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The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
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13:22 on Feb 13, 2012
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The last message was received 0.94 weeks ago at 23:58 on Feb 06, 2012
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6 messages so far this month, 19 messages last month
2293 messages since the first one, 7.69 years ago, for an average of 1.22 days between messages
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23:58 on Feb 06java-game-lib
Commit by matzon :: r3741 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
applied dr_evil's maximized patch
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22:49 on Feb 06java-game-lib
Commit by spasi :: r3740 /trunk/LWJGL/src/templates/org/lwjgl/opencl/AMD_media_ops2.java:
Added support for AMD_media_ops2.
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02:11 on Feb 02java-game-lib
Commit by matzon :: r3739 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
updated fix for resizable
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00:54 on Feb 02java-game-lib
Commit by matzon :: r3738 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
applying suggested fix for resize issue
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02:45 on Feb 01java-game-lib
Commit by kappa1 :: r3737 /trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxMouse.java:
removed a tiny bit of dead debug code
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02:44 on Feb 01java-game-lib
Commit by kappa1 :: r3736 /trunk/LWJGL/src/ (2 files in 2 dirs):
Linux Mouse: added support for using more than 3 buttons on a mouse, supports mice with upto 256 buttons.
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23:53 on Jan 29java-game-lib
Commit by matzon :: r3735 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsMouse.java:
limit mouse buttons to 5, since we can't read more at this time
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23:44 on Jan 29java-game-lib
Commit by matzon :: r3734 /trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java:
support for 5 buttons on windows
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22:24 on Jan 29java-game-lib
Commit by spasi :: r3733 /trunk/LWJGL/src/templates/org/lwjgl/ (4 files in 2 dirs):
Removed @Check("1") from BufferData functions.
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22:53 on Jan 28java-game-lib
Commit by spasi :: r3732 /trunk/LWJGL/src/templates/org/lwjgl/ (5 files in 2 dirs):
Added AMD_stencil_operation_extended.
Reverted @Check("1") from SubData BO functions.
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00:46 on Jan 24java-game-lib
Commit by matzon :: r3731 /trunk/LWJGL/ (4 files in 3 dirs):
bumping to 2.8.4 and adding changelogs
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00:21 on Jan 24java-game-lib
Commit by matzon :: r3730 /tags/lwjgl2.8.3/:
tagging 2.8.3
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23:31 on Jan 22java-game-lib
Commit by kappa1 :: r3729 /trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java:
Small tweak to the Linux Display.isActive() fix.
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21:17 on Jan 22java-game-lib
Commit by kappa1 :: r3728 /trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java:
fix for Display.isActive() so that it works as it should on Linux when using Display.setParent()
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15:31 on Jan 18java-game-lib
Commit by spasi :: r3727 /trunk/LWJGL/src/templates/org/lwjgl/ (4 files in 2 dirs):
Require at least 1 element remaining in BO data params.
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00:16 on Jan 18java-game-lib
Commit by kappa1 :: r3726 /trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java:
prod nightly server to rebuild LWJGL.
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01:29 on Jan 17java-game-lib
Commit by kappa1 :: r3725 /trunk/LWJGL/src/java/org/lwjgl/ (3 files in 2 dirs):
Add extra checks so CALayer's only run on OS X 10.6+, Bump OS X native version
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04:02 on Jan 13java-game-lib
Commit by kappa1 :: r3724 /trunk/LWJGL/platform_build/macosx_ant/build.xml:
Weakly link the AppKit framework in an attempt to allow 10.5 compatibility again.
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03:49 on Jan 13java-game-lib
Commit by kappa1 :: r3723 /trunk/LWJGL/src/native/macosx/org_lwjgl_opengl_MacOSXCanvasPeerInfo.m:
OS X slight tweak to MacOSXCanvasPeerInfo in prep to make it compatible for 10.5 again
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23:55 on Jan 11java-game-lib
Commit by matzon :: r3722 /trunk/LWJGL/src/java/org/lwjgl/ (2 files in 2 dirs):
adding WS_MAXIMIZEBOX patch for windows and bumping native version
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