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05:58 on Mar 20, 2010
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The last message was received 6.05 hours ago at 23:55 on Mar 19, 2010
0 messages so far today, 6 messages yesterday
21 messages so far this week, 60 messages last week
112 messages so far this month, 491 messages last month
2668 messages since the first one, 2.8 years ago, for an average of 9.21 hours between messages
recent messages
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23:54 yesterdaymangos
Commit by NoFantasy on master :: r92d98d9 / (2 files in 2 dirs): (link)
[9609] Send zoneUnderAttack from EventAI if creature is a guard.

Signed-off-by: NoFantasy <nofantasy at nf dot no> - http://bit.ly/cOneWJ
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22:56 yesterdayScriptDev2
Commit by nofantasy :: r1644 / (7 files in 5 dirs):
Update sources to use CanInitiateAttack in moveInLineOfSight. Requires Mangos 9603+
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13:27 Thursdaymangoszero
Commit by NoFantasy on master :: rb48e272 / (2 files in 2 dirs): (link)
[z0302] Clarify error log message for db_script_string

Signed-off-by: NoFantasy <nofantasy at nf dot no>

(backported from master commit 0137dab)

(based on commit bd881e5)

Signed-off-by: VladimirMangos <vladimir at getmangos dot com> - http://bit.ly/cowQeo
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13:05 Thursdaymangos
Commit by NoFantasy on master :: r6a5f80b / (2 files in 2 dirs): (link)
[9605] SetSummonPoint for any summoned creature.

Should fix a crash where summoned attempt moveRandom without having a valid summon point.

Signed-off-by: NoFantasy <nofantasy at nf dot no> - http://bit.ly/dldi11
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10:34 Thursdaymangos
Commit by NoFantasy on master :: r0d1cba3 / (2 files in 2 dirs): (link)
[9604] Prevent unexpected call to AttackStart when having unit_state stunned/died

Signed-off-by: NoFantasy <nofantasy at nf dot no> -
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10:29 Thursdaymangos
Commit by NoFantasy on master :: ree63cee / (6 files in 2 dirs): (link)
[9603] Implement use of UNIT_FLAG_PASSIVE for creature.

Add function to check creatures own ability to initiate an attack in MoveInLineOfSight.

Signed-off-by: NoFantasy <nofantasy at nf dot no> -
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14:11 Wednesdaymangoszero
Commit by NoFantasy on master :: rac9a014 / (2 files in 2 dirs): (link)
[z0297] Send pointOfInterest (if exist) to client before sending gossip menu.

Signed-off-by: NoFantasy <nofantasy at nf dot no>

(based on master commit 96ecc1a)

(based on commit b9f2b70)

Signed-off-by: VladimirMangos <vladimir at getmangos dot com> -
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14:10 Wednesdaymangoszero
Commit by NoFantasy on master :: rbe4366a / (2 files in 2 dirs): (link)
[z0296] Correct mixed up typeid check for gossip scripts

Signed-off-by: NoFantasy <nofantasy at nf dot no>

(based on master commit 01319af)

(based on commit cbad3b8) - http://bit.ly/aKwNQY
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13:20 Wednesdaymangoszero
Commit by NoFantasy on master :: rfcd24e4 / (2 files in 2 dirs): (link)
[z0295] Clarify debug log message in GameObject::Use

Signed-off-by: NoFantasy <nofantasy at nf dot no>

(based on master commit 32f0076)

(based on commit 68cd487)

Signed-off-by: VladimirMangos <vladimir at getmangos dot com> - http://bit.ly/bQK440
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01:22 WednesdayScriptDev2
Commit by nofantasy :: r1643 /sql/Updates/ (3 files):
Correct version typo
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01:19 WednesdayScriptDev2
Commit by nofantasy :: r1642 / (4 files in 3 dirs):
Update script with renamed unit_flag. Requires Mangos 9599+
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01:08 Wednesdaymangos
Commit by NoFantasy on master :: r5562b3d / (3 files in 2 dirs): (link)
[9599] Adding a few research comments for unit_flags and rename one.

Signed-off-by: NoFantasy <nofantasy at nf dot no> - http://bit.ly/9ApedP
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19:28 Tuesdaymangoszero
Commit by NoFantasy on master :: re35d68e / (23 files in 5 dirs): (link)
[z0289] Backport new gossip system from master

Restructure gossip menus and make it possible to build selections by database

As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.

Signed-off-by: NoFantasy <nofantasy at nf dot no>

(backported from master commit 48bea8f)

Rename internal names for gossipLocale and also correct reload gossip tables

(backported from master commit bcb2541)

Implement gossip scripts to be used with gossip_menu_option.action_script_id

Note that script is implemented for GOSSIP_OPTION_GOSSIP only (as not expected needed for other gossip options).
Also add a few more startup checks for LoadGossipMenuItems with check for basic errors in fields

(backported from master commit b29c1a4)
(backported from master commit cd3fddf)
(backported from master commit 05c92f6)

Use default gossip menu options if no options exist for "top level" menu.

Also not close gossip menu in cases where no action_menu_id is set.

(backported from master commit b36712e)

Check gossip_menu_option table for GOSSIP_OPTION_NONE and output error if exist

(backported from master commit a4c38e8)

Check player class instead of just active pet for gossip stable option

(backported from master commit 515202c)

Implement gossip menu options for GameObject

(backported from master commit b3ff44a)
(backported from master commit 94f74ef)

(based on commit 1ee2ad7) - http://bit.ly/a0P2Gh
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00:02 TuesdayScriptDev2
Commit by nofantasy :: r1641 /scripts/northrend/violet_hold/instance_violet_hold.cpp:
Using debug_log output for one instance script instead of error.
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20:51 MondayScriptDev2
Commit by nofantasy :: r1640 /scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp:
Remove "speed hack" in one script, also restores compile after recent Mangos changes for creatures speed rates.
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Invalid Datedevorian-core
Commit by nofantasy on master :: r6fdc55f3fbab / (9 files in 5 dirs): (link)
 [9589] Add additional field for storage of speed_run rate of creature

This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0

Signed-off-by: NoFantasy <nofantasy at nf dot no>
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Invalid Datedevorian-scripts
Commit by nofantasy on master :: r3e806206f58f /scripts/northrend/violet_hold/instance_violet_hold.cpp: (link)
 Using debug_log output for one instance script instead of error.

git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@1641 5f9c896b-1e26-0410-94da-f77f675e2462
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Invalid Datedevorian-scripts
Commit by nofantasy on master :: r9bfa7eb958e0 / (4 files in 3 dirs): (link)
 Update script with renamed unit_flag. Requires Mangos 9599+

git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@1642 5f9c896b-1e26-0410-94da-f77f675e2462
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Invalid Datedevorian-scripts
Commit by nofantasy on master :: r5b75b7a366d8 /scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp: (link)
 Remove "speed hack" in one script, also restores compile after recent Mangos changes for creatures speed rates.

git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@1640 5f9c896b-1e26-0410-94da-f77f675e2462
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Invalid Datedevorian-scripts
Commit by nofantasy on master :: r5884bf04d22e /sql/Updates/ (3 files): (link)
 Correct version typo

git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@1643 5f9c896b-1e26-0410-94da-f77f675e2462
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