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| 04:42 on May 29, 2009 | KDE | Commit by marktaff :: r974350 quanta/ (14 files in 13 dirs): Increment plugin versions to version 7 so they will be loaded again. See also: r972078 | # | | 04:53 on May 23, 2009 | KDE | Commit by marktaff :: r971675 /trunk/kde-common/accounts: Update my address. | # | | 00:02 on Apr 22, 2007 | KDE | Commit by marktaff :: r656658 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 3 dirs): EBN code & apidox fixes. Major improvements in apidox. | # | | 03:06 on Apr 21, 2007 | KDE | Commit by marktaff :: r656329 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp: Fix a bug where you could only skew by whole integer degrees. Now you can skew by double degrees. | # | | 02:15 on Apr 21, 2007 | KDE | Commit by marktaff :: r656327 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs): Implement CSS-like padding. Padding is scaled appropriately by scaleX(). | # | | 21:21 on Apr 20, 2007 | KDE | Commit by marktaff :: r656287 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp: Make backgrounds foreacg digit transparent while rendering, but use backgroundColor for the entire display's background. This gives more freedom when skewing digits, or when adjusting letter-spacing.
This change shows some pixelation artifacts. However, I develop over NX, so it is likely an artifact of NX compression. I would appreciate it if someone without NX could confirm it look OK. It would save me lugging out a monitor, keyboard, & mouse for my server. :-) | # | | 20:25 on Apr 20, 2007 | KDE | Commit by marktaff :: r656269 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs): Implement CSS-like letter-spacing property. letter-spacing is the number of pixels to separate digits by, and is scaled appropriately by scaleX(). | # | | 07:08 on Apr 20, 2007 | KDE | Commit by marktaff :: r656080 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs): Major work, but it works now. :-) Please try it out, and
give me your impressions. The API is mostly stable, at least in my plans.
Next Up:
--API: Add ability to render/cache arbitrary segmented digits
--Borders? Padding?
--Add seven-segment-sample.svg | # | | 07:03 on Apr 18, 2007 | KDE | Commit by marktaff :: r655370 libkdegames/trunk/KDE/kdegames/libkdegames/digits/kgamesvgdigits.cpp: `expand -t 4`
I knew I should have quite coding before I was so sleepy... | # | | 06:53 on Apr 18, 2007 | KDE | Commit by marktaff :: r655367 libkdegames/trunk/KDE/kdegames/libkdegames/digits/ (4 files in 2 dirs): Major progress on 14-segment digits. Clean up the API/Move some implementation stuff to d-pointer Fix some bugs, finds some bugs. ;-)
Next up: finish 14-segment, fix cache logic | # | | 00:24 on Apr 18, 2007 | KDE | Commit by marktaff :: r655223 libkdegames/trunk/KDE/kdegames/libkdegames/includes/ (CMakeLists.txt KGameSvgDigits): Add forwarding header, and install, KGameSvgDigits | # | | 00:08 on Apr 18, 2007 | KDE | Commit by marktaff :: r655217 libkdegames/trunk/KDE/kdegames/libkdegames/digits/themes/individual-digit-sample.desktop: Forgot to svn add the actual theme file.
Also made the default scale factor=1 in the sample theme, for more reasonable digit sizes. | # | | 23:46 on Apr 17, 2007 | KDE | Commit by marktaff :: r655212 libkdegames/trunk/KDE/kdegames/libkdegames/ (12 files in 4 dirs): KGameSvgDigits displays a string of digits using SVG themes.
Currently, only the individual digits style works. I need to do a little bit more
work in code and svg before the 7 & 14 digit themes work.
I'm not that happy with this directory layout, so please do feel free to improve
things if you have more elegant layout. :-)
Note that right now the default size of the digits is HUGE! This is to help me notice
rendering artifacts.
TODO:
--7 & 14 digit themes
--copy ctor, assignment operator
--better apidox w/ more examples
--have the test actually test the interface ;-) | # | | 23:54 on Apr 11, 2007 | KDE | Commit by marktaff :: r652745 libkdegames/trunk/KDE/kdegames/libkdegames/ (kgamesvgdocument.cpp kgamesvgdocument.h): -- Fix the style of QT includes, and alphabetize them first by Module,
then by Class
--KGameSvgDocument now outputs SVG XML with linear gradients,
radial gradients, and patterns, as required. | # | | 20:00 on Apr 09, 2007 | KDE | Commit by marktaff :: r652003 kbattleship/trunk/KDE/kdegames/kbattleship/kbattleship/dialogs/connectDlg.ui: build++ | # | | 02:39 on Apr 09, 2007 | KDE | Commit by marktaff :: r651736 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 2 dirs): Don't assume the transform attribute is a matrix. Transform attributes can be quite complex, so be far more intelligent when parsing them. :-) | # | | 06:56 on Apr 06, 2007 | KDE | Commit by marktaff :: r651022 libkdegames/trunk/KDE/kdegames/libkdegames/ (5 files in 2 dirs): --Remove Q_ASSERT macros from KGameSvgDocument::scale(). We don't want to crash; just output a
debug message and try to continue.
--Added svg file for testing kgamesvgdocument
--Fix unit test header so that it actually runs the tests
Each function must be a private slot in order to get executed. Edited tests/CMakLists.txt
to install the svg file need for the test to the build directory. These files should
be a good template now for other classes in libkdegames.
--Create two test functions that actually work, testing scaling and style editing
--Fix minor bug in in style editing code where trailing semicolon was added, even
if not present in original attribute. This requires tracking the semicolon state.
--When writing a scaled matrix to DOM, be more precise.
--Document a very bad assumption/bug in KGameSvgDocument::transformMatrix(), for fixing after some
sleep. :-) | # | | 03:49 on Apr 04, 2007 | KDE | Commit by marktaff :: r650267 kdoctools/trunk/KDE/kdelibs/kdoctools/customization/entities/contributor.entities: Since I have to recompile kdelibs to get kdegames to compile now, might as well add my own name and email to contributor.entities. :-) | # | | 00:25 on Apr 04, 2007 | KDE | Commit by marktaff :: r650159 libkdegames/trunk/KDE/kdegames/libkdegames/kgamesvgdocument.h: Update apidox @param name to match new paramter name.
SVN_SILENT: | # | | 08:35 on Apr 03, 2007 | KDE | Commit by marktaff :: r649827 libkdegames/trunk/KDE/kdegames/libkdegames/ (8 files in 2 dirs): Fix a bug in KGameSvgDocument::scale() so you can no longer attempt to scale an element by zero.
Add basic skeleton files required for unit tests in libkdegames. | # |
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