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Thenecromancer
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The last message was received 5.69 months ago at 17:24 on Aug 27, 2011
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17:24 on Aug 27, 2011MGA335
Commit by thenecromancer :: 4c8b3da1b69c r8947 /src/server/game/Entities/Unit/Unit.cpp: (link)
Typo in my original code (that bool should be used).
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17:22 on Aug 27, 2011MGA335
Commit by thenecromancer :: b3db3ed53952 r7198 /src/game/ (SpellMgr.cpp Spell.cpp): (link)
Merge
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17:21 on Aug 27, 2011MGA335
Commit by thenecromancer :: bfc3d0d6662b r6989 /src/game/Player.cpp: (link)
Fix problems with action buttons related to switching specs
*saving spells without saving current talent map and m_activeSpec is not good idea at all,
this might allow players various exploits
*send expected packet to correctly handle action bar
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17:19 on Aug 27, 2011MGA335
Commit by thenecromancer :: 32aceaf737b5 r7394 /src/game/Spell.cpp: (link)
Don't take away runes when not hitting
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17:19 on Aug 27, 2011MGA335
Commit by thenecromancer :: da365bfe2820 r6999 /src/game/ (4 files): (link)
Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet
This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld)
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17:17 on Aug 27, 2011MGA335
Commit by thenecromancer :: ea7799b2de73 r4400 /src/game/Spell.cpp: (link)
*fix some addons tracking autoshot cooldown
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17:16 on Aug 27, 2011MGA335
Commit by thenecromancer :: c0f0ab3ac3eb r7382 /src/game/Unit.cpp: (link)
Fix Glyph of Unholy Blight, and make Unholy Blight accumulate damage.
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17:12 on Aug 27, 2011MGA335
Commit by thenecromancer :: bf8c124c267d r7184 /src/game/Unit.cpp: (link)
Merge
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17:05 on Aug 27, 2011MGA335
Commit by thenecromancer :: 7af9f87670c6 r7384 /src/game/ (5 files): (link)
Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura
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17:01 on Aug 27, 2011MGA335
Commit by thenecromancer :: d5e6af6a0412 r7140 /src/game/Player.cpp: (link)
Send all 24 bits of spell Id for vehicle spell actions
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16:57 on Aug 27, 2011MGA335
Commit by thenecromancer :: b559c9d9ae85 r7124 /src/game/ (4 files): (link)
Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have.
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16:53 on Aug 27, 2011MGA335
Commit by thenecromancer :: 45be911ae223 r7773 /src/ (7 files in 3 dirs): (link)
Merge
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16:53 on Aug 27, 2011MGA335
Commit by thenecromancer :: 16af4cc5841b r7182 /src/game/ (SpellAuraEffects.cpp SpellAuraEffects.h): (link)
Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick
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16:44 on Aug 27, 2011MGA335
Commit by thenecromancer :: c300a781cfa6 r7126 /src/game/ (6 files): (link)
Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
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16:40 on Aug 27, 2011MGA335
Commit by thenecromancer :: b78a33aa3efb r7167 /sql/updates/7168_world_spell_stack_masks.sql: (link)
table create for previous commit
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16:39 on Aug 27, 2011MGA335
Commit by thenecromancer :: 12583e869562 r7004 /src/game/ (11 files): (link)
Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty.
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16:39 on Aug 27, 2011MGA335
Commit by thenecromancer :: 0283a7287d86 r7222 /src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp: (link)
Implement Insanity phase for Herald Volazj encounter (still missing AI for adds)
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16:36 on Aug 27, 2011MGA335
Commit by thenecromancer :: 839533eae5b0 r8949 /src/server/game/Spells/ (SpellMgr.h Auras/SpellAuras.cpp): (link)
Make passive auras always visible when they've got some area effect.
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16:35 on Aug 27, 2011MGA335
Commit by thenecromancer :: 0273c0a7b325 r4324 / (3 files in 3 dirs): (link)
*Fix Unrelenting Assault
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16:32 on Aug 27, 2011MGA335
Commit by thenecromancer :: ea7ffe204b1b r3544 /src/game/Unit.cpp: (link)
Correctly interpret SPELL_AURA_MOD_COMBAT_CHANCE DBC values
as % modificators instead of flat values.
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