date | project | content | link |
|---|
| 03:15 Friday | KDE | Commit by wrohdewald :: r 1296515 docmessages/trunk/l10n-kde4/de/docmessages/kdegames/kajongg.po: ( link) kajongg doc: proofreading | # |
| 02:30 Friday | KDE | Commit by wrohdewald :: r 1296513 messages/trunk/l10n-kde4/de/messages/kdegames/kajongg.po: ( link) kajongg: update german translation for 4.9.0 | # |
| 13:26 Wednesday | KDE | Commit by wrohdewald :: r 1296280 kajongg/trunk/KDE/kdegames/kajongg/src/board.py: ( link) fix regression from r1289931: discard tiles by dragging with mouse | # |
| 13:26 Wednesday | KDE | Commit by wrohdewald :: r 1296279 kajongg/trunk/KDE/kdegames/kajongg/Changelog: ( link) rm obsolete Changelog | # |
| 13:25 Wednesday | KDE | Commit by wrohdewald :: r 1296278 kajongg/trunk/KDE/kdegames/kajongg/src/config.py: ( link) change default value for "propose what to do"
from False to True | # |
| 09:14 Wednesday | KDE | Commit by wrohdewald :: r 1296271 kajongg/trunk/KDE/kdegames/kajongg/src/ (client.py game.py): ( link) improve removal of popups
now they are all removed when the next player becomes active | # |
| 15:17 Tuesday | KDE | Commit by wrohdewald :: r 1296031 kajongg/trunk/KDE/kdegames/kajongg/src/board.py: ( link) Handboard: give it more space
making tiles larger. We can use the shadow/border part of the tiles of the player to our left | # |
| 15:17 Tuesday | KDE | Commit by wrohdewald :: r 1296030 kajongg/trunk/KDE/kdegames/kajongg/src/handboard.py: ( link) Handboard: reduce tile size and meld distance
because sometimes tiles partially moved out of the window | # |
| 15:17 Tuesday | KDE | Commit by wrohdewald :: r 1296029 kajongg/trunk/KDE/kdegames/kajongg/src/meld.py: ( link) remove unused meldName() and stateName() | # |
| 11:19 Tuesday | KDE | Commit by wrohdewald :: r 1296015 kajongg/trunk/KDE/kdegames/kajongg/src/deferredutil.py: ( link) network traffic: check too many stalled block per table
up to now they were checked in total leading to too many warnings with many clients | # |
| 11:18 Tuesday | KDE | Commit by wrohdewald :: r 1296014 kajongg/trunk/KDE/kdegames/kajongg/src/ (server.py tables.py): ( link) Fixes for buttons in table list
their state was not always correct, and repeatedly joining / leaving a table with a suspended game failed | # |
| 11:18 Tuesday | KDE | Commit by wrohdewald :: r 1296012 kajongg/trunk/KDE/kdegames/kajongg/src/ (client.py tables.py): ( link) ClientTable: replace parseTables() by fromList() | # |
| 11:18 Tuesday | KDE | Commit by wrohdewald :: r 1296013 kajongg/trunk/KDE/kdegames/kajongg/src/ (client.py humanclient.py server.py): ( link) new table / join/leave table: server now only sends change info to client
up to now the full list of tables has been resent. If many clients connected to the same server, network traffic grew exponentially. | # |
| 11:18 Tuesday | KDE | Commit by wrohdewald :: r 1296011 kajongg/trunk/KDE/kdegames/kajongg/src/ (client.py server.py): ( link) c/s traffic: further reduce sending of ruleset definitions
by not only reducing them within one message. Instead for each client keep track of which rulesets have already been sent to him. | # |
| 11:18 Tuesday | KDE | Commit by wrohdewald :: r 1296010 kajongg/trunk/KDE/kdegames/kajongg/src/ (humanclient.py server.py): ( link) closing a table: send tableClosed to clients instead of full table list | # |
| 12:32 on May 18 | KDE | Commit by wrohdewald :: r 1295481 kajongg/trunk/KDE/kdegames/kajongg/src/rulecode.py: ( link) Fix Thirteen Orphans
for the special case where the last tile completes the pair | # |
| 10:20 on May 18 | KDE | Commit by wrohdewald :: r 1295413 kajongg/trunk/KDE/kdegames/doc/kajongg/ (explain.png gamescreen.png): ( link) docbook: update screenshots | # |
| 09:38 on May 18 | KDE | Commit by wrohdewald :: r 1295412 kajongg/trunk/KDE/kdegames/kajongg/src/hand.py: ( link) Hand: get rid of invalidMelds
SVN_SILENT | # |
| 09:38 on May 18 | KDE | Commit by wrohdewald :: r 1295411 kajongg/trunk/KDE/kdegames/kajongg/src/rulecode.py: ( link) make StdMH.winningTileCandidates smarter
it now returns less candidates this makes AI faster again | # |
| 09:38 on May 18 | KDE | Commit by wrohdewald :: r 1295410 kajongg/trunk/KDE/kdegames/kajongg/src/ (rulecode.py scoringtest.py): ( link) fix a case where a calling hand was not recognized
this slows down AI | # |