date | project | content | link |
|---|
| 17:11 on Oct 21, 2009 | KDE | Commit by lemke :: r1038705 kspiral/trunk/playground/games/kspiral/src/gameWindow.cpp: game should compile without the patched kscoredialog | # |
| 20:57 on Oct 03, 2009 | KDE | Commit by lemke :: r1031054 kspiral/trunk/playground/games/kspiral/ (2 files in 2 dirs): current state of kscoredialog-patch | # |
| 20:48 on Oct 01, 2009 | KDE | Commit by lemke :: r1030204 kspiral/trunk/playground/games/kspiral/images/ (. CMakeLists.txt Time-For-Lunch-2.jpg): forgot the background image | # |
| 16:20 on Oct 01, 2009 | KDE | Commit by lemke :: r1030128 kspiral/trunk/playground/games/kspiral/ (3 files in 2 dirs): add a background to the game. Small things can enhance the game. | # |
| 14:07 on Oct 01, 2009 | KDE | Commit by lemke :: r1030079 kspiral/trunk/playground/games/kspiral/src/gameEngine.cpp: correct behaviour when spawning new balls | # |
| 13:15 on Oct 01, 2009 | KDE | Commit by lemke :: r1030056 kspiral/trunk/playground/games/kspiral/ (4 files in 3 dirs): adjust to the patched kscoredialog. | # |
| 18:26 on Sep 30, 2009 | KDE | Commit by lemke :: r1029785 kspiral/trunk/playground/games/kspiral/src/ (CMakeLists.txt gameWindow.cpp): revert local adjustment | # |
| 15:11 on Sep 30, 2009 | KDE | Commit by lemke :: r1029700 kspiral/trunk/playground/games/kspiral/ (5 files in 2 dirs): Each level has his own highscore. For this I patched KScoreDialog. | # |
| 19:55 on Sep 27, 2009 | KDE | Commit by lemke :: r1028643 kspiral/trunk/playground/games/kspiral/src/gameWindow.cpp: difficulties appear in kscoredialog | # |
| 22:06 on Sep 25, 2009 | KDE | Commit by lemke :: r1028111 kspiral/trunk/playground/games/kspiral/ (3 files in 2 dirs): maps can have different difficulties. Important TODO: cleanup the gameWindow | # |
| 19:52 on Sep 24, 2009 | KDE | Commit by lemke :: r1027803 kspiral/trunk/playground/games/kspiral/src/ (5 files): remove old ballchain fragments | # |
| 19:33 on Sep 24, 2009 | KDE | Commit by lemke :: r1027797 kspiral/trunk/playground/games/kspiral/src/ (15 files): rewrite the gameEngine: throw all ballchain* clases away and use a system like a double link list (each ball kwon his neoghbours). Now it should more difficult to crash the game. TODO: remove all old unused functions (and general cleanup) | # |
| 19:12 on Sep 20, 2009 | KDE | Commit by lemke :: r1026089 kspiral/trunk/playground/games/kspiral/ (13 files in 2 dirs): My weekend work:
- Test how highscores work in KDE.
- Create flag ChainStates (it should help to organize all the different
chain actions) -> search for crashs starts again | # |
| 15:21 on Sep 18, 2009 | KDE | Commit by lemke :: r1025381 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp): fix one more crash | # |
| 13:47 on Sep 18, 2009 | KDE | Commit by lemke :: r1025347 kspiral/trunk/playground/games/kspiral/ (7 files in 2 dirs): new collision system is used. Now one barrier needs two object in the
SVG file:
- Barrier (drawn)
- BarrierOutline (not drawn, use for collision detection) | # |
| 20:53 on Sep 17, 2009 | KDE | Commit by lemke :: r1025030 kspiral/trunk/playground/games/kspiral/ (5 files in 2 dirs): use a list of barriers read in the desktop file. Niw I check, what collision-check ist fast: collision with qpixmapitems or with qpainterpath (i think, that is faster) | # |
| 19:24 on Sep 15, 2009 | KDE | Commit by lemke :: r1024000 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp ballchain.h gameEngine.cpp): fix a lot of the silly behaviour. TODO: some crashs: reproducable, but not with specific reason. | # |
| 10:10 on Sep 15, 2009 | KDE | Commit by lemke :: r1023740 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp): now you can shoot again the divided chains | # |
| 21:48 on Sep 14, 2009 | KDE | Commit by lemke :: r1023536 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp gameEngine.cpp): try to find reason for crazy behaviour | # |
| 14:47 on Sep 14, 2009 | KDE | Commit by lemke :: r1023333 kspiral/trunk/playground/games/kspiral/src/ (ballchain.cpp ballchain.h gameEngine.cpp): some bugfixes in multichain conecpt. TODO: check crazy behaviour when devidig chains | # |