulties. Important TODO: cleanup the gameWindow
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19:52 on Sep 24, 2009KDE
Commit by lemke :: r1027803 kspiral/trunk/playground/games/kspiral/src/ (5 files):
remove old ballchain fragments
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19:33 on Sep 24, 2009KDE
Commit by lemke :: r1027797 kspiral/trunk/playground/games/kspiral/src/ (15 files):
rewrite the gameEngine: throw all ballchain* clases away and use a
system like a double link list (each ball kwon his neoghbours).
Now it should more difficult to crash the game.
TODO: remove all old unused functions (and general cleanup)
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19:12 on Sep 20, 2009KDE
Commit by lemke :: r1026089 kspiral/trunk/playground/games/kspiral/ (13 files in 2 dirs):
My weekend work:
 - Test how highscores work in KDE.
 - Create flag ChainStates (it should help to organize all the different
chain actions) -> search for crashs starts again
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15:21 on Sep 18, 2009KDE
Commit by lemke :: r1025381 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp):
fix one more crash
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13:47 on Sep 18, 2009KDE
Commit by lemke :: r1025347 kspiral/trunk/playground/games/kspiral/ (7 files in 2 dirs):
new collision system is used. Now one barrier needs two object in the
SVG file:
 - Barrier (drawn)
 - BarrierOutline (not drawn, use for collision detection)
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20:53 on Sep 17, 2009KDE
Commit by lemke :: r1025030 kspiral/trunk/playground/games/kspiral/ (5 files in 2 dirs):
use a list of barriers read in the desktop file. Niw I check, what
collision-check ist fast: collision with qpixmapitems or with
qpainterpath (i think, that is faster)
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19:24 on Sep 15, 2009KDE
Commit by lemke :: r1024000 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp ballchain.h gameEngine.cpp):
fix a lot of the silly behaviour. TODO: some crashs: reproducable, but
not with specific reason.
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10:10 on Sep 15, 2009KDE
Commit by lemke :: r1023740 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp):
now you can shoot again the divided chains
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21:48 on Sep 14, 2009KDE
Commit by lemke :: r1023536 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp):
try to find reason for crazy behaviour
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