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Mark A. Taff
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14:10 on Mar 18, 2010
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The last message was received 0.8 years ago at 04:42 on May 29, 2009
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27 messages since the first one, 2.97 years ago, for an average of 1.34 months between messages
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04:42 on May 29, 2009KDE
Commit by marktaff :: r974350 quanta/ (14 files in 13 dirs):
Increment plugin versions to version 7 so they will be loaded again. See also: r972078
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04:53 on May 23, 2009KDE
Commit by marktaff :: r971675 /trunk/kde-common/accounts:
Update my address.
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00:02 on Apr 22, 2007KDE
Commit by marktaff :: r656658 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 3 dirs):
EBN code & apidox fixes. Major improvements in apidox.
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03:06 on Apr 21, 2007KDE
Commit by marktaff :: r656329 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp:
Fix a bug where you could only skew by whole integer degrees. Now you can
skew by double degrees.
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02:15 on Apr 21, 2007KDE
Commit by marktaff :: r656327 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs):
Implement CSS-like padding. Padding is scaled appropriately by scaleX().
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21:21 on Apr 20, 2007KDE
Commit by marktaff :: r656287 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp:
Make backgrounds foreacg digit transparent while rendering, but use backgroundColor
for the entire display's background. This gives more freedom when skewing digits, or when
adjusting letter-spacing.

This change shows some pixelation artifacts. However, I develop over NX,
so it is likely an artifact of NX compression. I would appreciate it if someone
without NX could confirm it look OK. It would save me lugging out a monitor,
keyboard, & mouse for my server. :-)
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20:25 on Apr 20, 2007KDE
Commit by marktaff :: r656269 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs):
Implement CSS-like letter-spacing property. letter-spacing is
the number of pixels to separate digits by, and is scaled
appropriately by scaleX().
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07:08 on Apr 20, 2007KDE
Commit by marktaff :: r656080 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs):
Major work, but it works now. :-)  Please try it out, and
give me your impressions. The API is mostly stable, at least in my plans.

Next Up:
  --API: Add ability to render/cache arbitrary segmented digits
  --Borders? Padding?
  --Add seven-segment-sample.svg
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07:03 on Apr 18, 2007KDE
Commit by marktaff :: r655370 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp:
`expand -t 4`

I knew I should have quite coding before I was so sleepy...
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06:53 on Apr 18, 2007KDE
Commit by marktaff :: r655367 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs):
Major progress on 14-segment digits.
Clean up the API/Move some implementation stuff to d-pointer
Fix some bugs, finds some bugs. ;-)

Next up: finish 14-segment, fix cache logic
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00:24 on Apr 18, 2007KDE
Commit by marktaff :: r655223 libkdegames/trunk/KDE/kdegames/libkdegames/includes/ (CMakeLists.txt KGameSvgDigits):
Add forwarding header, and install, KGameSvgDigits
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00:08 on Apr 18, 2007KDE
Commit by marktaff :: r655217 libkdegames/trunk/KDE/kdegames/libkdegames/digits/themes/individual-digit-sample.desktop:
Forgot to svn add the actual theme file.

Also made the default scale factor=1 in the sample theme, for
more reasonable digit sizes.
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23:46 on Apr 17, 2007KDE
Commit by marktaff :: r655212 libkdegames/trunk/KDE/kdegames/libkdegames/ (12 files in 4 dirs):
KGameSvgDigits displays a string of digits using SVG themes.

Currently, only the individual digits style works.  I need to do a little bit more
work in code and svg before the 7 & 14 digit themes work.

I'm not that happy with this directory layout, so please do feel free to improve
things if you have more elegant layout. :-)

Note that right now the default size of the digits is HUGE!  This is to help me notice
rendering artifacts.

TODO:
  --7 & 14 digit themes
  --copy ctor, assignment operator
  --better apidox w/ more examples
  --have the test actually test the interface ;-)
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23:54 on Apr 11, 2007KDE
Commit by marktaff :: r652745 libkdegames/trunk/KDE/kdegames/libkdegames/ (kgamesvgdocument.cpp kgamesvgdocument.h):
-- Fix the style of QT includes, and alphabetize them first by Module,
        then by Class

--KGameSvgDocument now outputs SVG XML with linear gradients,
        radial gradients, and patterns, as required.
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20:00 on Apr 09, 2007KDE
Commit by marktaff :: r652003 kbattleship/trunk/KDE/kdegames/kbattleship/kbattleship/dialogs/connectDlg.ui:
build++
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02:39 on Apr 09, 2007KDE
Commit by marktaff :: r651736 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 2 dirs):
Don't assume the transform attribute is a matrix. Transform attributes can be quite
complex, so be far more intelligent when parsing them. :-)
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06:56 on Apr 06, 2007KDE
Commit by marktaff :: r651022 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 2 dirs):
  --Remove Q_ASSERT macros from KGameSvgDocument::scale().  We don't want to crash; just output a
        debug message and try to continue.

--Added svg file for testing kgamesvgdocument

--Fix unit test header so that it actually runs the tests
        Each function must be a private slot in order to get executed. Edited tests/CMakLists.txt
        to install the svg file need for the test to the build directory.  These files should
        be a good template now for other classes in libkdegames.

--Create two test functions that actually work, testing scaling and style editing

--Fix minor bug in in style editing code where trailing semicolon was added, even
        if not present in original attribute. This requires tracking the semicolon state.

--When writing a scaled matrix to DOM, be more precise.
--Document a very bad assumption/bug in KGameSvgDocument::transformMatrix(), for fixing after some
        sleep. :-)
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03:49 on Apr 04, 2007KDE
Commit by marktaff :: r650267 kdoctools/trunk/KDE/kdelibs/kdoctools/customization/entities/contributor.entities:
Since I have to recompile kdelibs to get kdegames to compile now,
might as well add my own name and email to contributor.entities. :-)
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00:25 on Apr 04, 2007KDE
Commit by marktaff :: r650159 libkdegames/trunk/KDE/kdegames/libkdegames/kgamesvgdocument.h:
Update apidox @param name to match new paramter name.

SVN_SILENT:
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08:35 on Apr 03, 2007KDE
Commit by marktaff :: r649827 libkdegames/trunk/KDE/kdegames/libkdegames/ (8 files in 2 dirs):
Fix a bug in KGameSvgDocument::scale() so you can no longer attempt to scale
an element by zero.

Add basic skeleton files required for unit tests in libkdegames.
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