CIA.vc
CubeCreate
A modern FOSS game engine.
Stats » Projects » CubeCreate
information
A new engine and gaming platform based on Syntensity, but aiming at modern, clean engine and independent development.
syndicateUTC clock
09:06 on May 28, 2012
event counters
The last message was received 1.12 years ago at 15:23 on Apr 16, 2011
0 messages so far today, 0 messages yesterday
0 messages so far this week, 0 messages last week
0 messages so far this month, 0 messages last month
250 messages since the first one, 1.88 years ago, for an average of 2.74 days between messages
recent messages
dateReversed sort columnprojectcontentlink
14:09 on Apr 05, 2011CubeCreate
Commit by Bart van Strien on master :: r3e8a2b3 / (5 files in 5 dirs): (link)
#
14:09 on Apr 05, 2011CubeCreate
Commit by Bart van Strien on master :: r3e8a2b3 / (5 files in 5 dirs): (link)
#
14:07 on Apr 05, 2011CubeCreate
Commit by Bart van Strien on master :: r551593f / (2 files): (link)
Document cc.console almost completely

+ a start at cc.world - http://bit.ly/halXNA
#
14:07 on Apr 05, 2011CubeCreate
Commit by Bart van Strien on master :: r551593f / (2 files): (link)
Document cc.console almost completely

+ a start at cc.world - http://bit.ly/halXNA
#
22:06 on Apr 04, 2011CubeCreate
Commit by q66 on master :: rc6af7c3 / docs/source/guide/compiling.rst : (link)
Updated compilation instructions, mainly on Windows. Untested on Mac OS X. - http://bit.ly/glbeZG
#
22:06 on Apr 04, 2011CubeCreate
Commit by q66 on master :: rc6af7c3 / docs/source/guide/compiling.rst : (link)
Updated compilation instructions, mainly on Windows. Untested on Mac OS X. - http://bit.ly/glbeZG
#
21:56 on Apr 04, 2011CubeCreate
Commit by q66 on master :: r2b79972 / (3 files in 3 dirs): (link)
Fixed cmake under windows. - http://bit.ly/g3LAn6
#
16:31 on Apr 04, 2011CubeCreate
Commit by q66 on master :: r926281e / src/lua/base/base_logent_store.lua : (link)
#
15:18 on Apr 04, 2011CubeCreate
Commit by q66 on master :: ra3ce387 / src/lua/base/base_logent_classes.lua : (link)
Fix inheriting player. - http://bit.ly/hAfiHi
#
22:57 on Apr 02, 2011CubeCreate
Commit by q66 on master :: rf85ab0b / src/python/intensity/components/server_runner.py : (link)
Get rid of the need to restart client on map change. Involves some ugly hardcoding, but it was hardcoded before - still, FIXME later, works for now. - http://bit.ly/fBFjPW
#
22:03 on Apr 02, 2011CubeCreate
Commit by q66 on master :: r0725de3 / (3 files): (link)
Re-enable most of caching (and thus increase efficiency). Array surrogate caching still not enabled as it's buggy. - http://bit.ly/gDabPN
#
21:55 on Apr 02, 2011CubeCreate
Commit by q66 on master :: ra90338e / (2 files in 2 dirs): (link)
Re-enable some code; chat message bugfix (thanks goatee for report) - http://bit.ly/hYH9cJ
#
21:26 on Apr 02, 2011CubeCreate
Commit by q66 on master :: ra1f8d08 / (5 files in 4 dirs): (link)
First wave of function destringification - GUI. When creating a menu or something else in GUI, you pass it anonymous function, not string (doesn't apply for buttons etc. yet) - http://bit.ly/h3anjm
#
22:17 on Apr 01, 2011CubeCreate
Commit by q66 on master :: r68e10f3 / (41 files in 10 dirs): (link)
CubeCreate pre-alpha 1. KNOWN ISSUES: 1) loading of entities on map start does not work (they all load on place of last loaded entity) 2) you need to restart client in order to load different map than previously loaded. 3) Some particles are weird colored (flame known). Otherwise, should work fine, for scripting at least. - http://bit.ly/dH84v7
#
16:27 on Mar 26, 2011CubeCreate
Commit by q66 on master :: ra4eef8f / (14 files in 6 dirs): (link)
Set of release preparations - issue fixes. State variables are now handled completely properly. State data are parsed without issues. Shaders all work. Everything is release quality except a few quirks in entity system. - http://bit.ly/gopnlV
#
01:30 on Mar 20, 2011CubeCreate
Commit by q66 on master :: r10ec2a2 / (12 files in 3 dirs): (link)
Update some of outdated API in C++ and thus fix some more things. Do not distinguish state array type svars and other svars, instead, unify to/from_wire/data methods. Various tweaks around the code. - http://bit.ly/gdLOkg
#
13:09 on Mar 19, 2011CubeCreate
Commit by q66 on master :: rdd25ef4 / (6 files): (link)
Some fixes in entity / state variable handling. Now registers state variables in proper order. Fails some assertions - needs fix. - http://bit.ly/efRl4e
#
23:38 on Mar 18, 2011CubeCreate
Commit by q66 on master :: r9913c5a / (8 files in 5 dirs): (link)
Some more fixes - entity UI is working - though can't add entities - they're badly handled on server for now - editing world is working (can push cubes and stuff), and some others. - http://bit.ly/gVGZAO
#
22:41 on Mar 17, 2011CubeCreate
Commit by q66 on master :: r4dc7db3 / (158 files in 22 dirs): (link)
Weeeeeeeeee! Commit all progress i've made. That includes completely rewritten shader definitions against new templating mechanism / pythonic string formatting, basically finished data/ directory, various engine code bug fixes, additions into lua library and fixes in it. There are still two issues with shaders - bump / parallax maps make no effect and bloom postfx makes no effect - though, those can be hopefully easily fixed. At least it makes no major issues like screen flickering. CubeCreate now doesn't report any syntax errors on start, everything is properly defined and formatted. TODO: fix rest of C++ source, fix remaining lua bugs, enable commented out code, release. - http://bit.ly/hXCBpS
#
18:53 on Mar 04, 2011CubeCreate
Commit by q66 on master :: r26f37a7 / (2 files): (link)
Almost got it all sync - fixed all issues with state data compression and client-server transfer. - http://bit.ly/gHpsSz
#