information Raknet is a cross platform C++ network library designed to allow programmers to add response time-critical network capabilities to their applications. It is mostly used for games, but is application independent. syndicateUTC clock | event counters The last message was received 1.01 years ago at 01:55 on May 26, 2011 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 80 messages since the first one, 1.83 years ago, for an average of 1.19 weeks between messages recent messages date | project | content | link |
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| 15:43 on May 24, 2011 | RakNet | Commit by rakkar :: r181 /Too many paths: Add 4.021 fresh to get rid of missing files | # | | 14:54 on May 24, 2011 | RakNet | Commit by rakkar :: r180 /trunk/ (6 files): Temporary delete to readd | # | | 20:37 on May 20, 2011 | RakNet | Commit by rakkar :: r179 /trunk/ (RakNet_VS2008.sln 3.x_to_4.x_upgrade.txt): No log message | # | | 20:37 on May 20, 2011 | RakNet | Commit by rakkar :: r178 /trunk/Source/ (PS3Includes.h XBox360Includes.h): No log message | # | | 20:36 on May 20, 2011 | RakNet | Commit by rakkar :: r177 /trunk/ (46 files in 27 dirs): XBOX: Added CallLocalized_IncorrectProfilesSignedIn to override language for sign-in. Fixed updating room parameters. Fixed Console_EndGame_360 never returning. Added Notification_Console_Game_Ending_360 for writing sessions stats. Fixed process flow so that host arbitrates last. Fixed double pointer deletion crash from ending the game. Added workaround for sign-in API bug that would disconnect one user if another user signed in.
IPV6: Fixed compile error
SteamLobby: Fix bug causing some plugins to not work, including FullyConnectedMesh2.
RPC4: Support blocking calls with return values. Support global registration of methods. User data is now aligned.
PS3: Added support for checking for reboots due to game invites.
Documentation: Expand multiplayergamecomponents.html to describe common tasks to add multiplayer to a single player game. Added technical documentation about bluetooth. | # | | 04:06 on May 17, 2011 | RakNet | Commit by rakkar :: r176 /trunk/Source/ (MessageFilter.h MessageFilter.cpp): Add RPC4 support to MessageFilter | # | | 15:27 on May 10, 2011 | RakNet | Commit by rakkar :: r175 /trunk/ (5 files in 3 dirs): Update FullyConnectedMesh2 to work with SteamLobby | # | | 22:55 on Apr 25, 2011 | RakNet | Commit by rakkar :: r174 /trunk/ (126 files in 17 dirs): 4.020 | # | | 16:25 on Apr 21, 2011 | RakNet | Commit by rakkar :: r173 /trunk/Source/SocketLayer.cpp: Fix Linux getting own ip address | # | | 18:17 on Apr 18, 2011 | RakNet | Commit by rakkar :: r172 /trunk/Source/BitStream.h: Fix error when transmitting SystemAddress between 32 and 64 bit systems | # | | 16:41 on Apr 02, 2011 | RakNet | Commit by rakkar :: r171 /trunk/ (17 files in 6 dirs): 4.018 | # | | 20:15 on Mar 31, 2011 | RakNet | Commit by rakkar :: r170 /trunk/Source/ (5 files): Fix up SendToThread so it can be enabled | # | | 18:21 on Mar 31, 2011 | RakNet | Commit by rakkar :: r169 /trunk/Source/ (ReliabilityLayer.cpp ReliabilityLayer.h): Speed optimization: Do not clear BPS tracker more than 10 times a second. | # | | 14:52 on Mar 31, 2011 | RakNet | Commit by rakkar :: r168 /trunk/ (27 files in 10 dirs): Move Rackspace Bugfix: If a duplicate ack arrived and more than DATAGRAM_MESSAGE_ID_ARRAY_LENGTH (512 by default) reliable messages had been sent or resent between the first ack and the duplicate, the wrong reliable message would be flagged as delivered. This would result in no further reliable messages would be returned to the user, although the connection would not be lost due to lost connection detection pings being unreliable. | # | | 15:08 on Mar 30, 2011 | RakNet | Commit by rakkar :: r167 /trunk/Source/ (LocklessTypes.cpp LocklessTypes.h): Add LocklessTypes.h | # | | 22:46 on Mar 29, 2011 | RakNet | Commit by rakkar :: r166 /trunk/ (4 files in 3 dirs): Update Rackspace API code | # | | 15:49 on Mar 29, 2011 | RakNet | Commit by rakkar :: r165 /trunk/ (14 files in 8 dirs): Add Rackspace API (in progress) Fix RELIABLE_WITH_ACK_RECEIPT | # | | 22:19 on Mar 27, 2011 | RakNet | Commit by rakkar :: r164 /trunk/ (71 files in 10 dirs): Improve FCM2 documentation __WIN32 to _WIN32 Update documentation, adding NAT Traversal Architecture Fix statistics not multiplying ping by 100 Add WasStarted() to TCPInterface Fix bug with reported per-second statistics overreporting packetloss Improve congestion control algorithm to decrease average packetloss in the steady state Return correct SystemAddress when connecting blocking through TCPInterface Add SplitURI function to RakString Fix RemoteClient::Send returning 0 instead of bytes written when using SSL. Add a 128 byte stack block to InternalPacket which is used for outgoing packets to avoid a malloc | # | | 06:17 on Mar 23, 2011 | RakNet | Commit by rakkar :: r163 /trunk/ (2 files in 2 dirs): Fix cloud server returning 0 port when uploading from localhost. Fix wrong connection count from CloudServerHelper | # | | 18:13 on Mar 21, 2011 | RakNet | Commit by rakkar :: r162 /Too many paths: RakNet 4.016 | # |
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