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LWJGL
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The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
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17:09 on Mar 12, 2010
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The last message was received 0.84 days ago at 21:07 on Mar 11, 2010
0 messages so far today, 1 messages yesterday
2 messages so far this week, 0 messages last week
2 messages so far this month, 10 messages last month
1831 messages since the first one, 5.76 years ago, for an average of 1.15 days between messages
recent messages
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21:07 yesterdayjava-game-lib
Commit by spasi :: r3279 /trunk/LWJGL/src/ (36 files in 4 dirs):
Added support for OpenGL 3.3 and OpenGL 4.0.
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21:29 Mondayjava-game-lib
Commit by matzon :: r3278 /trunk/LWJGL/ (3 files in 2 dirs):
added new XRandR stuff
fixed credits doc a bit
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21:27 on Feb 21java-game-lib
Commit by matzon :: r3277 /trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java:
fixed non-direct buffer issue
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21:18 on Feb 21java-game-lib
Commit by matzon :: r3276 /trunk/LWJGL/src/java/org/lwjgl/test/opengl/Gears.java:
fixed non-direct buffer issue
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10:43 on Feb 20java-game-lib
Commit by matzon :: r3275 /trunk/LWJGL/src/java/org/lwjgl/test/WaveDataTest.java:
added test for WaveData
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10:43 on Feb 20java-game-lib
Commit by matzon :: r3274 /trunk/LWJGL/src/java/org/lwjgl/util/WaveData.java:
cleanup and better logging - no longer prints stacktrace
changed AudioInputStream method to use available() instead of calculating it.
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12:50 on Feb 15java-game-lib
Commit by kappa1 :: r3273 /trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java:
Complete overhaul of the linux focus system when using Display.setParent(). This should fix the input problems with applets (on linux) due to Display not being able to gain focus.

Also now works perfectly in all browsers, previously input focus was not restored to other browser components when requested (like firefox's address bar).
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11:22 on Feb 10java-game-lib
Commit by spasi :: r3272 /trunk/LWJGL/src/java/org/lwjgl/opengl/ (BaseReferences.java Display.java):
Changed BaseReferences to use GL20.GL_MAX_TEXTURE_IMAGE_UNITS when available (GL13.GL_MAX_TEXTURE_UNITS is deprecated).
Catch and log OpenGL errors during context creation, instead of throwing an exception.
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15:23 on Feb 09java-game-lib
Commit by spasi :: r3271 /trunk/LWJGL/src/java/org/lwjgl/opengl/GLContext.java:
Catch and ignore INVALID_OPERATION error when retrieving CONTEXT_PROFILE_MASK (workaround for ATI 9.12).
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18:50 on Feb 07java-game-lib
Commit by spasi :: r3270 /trunk/LWJGL/src/templates/org/lwjgl/opengl/GL32.java:
Made glGetInteger64i_v optional (not exposed on NV drivers)
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15:16 on Feb 07java-game-lib
Commit by spasi :: r3269 /trunk/LWJGL/src/ (4 files in 2 dirs):
Removed glPrimitiveRestart from GL31 (immediate mode call that never made it to the core)
Added Optional annotation for functions that miss from incomplete implementations.
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21:03 on Feb 03java-game-lib
Commit by matzon :: r3268 /trunk/LWJGL/ (2 files in 2 dirs):
prepare for 2.3
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16:41 on Jan 31java-game-lib
Commit by spasi :: r3267 /trunk/LWJGL/ (12 files in 4 dirs):
Improved compatibility mode detection
Removed support for indirect buffers as arguments to GL functions
Added missing tokens in GL30 & GL32
Added support for AMD_seamless_cubemap_per_texture & AMD_shader_stencil_export
Fixed AMD_vertex_shader_tessellator typo
Added AMD extensions to the build process >.<
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22:43 on Jan 26java-game-lib
Commit by matzon :: r3266 /tags/lwjgl2.2.2/:
tagging 2.2.2
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21:14 on Jan 25java-game-lib
Commit by matzon :: r3265 /trunk/LWJGL/ (2 files in 2 dirs):
2.2.2
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11:54 on Jan 17java-game-lib
Commit by spasi :: r3264 /trunk/LWJGL/src/templates/org/lwjgl/opengl/GL30.java:
Fixed glClearBuffer signature.
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22:46 on Jan 10java-game-lib
Commit by matzon :: r3263 /trunk/LWJGL/src/native/windows/org_lwjgl_input_Cursor.c:
fix for issue with Cursor that turned out to be a leaking DC
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18:48 on Jan 04java-game-lib
Commit by spasi :: r3262 /trunk/LWJGL/src/ (13 files in 3 dirs):
Added support for explicit length arguments in functions that map buffer objects.
Simplified CachedResult handling of functions that map buffer object ranges.
Improved documentation of CachedResult functions.
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15:00 on Dec 28, 2009java-game-lib
Commit by spasi :: r3261 /trunk/LWJGL/src/templates/org/lwjgl/opengl/ (3 files):
Fixed MapBufferRange signature.
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04:49 on Dec 04, 2009java-game-lib
Commit by spasi :: r3260 /trunk/LWJGL/src/ (13 files in 4 dirs):
Added generator support for null-terminated string lists.
Fixed GetUniformIndices and TransformFeedbackVaryings.
Added a ARB_uniform_buffer_object test.
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