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LWJGL
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The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
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09:16 on Mar 20, 2010
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The last message was received 2.59 days ago at 19:03 on Mar 17, 2010
0 messages so far today, 0 messages yesterday
5 messages so far this week, 10 messages last week
15 messages so far this month, 10 messages last month
1844 messages since the first one, 5.79 years ago, for an average of 1.15 days between messages
recent messages
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19:03 Wednesdayjava-game-lib
Commit by matzon :: r3292 /tags/lwjgl2.3/:
forgot to tag 2.3
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18:58 Wednesdayjava-game-lib
Commit by matzon :: r3291 /trunk/LWJGL/ (2 files in 2 dirs):
2.4 release
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18:58 Wednesdayjava-game-lib
Commit by matzon :: r3290 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
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19:05 Tuesdayjava-game-lib
Commit by spasi :: r3289 /trunk/LWJGL/src/ (7 files in 5 dirs):
Added JNIEXPORT to AL alternate methods.
Now forcing full regen when any class in the Generator changes.
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17:58 Tuesdayjava-game-lib
Commit by spasi :: r3288 /trunk/LWJGL/src/ (5 files in 3 dirs):
Added some alternate AL functions.
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23:24 Sundayjava-game-lib
Commit by spasi :: r3287 /trunk/LWJGL/src/ (65 files in 5 dirs):
Added support for single primitive input/output parameters.
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00:19 Sundayjava-game-lib
Commit by spasi :: r3286 /trunk/LWJGL/ (12 files in 4 dirs):
Added Charset encoding to StringUtils
Changed shader tests to use the String APIs
Finished ARB_uniform_buffer_object shader test
Fixed native code compiler warnings
Made the generator check file timestamps to avoid unnecessary 3+ min builds
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00:45 on Mar 13java-game-lib
Commit by spasi :: r3285 /trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_program.java:
String support for ProgramStringARB.
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23:36 on Mar 12java-game-lib
Commit by spasi :: r3284 /trunk/LWJGL/src/java/org/lwjgl/util/generator/NativeMethodStubsGenerator.java:
Force Indirect for StringLists
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22:20 on Mar 12java-game-lib
Commit by spasi :: r3283 /trunk/LWJGL/src/java/org/lwjgl/util/generator/Utils.java:
Cleaned imports.
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22:14 on Mar 12java-game-lib
Commit by spasi :: r3282 /trunk/LWJGL/src/java/org/lwjgl/util/generator/NativeMethodStubsGenerator.java:
Address var fix.
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21:55 on Mar 12java-game-lib
Commit by spasi :: r3281 /trunk/LWJGL/src/ (29 files in 3 dirs):
Added support for Strings! (WIP, needs more testing)
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20:15 on Mar 12java-game-lib
Commit by endolf :: r3280 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
Try and find a sensible video driver to report on rather than assuming it's video0.
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21:07 on Mar 11java-game-lib
Commit by spasi :: r3279 /trunk/LWJGL/src/ (36 files in 4 dirs):
Added support for OpenGL 3.3 and OpenGL 4.0.
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21:29 on Mar 08java-game-lib
Commit by matzon :: r3278 /trunk/LWJGL/ (3 files in 2 dirs):
added new XRandR stuff
fixed credits doc a bit
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21:27 on Feb 21java-game-lib
Commit by matzon :: r3277 /trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java:
fixed non-direct buffer issue
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21:18 on Feb 21java-game-lib
Commit by matzon :: r3276 /trunk/LWJGL/src/java/org/lwjgl/test/opengl/Gears.java:
fixed non-direct buffer issue
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10:43 on Feb 20java-game-lib
Commit by matzon :: r3275 /trunk/LWJGL/src/java/org/lwjgl/test/WaveDataTest.java:
added test for WaveData
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10:43 on Feb 20java-game-lib
Commit by matzon :: r3274 /trunk/LWJGL/src/java/org/lwjgl/util/WaveData.java:
cleanup and better logging - no longer prints stacktrace
changed AudioInputStream method to use available() instead of calculating it.
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12:50 on Feb 15java-game-lib
Commit by kappa1 :: r3273 /trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java:
Complete overhaul of the linux focus system when using Display.setParent(). This should fix the input problems with applets (on linux) due to Display not being able to gain focus.

Also now works perfectly in all browsers, previously input focus was not restored to other browser components when requested (like firefox's address bar).
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