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Rivo Laks
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15:56 on Mar 21, 2010
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The last message was received 5.7 months ago at 19:07 on Oct 01, 2009
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664 messages since the first one, 3.19 years ago, for an average of 1.75 days between messages
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19:07 on Oct 01, 2009KDE
Commit by rivol :: r1030168 plasma/trunk/playground/base/plasma/ions/emhi/ion-emhi.desktop:
.desktop changes to make it work with KDE 4.3
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10:08 on Aug 15, 2009KDE
Commit by rivol :: r1011630 astrododge/trunk/playground/games/astrododge/src/glview.cpp:
Remove another glu dependancy
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16:10 on Aug 11, 2009KDE
Commit by rivol :: r1010101 kgllib/trunk/playground/libs/kgllib/ (6 files in 3 dirs):
Remove libglu dependancy
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18:38 on Aug 09, 2009KDE
Commit by rivol :: r1009331 astrododge/trunk/playground/games/astrododge/src/gameguiview.cpp:

  • Show ship's position, direction and velocity in renderinfo.
  • Renderinfo is now drawn with monospace font.
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12:43 on Aug 09, 2009KDE
Commit by rivol :: r1009233 astrododge/trunk/playground/games/astrododge/data/shaders/ (material-object.frag material-ship.frag):
Fix specular lighting calculation.
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19:22 on Aug 08, 2009KDE
Commit by rivol :: r1008960 astrododge/trunk/playground/games/astrododge/src/displaywidget.cpp:
Use DataStore for finding data dir.
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19:17 on Aug 08, 2009KDE
Commit by rivol :: r1008957 astrododge/trunk/playground/games/astrododge/ (4 files in 2 dirs):
Add a stylesheet for in-game menus to get fancier shaped menu.
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18:06 on Aug 08, 2009KDE
Commit by rivol :: r1008939 astrododge/trunk/playground/games/astrododge/src/ (6 files):
DataStore is now singleton
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17:58 on Aug 08, 2009KDE
Commit by rivol :: r1008937 astrododge/trunk/playground/games/astrododge/src/ (7 files):
Menus are now handled by a separate MenuView class.
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14:26 on Aug 08, 2009KDE
Commit by rivol :: r1008863 kgllib/trunk/playground/libs/kgllib/ (9 files in 2 dirs):
Rename some methods to resolve the issue of some method overloads being hidden when a subclass
  only implements some of the overloads.
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13:01 on Aug 08, 2009KDE
Commit by rivol :: r1008817 kgllib/trunk/playground/libs/kgllib/ (13 files in 5 dirs):
Fix some Krazy problems.
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18:06 on Aug 07, 2009KDE
Commit by rivol :: r1008531 astrododge/trunk/playground/games/astrododge/src/ (gameworld.cpp gameworld.h ship.cpp):
Much better simulation time handling.
A constant timestep is always used now which fixes problems with the simulation being dependant
  on the framerate.
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18:04 on Aug 07, 2009KDE
Commit by rivol :: r1008529 astrododge/trunk/playground/games/astrododge/src/ (displaywidget.cpp gameguiview.cpp):

  • Use better default exposure range and target.
  • Show whether HDR rendering is active and current exposure in render info.
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18:01 on Aug 07, 2009KDE
Commit by rivol :: r1008525 astrododge/trunk/playground/games/astrododge/data/shaders/ (3 files):
Don't let N.L be negative.
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17:59 on Aug 07, 2009KDE
Commit by rivol :: r1008524 kgllib/trunk/playground/libs/kgllib/extras/kgllib/ (hdrglwidget.cpp hdrglwidget.h):

  • Clear the scene renderbuffer if automatic clearing is turned on.
  • Add range for automatic exposure calculation: the exposure will change only in the given range and won't get too small/big.
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17:49 on Aug 07, 2009KDE
Commit by rivol :: r1008518 kgllib/trunk/playground/libs/kgllib/extras/kgllib/modelloader.cpp:
Fix normals calculation (has to be done after the vertices are generated)
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15:47 on Aug 03, 2009KDE
Commit by rivol :: r1006366 astrododge/trunk/playground/games/astrododge/src/ (8 files):

  • Add action to toggle ship's headlight (shortcut L)
  • Comment out the light-per-bullet thing that I've accidentially committed.
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16:06 on Jul 30, 2009KDE
Commit by rivol :: r1004624 astrododge/trunk/playground/games/astrododge/src/ (loadingview.cpp loadingview.h):
Precompile shaders earlier in the loading process.
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16:04 on Jul 30, 2009KDE
Commit by rivol :: r1004622 astrododge/trunk/playground/games/astrododge/src/datastore.cpp:
Abort loading when a model's texture cannot be loaded.
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19:32 on Jul 24, 2009KDE
Commit by rivol :: r1002016 astrododge/trunk/playground/games/astrododge/src/ (5 files):
Precompile shaders before the game starts to avoid possible delays.
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