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FreeOrion
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FreeOrion is a free, open source, turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game.
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15:37 on Feb 23, 2012
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The last message was received 1.82 days ago at 19:51 on Feb 21, 2012
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1654 messages since the first one, 2.83 years ago, for an average of 14.99 hours between messages
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19:51 TuesdayFreeOrion
Commit by eleazzaar :: r4667 /trunk/FreeOrion/default/species.txt: (link)
First sucessful application of macros. Species EP scripting now macro-ified.
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02:57 MondayFreeOrion
Commit by geoffthemedio :: r4666 /trunk/FreeOrion/UI/SidePanel.cpp: (link)
-Fixed memory leak / massive FPS drop when the sidepanel had a rotating planet control open and the system was repeatedly modified, leading to duplicate controls being created with the original not being deleted.
-Grooming
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01:26 MondayFreeOrion
Commit by geoffthemedio :: r4665 /trunk/FreeOrion/UI/FleetWnd.cpp: (link)
-Wrapped dynamic cast in ShipsListBox::Refresh in try-catch block to stop an intermittent crash related to lacking RTTI data that I don't understand, but was able to isolate to that bit of code.
-Also wrapped a dynamic cast in FleetWnd::FleetInRow which looked suspicious, and may or may not have related issues.
-Tweaked FleetDetailPanel::SetSelectedShips to only emit as signal if the selected ships have actually changed.
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01:16 MondayFreeOrion
Commit by geoffthemedio :: r4664 /trunk/FreeOrion/universe/Fleet.cpp: (link)
Tweak to order of actions when moving ships between fleets, which probably has no actual effect
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20:50 SundayFreeOrion
Commit by eleazzaar :: r4663 /trunk/FreeOrion/default/eng_stringtable.txt: (link)
adding more Dart00_tech updates to the stringtable..
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13:51 SundayFreeOrion
Commit by geoffthemedio :: r4662 /trunk/FreeOrion/UI/MapWnd.cpp: (link)
Skipped fleets not in systems when finding stationary and departing fleets in MapWnd, to avoid unnecessary error messages in logs.
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13:50 SundayFreeOrion
Commit by geoffthemedio :: r4661 /trunk/FreeOrion/UI/FleetWnd.cpp: (link)
Fixed bug where new fleets created by the player wouldn't appear in fleets window until the next turn.
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07:14 SundayFreeOrion
Commit by geoffthemedio :: r4660 /trunk/FreeOrion/combat/CombatSystem.cpp: (link)
-Tweaked combat log messages.
-Added additional tracking of which empires have which combat objects that can attack or be attacked, and added early combat abort when nothing further can attack.
-Moved combat results random seeding from start of combat to each round, to hopefully prevent strings of the same attacker attacking the same target over successive combat rounds.
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01:14 SundayFreeOrion
Commit by geoffthemedio :: r4659 /trunk/FreeOrion/ (2 files in 2 dirs): (link)
Fixed deserialization of ShipDesign from previous versions.
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05:54 SaturdayFreeOrion
Commit by geoffthemedio :: r4658 /trunk/FreeOrion/parse/Parse.cpp: (link)
Added code to skip expansion of cyclic references in macros, fixing potential crashes in such were used in a script file.
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03:39 SaturdayFreeOrion
Commit by geoffthemedio :: r4657 /trunk/FreeOrion/parse/Parse.cpp: (link)
Added support for recursive macros references, with a check and error message in logs if a macro (directly or indirectly) references itself. Just defining a macro with a cyclic reference doesn't immediately cause a crash, but if a macro with a cyclic reference is actually used in content scripting, it will presently cause a stack overflow and crash.
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22:08 FridayFreeOrion
Commit by eleazzaar :: r4656 /trunk/FreeOrion/ (2 files in 2 dirs): (link)
adding Dart00_tech updates to tech descriptions and many spelling fixes.
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08:49 FridayFreeOrion
Commit by geoffthemedio :: r4655 /trunk/FreeOrion/parse/Parse.cpp: (link)
Got basic macro substitution working for content script files.
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00:34 FridayFreeOrion
Commit by eleazzaar :: r4654 /trunk/FreeOrion/ (2 files in 2 dirs): (link)
At long last changed the 'construction' meter to 'infrastructure'. If this meter never gets other functions it should be renamed to something referencing 'supply'.
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22:36 on Feb 16FreeOrion
Commit by geoffthemedio :: r4653 /trunk/FreeOrion/parse/ (Parse.cpp Parse.h): (link)
Moved macro substitution code out of header file since it's only used at file scope.
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21:19 on Feb 16FreeOrion
Commit by geoffthemedio :: r4652 /trunk/FreeOrion/parse/ (Parse.cpp Parse.h): (link)
Prep work for macro substitution in content scripting files.
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21:19 on Feb 16FreeOrion
Commit by geoffthemedio :: r4651 /trunk/FreeOrion/ (UI/StringTable.cpp universe/Effect.cpp): (link)
Grooming
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07:46 on Feb 16FreeOrion
Commit by geoffthemedio :: r4650 /trunk/FreeOrion/ (5 files in 2 dirs): (link)
Grooming
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07:45 on Feb 16FreeOrion
Commit by geoffthemedio :: r4649 /trunk/FreeOrion/universe/ShipDesign.h: (link)
-Hopefully fixed compile error in PartType::serialize.
-Minor grooming
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05:22 on Feb 16FreeOrion
Commit by eleazzaar :: r4648 /trunk/FreeOrion/default/data/art/hulls_design/ (30 files): (link)
Some indexed versions of ship hulls to save space / reduce load time. Normally i would not want to include indexed graphics, since they tend to degrade with multiple edits, but since these are temporary, it's OK.
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