<?xml version="1.0"?>
<statsTarget><link>http://cia.vc/stats/author/thenecromancer</link><counters><counter name="forever" lastEventTime="1314465886" firstEventTime="1228540037">3145</counter></counters><metadata><item name="subtitle"><value type="text/plain">None</value></item><item name="description"><value type="text/plain">None</value></item><item name="links-filter"><value type="text/plain">None</value></item><item name="title"><value type="text/plain">Thenecromancer</value></item><item name="url"><value type="text/plain">None</value></item><item name="related-filter"><value type="text/plain">None</value></item></metadata><recentMessages><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>8947</revision><version>4c8b3da1b69c</version><author>thenecromancer</author><log>Typo in my original code (that bool should be used).</log><url>https://bitbucket.org/biglad/mga335a/changeset/4c8b3da1b69c/</url><files><file action="modify">src/server/game/Entities/Unit/Unit.cpp</file></files></commit></body><timestamp>1314465886</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7198</revision><version>b3db3ed53952</version><author>thenecromancer</author><log>Merge</log><url>https://bitbucket.org/biglad/mga335a/changeset/b3db3ed53952/</url><files><file action="modify">src/game/SpellMgr.cpp</file><file action="modify">src/game/Spell.cpp</file></files></commit></body><timestamp>1314465777</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>6989</revision><version>bfc3d0d6662b</version><author>thenecromancer</author><log>Fix problems with action buttons related to switching specs
*saving spells without saving current talent map and m_activeSpec is not good idea at all,
this might allow players various exploits
*send expected packet to correctly handle action bar</log><url>https://bitbucket.org/biglad/mga335a/changeset/bfc3d0d6662b/</url><files><file action="modify">src/game/Player.cpp</file></files></commit></body><timestamp>1314465713</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7394</revision><version>32aceaf737b5</version><author>thenecromancer</author><log>Don't take away runes when not hitting</log><url>https://bitbucket.org/biglad/mga335a/changeset/32aceaf737b5/</url><files><file action="modify">src/game/Spell.cpp</file></files></commit></body><timestamp>1314465597</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>6999</revision><version>da365bfe2820</version><author>thenecromancer</author><log>Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet
This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld)</log><url>https://bitbucket.org/biglad/mga335a/changeset/da365bfe2820/</url><files><file action="modify">src/game/SharedDefines.h</file><file action="modify">src/game/Spell.h</file><file action="modify">src/game/SpellEffects.cpp</file><file action="modify">src/game/Spell.cpp</file></files></commit></body><timestamp>1314465571</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>4400</revision><version>ea7799b2de73</version><author>thenecromancer</author><log>*fix some addons tracking autoshot cooldown</log><url>https://bitbucket.org/biglad/mga335a/changeset/ea7799b2de73/</url><files><file action="modify">src/game/Spell.cpp</file></files></commit></body><timestamp>1314465441</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7382</revision><version>c0f0ab3ac3eb</version><author>thenecromancer</author><log>Fix Glyph of Unholy Blight, and make Unholy Blight accumulate damage.</log><url>https://bitbucket.org/biglad/mga335a/changeset/c0f0ab3ac3eb/</url><files><file action="modify">src/game/Unit.cpp</file></files></commit></body><timestamp>1314465363</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7184</revision><version>bf8c124c267d</version><author>thenecromancer</author><log>Merge</log><url>https://bitbucket.org/biglad/mga335a/changeset/bf8c124c267d/</url><files><file action="modify">src/game/Unit.cpp</file></files></commit></body><timestamp>1314465134</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7384</revision><version>7af9f87670c6</version><author>thenecromancer</author><log>Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura</log><url>https://bitbucket.org/biglad/mga335a/changeset/7af9f87670c6/</url><files><file action="modify">src/game/SpellAuras.cpp</file><file action="modify">src/game/Player.cpp</file><file action="modify">src/game/Unit.cpp</file><file action="modify">src/game/Player.h</file><file action="modify">src/game/Spell.cpp</file></files></commit></body><timestamp>1314464753</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7140</revision><version>d5e6af6a0412</version><author>thenecromancer</author><log>Send all 24 bits of spell Id for vehicle spell actions</log><url>https://bitbucket.org/biglad/mga335a/changeset/d5e6af6a0412/</url><files><file action="modify">src/game/Player.cpp</file></files></commit></body><timestamp>1314464518</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7124</revision><version>b559c9d9ae85</version><author>thenecromancer</author><log>Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have.</log><url>https://bitbucket.org/biglad/mga335a/changeset/b559c9d9ae85/</url><files><file action="modify">src/game/SpellAuras.cpp</file><file action="modify">src/game/Unit.cpp</file><file action="modify">src/game/SpellMgr.cpp</file><file action="modify">src/game/SpellMgr.h</file></files></commit></body><timestamp>1314464266</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7773</revision><version>45be911ae223</version><author>thenecromancer</author><log>Merge</log><url>https://bitbucket.org/biglad/mga335a/changeset/45be911ae223/</url><files><file action="modify">src/trinitycore/WorldRunnable.cpp</file><file action="modify">src/game/MapUpdater.cpp</file><file action="modify">src/game/WorldSocketMgr.cpp</file><file action="modify">src/shared/DelayExecutor.h</file><file action="modify">src/game/MapUpdater.h</file><file action="modify">src/shared/DelayExecutor.cpp</file><file action="modify">src/trinitycore/CliRunnable.cpp</file></files></commit></body><timestamp>1314464002</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7182</revision><version>16af4cc5841b</version><author>thenecromancer</author><log>Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick</log><url>https://bitbucket.org/biglad/mga335a/changeset/16af4cc5841b/</url><files><file action="modify">src/game/SpellAuraEffects.cpp</file><file action="modify">src/game/SpellAuraEffects.h</file></files></commit></body><timestamp>1314463991</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7126</revision><version>c300a781cfa6</version><author>thenecromancer</author><log>Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.</log><url>https://bitbucket.org/biglad/mga335a/changeset/c300a781cfa6/</url><files><file action="modify">src/game/Totem.h</file><file action="modify">src/game/Creature.h</file><file action="modify">src/game/Unit.h</file><file action="modify">src/game/Creature.cpp</file><file action="modify">src/game/Unit.cpp</file><file action="modify">src/game/Totem.cpp</file></files></commit></body><timestamp>1314463450</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7167</revision><version>b78a33aa3efb</version><author>thenecromancer</author><log>table create for previous commit</log><url>https://bitbucket.org/biglad/mga335a/changeset/b78a33aa3efb/</url><files><file action="add">sql/updates/7168_world_spell_stack_masks.sql</file></files></commit></body><timestamp>1314463217</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7004</revision><version>12583e869562</version><author>thenecromancer</author><log>Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty.</log><url>https://bitbucket.org/biglad/mga335a/changeset/12583e869562/</url><files><file action="modify">src/game/WorldSession.h</file><file action="modify">src/game/Opcodes.cpp</file><file action="modify">src/game/SpellAuraEffects.cpp</file><file action="modify">src/game/Opcodes.h</file><file action="modify">src/game/GroupHandler.cpp</file><file action="modify">src/game/Unit.cpp</file><file action="modify">src/game/WorldSession.cpp</file><file action="modify">src/game/Unit.h</file><file action="modify">src/game/Player.cpp</file><file action="modify">src/game/MovementHandler.cpp</file><file action="modify">src/game/Vehicle.cpp</file></files></commit></body><timestamp>1314463195</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>7222</revision><version>0283a7287d86</version><author>thenecromancer</author><log>Implement Insanity phase for Herald Volazj encounter (still missing AI for adds)</log><url>https://bitbucket.org/biglad/mga335a/changeset/0283a7287d86/</url><files><file action="modify">src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp</file></files></commit></body><timestamp>1314463188</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>8949</revision><version>839533eae5b0</version><author>thenecromancer</author><log>Make passive auras always visible when they've got some area effect.</log><url>https://bitbucket.org/biglad/mga335a/changeset/839533eae5b0/</url><files><file action="modify">src/server/game/Spells/SpellMgr.h</file><file action="modify">src/server/game/Spells/Auras/SpellAuras.cpp</file></files></commit></body><timestamp>1314462963</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>4324</revision><version>0273c0a7b325</version><author>thenecromancer</author><log>*Fix Unrelenting Assault</log><url>https://bitbucket.org/biglad/mga335a/changeset/0273c0a7b325/</url><files><file action="modify">sql/updates/4321_world.sql</file><file action="modify">src/game/SpellEffects.cpp</file><file action="modify">win/VC90/shared.vcproj</file></files></commit></body><timestamp>1314462908</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>MGA335</project></source><body><commit><revision>3544</revision><version>ea7ffe204b1b</version><author>thenecromancer</author><log>Correctly interpret SPELL_AURA_MOD_COMBAT_CHANCE DBC values
as % modificators instead of flat values.</log><url>https://bitbucket.org/biglad/mga335a/changeset/ea7ffe204b1b/</url><files><file action="modify">src/game/Unit.cpp</file></files></commit></body><timestamp>1314462723</timestamp></message></recentMessages></statsTarget>
