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Chocolate Doom
Conservative Doom source port.
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Chocolate Doom is a Doom port which aims to behave as closely to Vanilla Doom as possible.
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05:20 on May 19, 2012
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The last message was received 1.56 months ago at 07:16 on Apr 02, 2012
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1931 messages since the first one, 6.59 years ago, for an average of 1.25 days between messages
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07:16 on Apr 02Chocolate Doom
Commit by quasar_te :: r2509 /branches/v2-branch/src/strife/ (p_dialog.c p_inter.c): (link)
Fix to undefined sprintf behavior in the dialog engine (thanks to MP2E!). Other changes are to comments only.
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15:44 on Mar 04Chocolate Doom
Commit by fraggle :: r2508 /trunk/chocolate-doom/textscreen/ (7 files): (link)
Remove some calls to TXT_FGColor by using the new TXT_SaveColors system instead. Remove the unused "embedded color code" system from TXT_Puts.
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00:03 on Mar 02Chocolate Doom
Commit by fraggle :: r2507 /trunk/chocolate-doom/textscreen/ (13 files): (link)
Rework the way that window background colors are set, and change the background color of inactive windows to black, to give better contrast when viewing many layered windows.
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03:02 on Feb 29Chocolate Doom
Commit by fraggle :: r2506 /branches/v2-branch/src/setup/multiplayer.c: (link)
Oops.
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00:01 on Feb 15Chocolate Doom
Commit by fraggle :: r2505 /branches/v2-branch/src/m_config.c: (link)
Don't print bogus message about config dir when there's nothing to say.
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00:00 on Feb 15Chocolate Doom
Commit by fraggle :: r2504 /branches/v2-branch/src/strife/ (d_main.c m_saves.c): (link)
Fix save game directory behavior under Windows.
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08:04 on Feb 12Chocolate Doom
Commit by quasar_te :: r2503 /branches/v2-branch/src/strife/ (hu_stuff.c p_dialog.c): (link)

  • Correct an error in one of the beta-like Beggar internal dialogue strings (was missing a doubled space). These messages are used by only one guy in the game, and, as in vanilla, most of them don't appear correctly when output.
  • Correct HUD behavior: do not reinit the HUD at the start of each map.
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22:22 on Feb 10Chocolate Doom
Commit by quasar_te :: r2502 /branches/v2-branch/src/strife/d_main.c: (link)
Addiional words on the INTRO-FIXME comments.
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06:33 on Feb 10Chocolate Doom
Commit by quasar_te :: r2501 /branches/v2-branch/src/strife/d_main.c: (link)
While I'm screwing with intro related stuff, I may as well replace the S_SetSfxVolume hack with a more appropriate fix.
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06:24 on Feb 10Chocolate Doom
Commit by quasar_te :: r2500 /branches/v2-branch/src/strife/d_main.c: (link)
Added INTRO-FIXME tags to borked-up intro code.
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06:15 on Feb 10Chocolate Doom
Commit by quasar_te :: r2499 /branches/v2-branch/msvc/ (4 files): (link)
Make optimization settings consistent (static libraries do not support function-level linking.....). Also, use similar optimizer settings to the ones used by Eternity (favor speed over size, intrinsics on, inline any suitable, link-time code generation, function-level linking *in the exe only*, omit frame pointers, etc.
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05:36 on Feb 10Chocolate Doom
Commit by quasar_te :: r2498 /branches/v2-branch/src/strife/ (g_game.c p_mobj.c p_saveg.c): (link)
Remove all temporary code that was put in place until MAXPLAYERS became 8 rather than 4 (unfortunately this was NOT accounted for in the save code).
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05:23 on Feb 09Chocolate Doom
Commit by quasar_te :: r2497 /branches/v2-branch/src/strife/r_main.c: (link)
Comment change in r_main.c
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05:18 on Feb 09Chocolate Doom
Commit by quasar_te :: r2496 /branches/v2-branch/src/strife/ (d_main.c r_main.c): (link)

Two Strife bugs knocked out:

  • R_ExecuteSetViewSize must use centery, not viewheight, or you get to see a nice infinite horizon if you resize the screen while looking at the floor or ceiling.
  • Finally fixed status bar flickering problem when resizing the screen - Rogue reordered some code in D_Display - HUD and ST_DrawExternal are done *after* the border redraws.
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02:27 on Feb 05Chocolate Doom
Commit by fraggle :: r2495 /trunk/chocolate-doom/ (4 files in 2 dirs): (link)
On Windows, convert the USER and USERNAME environment variables from OEM codepage to UTF-8 encoding. This should fix the case where the user has a username that includes non-ASCII characters (thanks Alexandre Xavier).
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01:27 on Feb 04Chocolate Doom
Commit by fraggle :: r2494 /trunk/chocolate-doom/textscreen/txt_inputbox.c: (link)
Fix crash when typing lots of Unicode characters into a number input box.
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01:08 on Feb 04Chocolate Doom
Commit by fraggle :: r2493 /trunk/chocolate-doom/src/hu_stuff.c: (link)
Fix chat macros when vanilla_keyboard_mapping is turned off.
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00:59 on Feb 04Chocolate Doom
Commit by fraggle :: r2492 /trunk/chocolate-doom/textscreen/txt_gui.c: (link)
Fix CP437-Unicode mapping of cedilla character.
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00:32 on Feb 04Chocolate Doom
Commit by fraggle :: r2491 /trunk/chocolate-doom/textscreen/ (3 files in 2 dirs): (link)
Upgrade the input box and label widgets to use UTF-8 strings.
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00:31 on Feb 04Chocolate Doom
Commit by fraggle :: r2490 /trunk/chocolate-doom/textscreen/ (txt_main.h txt_sdl.c): (link)
Support Unicode input by mapping typed Unicode characters >= 128 up into a higher range to avoid conflicts with Doom's key constants.
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