| syndicateUTC clock | event counters The last message was received 9.15 months ago at 17:24 on Aug 27, 2011 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 3145 messages since the first one, 3.48 years ago, for an average of 9.68 hours between messages recent messages date | project | content | link |
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| 17:24 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 4c8b3da1b69c r 8947 /src/server/game/Entities/Unit/Unit.cpp: ( link) Typo in my original code (that bool should be used). | # | | 17:22 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: b3db3ed53952 r 7198 /src/game/ (SpellMgr.cpp Spell.cpp): ( link) Merge | # | | 17:21 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: bfc3d0d6662b r 6989 /src/game/Player.cpp: ( link) Fix problems with action buttons related to switching specs *saving spells without saving current talent map and m_activeSpec is not good idea at all, this might allow players various exploits *send expected packet to correctly handle action bar | # | | 17:19 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 32aceaf737b5 r 7394 /src/game/Spell.cpp: ( link) Don't take away runes when not hitting | # | | 17:19 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: da365bfe2820 r 6999 /src/game/ (4 files): ( link) Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld) | # | | 17:17 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: ea7799b2de73 r 4400 /src/game/Spell.cpp: ( link) *fix some addons tracking autoshot cooldown | # | | 17:16 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: c0f0ab3ac3eb r 7382 /src/game/Unit.cpp: ( link) Fix Glyph of Unholy Blight, and make Unholy Blight accumulate damage. | # | | 17:12 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: bf8c124c267d r 7184 /src/game/Unit.cpp: ( link) Merge | # | | 17:05 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 7af9f87670c6 r 7384 /src/game/ (5 files): ( link) Treat rune cooldowns as timers and not as remaining tick counts Implement support for modifiers changing rune regeneration rate Apply all spells from Improved Unholy Aura | # | | 17:01 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: d5e6af6a0412 r 7140 /src/game/Player.cpp: ( link) Send all 24 bits of spell Id for vehicle spell actions | # | | 16:57 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: b559c9d9ae85 r 7124 /src/game/ (4 files): ( link) Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have. | # | | 16:53 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 45be911ae223 r 7773 /src/ (7 files in 3 dirs): ( link) Merge | # | | 16:53 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 16af4cc5841b r 7182 /src/game/ (SpellAuraEffects.cpp SpellAuraEffects.h): ( link) Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick | # | | 16:44 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: c300a781cfa6 r 7126 /src/game/ (6 files): ( link) Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity. | # | | 16:40 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: b78a33aa3efb r 7167 /sql/updates/7168_world_spell_stack_masks.sql: ( link) table create for previous commit | # | | 16:39 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 12583e869562 r 7004 /src/game/ (11 files): ( link) Implement vehicles created by player mounts. Original idea by Elmaster, packet research by Wrong, ty. | # | | 16:39 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 0283a7287d86 r 7222 /src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp: ( link) Implement Insanity phase for Herald Volazj encounter (still missing AI for adds) | # | | 16:36 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 839533eae5b0 r 8949 /src/server/game/Spells/ (SpellMgr.h Auras/SpellAuras.cpp): ( link) Make passive auras always visible when they've got some area effect. | # | | 16:35 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: 0273c0a7b325 r 4324 / (3 files in 3 dirs): ( link) *Fix Unrelenting Assault | # | | 16:32 on Aug 27, 2011 | MGA335 | Commit by thenecromancer :: ea7ffe204b1b r 3544 /src/game/Unit.cpp: ( link) Correctly interpret SPELL_AURA_MOD_COMBAT_CHANCE DBC values as % modificators instead of flat values. | # |
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