event counters The last message was received 5.7 months ago at 19:07 on Oct 01, 2009 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 664 messages since the first one, 3.19 years ago, for an average of 1.75 days between messages recent messages date | project | content | link |
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| 19:07 on Oct 01, 2009 | KDE | Commit by rivol :: r1030168 plasma/trunk/playground/base/plasma/ions/emhi/ion-emhi.desktop: .desktop changes to make it work with KDE 4.3 | # | | 10:08 on Aug 15, 2009 | KDE | Commit by rivol :: r1011630 astrododge/trunk/playground/games/astrododge/src/glview.cpp: Remove another glu dependancy | # | | 16:10 on Aug 11, 2009 | KDE | Commit by rivol :: r1010101 kgllib/trunk/playground/libs/kgllib/ (6 files in 3 dirs): Remove libglu dependancy | # | | 18:38 on Aug 09, 2009 | KDE | Commit by rivol :: r1009331 astrododge/trunk/playground/games/astrododge/src/gameguiview.cpp: - Show ship's position, direction and velocity in renderinfo.
- Renderinfo is now drawn with monospace font.
| # | | 12:43 on Aug 09, 2009 | KDE | Commit by rivol :: r1009233 astrododge/trunk/playground/games/astrododge/data/shaders/ (material-object.frag material-ship.frag): Fix specular lighting calculation. | # | | 19:22 on Aug 08, 2009 | KDE | Commit by rivol :: r1008960 astrododge/trunk/playground/games/astrododge/src/displaywidget.cpp: Use DataStore for finding data dir. | # | | 19:17 on Aug 08, 2009 | KDE | Commit by rivol :: r1008957 astrododge/trunk/playground/games/astrododge/ (4 files in 2 dirs): Add a stylesheet for in-game menus to get fancier shaped menu. | # | | 18:06 on Aug 08, 2009 | KDE | Commit by rivol :: r1008939 astrododge/trunk/playground/games/astrododge/src/ (6 files): DataStore is now singleton | # | | 17:58 on Aug 08, 2009 | KDE | Commit by rivol :: r1008937 astrododge/trunk/playground/games/astrododge/src/ (7 files): Menus are now handled by a separate MenuView class. | # | | 14:26 on Aug 08, 2009 | KDE | Commit by rivol :: r1008863 kgllib/trunk/playground/libs/kgllib/ (9 files in 2 dirs): Rename some methods to resolve the issue of some method overloads being hidden when a subclass
only implements some of the overloads. | # | | 13:01 on Aug 08, 2009 | KDE | Commit by rivol :: r1008817 kgllib/trunk/playground/libs/kgllib/ (13 files in 5 dirs): Fix some Krazy problems. | # | | 18:06 on Aug 07, 2009 | KDE | Commit by rivol :: r1008531 astrododge/trunk/playground/games/astrododge/src/ (gameworld.cpp gameworld.h ship.cpp): Much better simulation time handling.
A constant timestep is always used now which fixes problems with the simulation being dependant
on the framerate. | # | | 18:04 on Aug 07, 2009 | KDE | Commit by rivol :: r1008529 astrododge/trunk/playground/games/astrododge/src/ (displaywidget.cpp gameguiview.cpp): - Use better default exposure range and target.
- Show whether HDR rendering is active and current exposure in render info.
| # | | 18:01 on Aug 07, 2009 | KDE | Commit by rivol :: r1008525 astrododge/trunk/playground/games/astrododge/data/shaders/ (3 files): Don't let N.L be negative. | # | | 17:59 on Aug 07, 2009 | KDE | Commit by rivol :: r1008524 kgllib/trunk/playground/libs/kgllib/extras/kgllib/ (hdrglwidget.cpp hdrglwidget.h): - Clear the scene renderbuffer if automatic clearing is turned on.
- Add range for automatic exposure calculation: the exposure will change only in the given range and won't get too small/big.
| # | | 17:49 on Aug 07, 2009 | KDE | Commit by rivol :: r1008518 kgllib/trunk/playground/libs/kgllib/extras/kgllib/modelloader.cpp: Fix normals calculation (has to be done after the vertices are generated) | # | | 15:47 on Aug 03, 2009 | KDE | Commit by rivol :: r1006366 astrododge/trunk/playground/games/astrododge/src/ (8 files): - Add action to toggle ship's headlight (shortcut L)
- Comment out the light-per-bullet thing that I've accidentially committed.
| # | | 16:06 on Jul 30, 2009 | KDE | Commit by rivol :: r1004624 astrododge/trunk/playground/games/astrododge/src/ (loadingview.cpp loadingview.h): Precompile shaders earlier in the loading process. | # | | 16:04 on Jul 30, 2009 | KDE | Commit by rivol :: r1004622 astrododge/trunk/playground/games/astrododge/src/datastore.cpp: Abort loading when a model's texture cannot be loaded. | # | | 19:32 on Jul 24, 2009 | KDE | Commit by rivol :: r1002016 astrododge/trunk/playground/games/astrododge/src/ (5 files): Precompile shaders before the game starts to avoid possible delays. | # |
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