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FreeOrion
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FreeOrion is a free, open source, turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game.
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09:13 on May 28, 2012
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The last message was received 0.95 weeks ago at 17:46 on May 21, 2012
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17:46 on May 21FreeOrion
Commit by bigjoe5 :: r4890 /trunk/FreeOrion/default/techs.txt: (link)
-Actually moved Subterranean Habitation into Growth, instead of just renaming the tech with the "GRO" prefix... -.-
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00:29 on May 14FreeOrion
Commit by bigjoe5 :: r4889 /trunk/FreeOrion/default/ (6 files): (link)
-Removed some testing and example scripting, which had served its purpose.
-Added Infrastructure based bonuses. Content can now easily increase resource production based on either population, infrastructure, or whichever will provide a greater bonus. Additionally, effects can easily be written that potentially provide a greater maximum bonus based on one or the other of population or infrastructure, but still provide only the greater of the two possible bonuses. A description of how to do so is in shared_macros.txt.
-Moved Subterranean Construction into Growth and renamed it to Subterranean Habitation.
-Added a new Subterranean Construction in Construction that increases Infrastructure.
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22:05 on May 10FreeOrion
Commit by eleazzaar :: r4888 /trunk/FreeOrion/default/ (3 files): (link)
commented out no longer functional farming techs and buildings and removed mention of farming from strings (didn't mess with the fluff part.)
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19:33 on May 08FreeOrion
Commit by eleazzaar :: r4887 /trunk/FreeOrion/default/ship_hulls.txt: (link)
lowered galaxy-map speed of starting hulls so that upgrades are more valuable.
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22:00 on May 06FreeOrion
Commit by eleazzaar :: r4886 /trunk/FreeOrion/changelog.txt: (link)
to decrease the need for shipyards everywhere-- Colony and Outpost bases (for in-system use only) can be built without shipyards.
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02:38 on May 06FreeOrion
Commit by eleazzaar :: r4885 /trunk/FreeOrion/default/universe_tables.txt: (link)
lowered the probability of natives a little -- it seemed too crowded.
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02:20 on May 06FreeOrion
Commit by bigjoe5 :: r4884 /trunk/FreeOrion/ (6 files in 2 dirs): (link)
-Added constants in shared_macros.txt for BASIC_PRODUCTION and PRODUCTION_PER_POP, which have been inserted in hopefully all relavent places. It should now be possible to adjust all population based bonuses by adjusting PRODUCTION_PER_POP, and all resource bonuses in general by adjusting BASIC_PRODUCTION.
-Added a small constant to the new growth rate formula to avoid asymptotically approaching target.
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17:14 on May 05FreeOrion
Commit by eleazzaar :: r4883 /trunk/FreeOrion/default/data/art/icons/specials_huge/superconductor.png: (link)
correct superconductor icon.
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16:20 on May 05FreeOrion
Commit by eleazzaar :: r4882 /trunk/FreeOrion/ (3 files in 2 dirs): (link)
All Homeworlds now provide a population bonus, and can be set to 'Growth' to provide population bonuses for colonies of the same species.
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15:55 on May 05FreeOrion
Commit by eleazzaar :: r4881 /trunk/FreeOrion/default/ship_parts.txt: (link)
equalized population requirements of colony and outposts.
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03:19 on May 05FreeOrion
Commit by geoffthemedio :: r4880 /trunk/FreeOrion/ (6 files in 3 dirs): (link)
Added back propegation funtions and calls for empire meters. This results in the values sent to players each turn being (seemingly) accurate, rather than all 0s.
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02:28 on May 05FreeOrion
Commit by eleazzaar :: r4879 /trunk/FreeOrion/default/species.txt: (link)
growth focus now tied to homeworlds not archives.
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02:18 on May 05FreeOrion
Commit by geoffthemedio :: r4878 /trunk/FreeOrion/universe/Universe.cpp: (link)
Tweaked ApplyMeterEffectsAndUpdateMeters to execute empire meter effects when called with no parameter / executed on all objects.
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02:17 on May 05FreeOrion
Commit by eleazzaar :: r4877 /trunk/FreeOrion/default/ (buildings.txt eng_stringtable.txt): (link)
accounting lables for homeworld and homeworld supply population bonus. Now the homeworld gets the population bonus no matter its foci.
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02:10 on May 05FreeOrion
Commit by geoffthemedio :: r4876 /trunk/FreeOrion/universe/ (Effect.cpp Effect.h Universe.cpp): (link)
-Added EffectsGroup::ExecuteSetEmpireMeter that only executes set empire meter effects, similar to the existing ExecuteSetMeter which only execute meter effects.
-Used the above to implement the new empire meter effects only parameter of Universe::ExecuteEffects.
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02:07 on May 05FreeOrion
Commit by geoffthemedio :: r4875 /trunk/FreeOrion/ (5 files in 2 dirs): (link)
Added a partial empire Dump function and code that calls it on the client when starting turns. Currently just outputs empire meter values for testing.
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23:30 on May 04FreeOrion
Commit by geoffthemedio :: r4874 /trunk/FreeOrion/universe/ (Universe.cpp Universe.h): (link)
Added a parameter to Universe::ExecuteEffects to control whether to update Empire meters. Doesn't actually work yet. This is needed because if an incomplete set of target objects has its meters updated, not all empire meter modifications may be reapplied, so empire meter modifications can only be applied when all target objects are considered.
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23:25 on May 04FreeOrion
Commit by geoffthemedio :: r4873 /trunk/FreeOrion/ (2 files in 2 dirs): (link)
Added Empire meters listing to empire encyclopedia entry. Seemingly works, but shows all 0 meters presently, due to other issues.
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23:22 on May 04FreeOrion
Commit by geoffthemedio :: r4872 /trunk/FreeOrion/Empire/Empire.h: (link)
Added empire-meter container accessors to Empire.
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23:17 on May 04FreeOrion
Commit by geoffthemedio :: r4871 /trunk/FreeOrion/universe/PopCenter.cpp: (link)
Changed population growth formula to something that should be less prone to instant loss of all population when target drops to 0.
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