date | project | content | link |
|---|
| 05:51 Sunday | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 3be2ca073aaa r None SaintCore/src/arcemu-world/ (5 files): ( link) Auras with interrupt flags AURA_INTERRUPT_ON_JUMP, AURA_INTERRUPT_ON_TURNING and AURA_INTERRUPT_ON_CAST_SPELL are being removed now when such actions are done. Fixes Hunter's Feign Death, now you can't jump, turn your "dead" body and cast any spell you want while under effect of Feign Death. Closses #71. | # |
| 19:36 Saturday | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 1022b6cd1d0a r None SaintCore/src/scripts/src/SpellHandlers/ (4 files): ( link) More clean-up regarding issue #107. | # |
| 19:36 Saturday | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: efedb887f198 r None SaintCore/src/ (5 files in 2 dirs): ( link) Clean-up regarding issue #107.
Bladed Armor, Armored to the Teeth, Invisibility ( as well m_mageInvisibility bool is totally useless ) and Frostbite don't need to be handled by those custom dummy handlers. They work perfectly without them. | # |
| 09:58 Friday | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 1db0f037c3da r None SaintCore/sql/world_updates/2012-02-02_18-15_taming_quests.sql: ( link) Another yet typo that went unnoticed. | # |
| 09:58 Friday | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: c03162e9b5cc r None SaintCore/sql/world_updates/2012-02-09_00-55_earth_shield.sql: ( link) Fixed typo to make queries usable now and new line at EoF. | # |
| 10:34 on Feb 16 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: f327d7fab935 r None SaintCore/src/arcemu-world/ (AIInterface.cpp ObjectMgr.cpp Pet.cpp): ( link) Let's make pet spells' cooldowns to be less frustrating , so owner of pet can't spam spells through macro/clicks on pet bar. As well Imps are now summoned with a scale of 1.0 instead of 0.5 due to some strange values used in CreatureFamily.dbc. Also Imp's Fire Shield doesn't require you to select hostile target anymore to cast it, though it's still casting fire shield in area instead of single target. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 1542910d40f3 r None SaintCore/src/arcemu-world/ (4 files): ( link) Spell damage reduction is now working properly, no flaws have been noticed, yet. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 6dd3e2c45806 r None SaintCore/src/ (3 files in 2 dirs): ( link) Shadowfiend and Water Elemental are now getting 37.5% and 33% of owner's spell power instead of 3.75% and 3.3%. Thanks Appled for noticing it.
Also reverted unnecessary change to casting template. | # |
| 00:28 on Feb 03 | SaintCore | Commit by dfighter1985 <dfighter1985@gmail.com> :: 664a466b845f r None SaintCore/src/scripts/src/GossipScripts/Gossip_Guard.cpp: ( link) Merge pull request #82 from sanctum32/master
Some additions in guard gossip script. Thanks! | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: b5d7d5813db5 r None SaintCore/src/arcemu-world/ (4 files): ( link) Refactored damage reduction code, now using Unit::CalcSpellDamageReduction to calculate reduced spell damage. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 711faefc22e6 r None SaintCore/src/arcemu-world/ (4 files): ( link) Damage reduction is now working properly, no flaws have been noticed yet. Original patch by MesoX: https://gist.github.com/1703083 , but it was lacking damage reduction for dots, so I had to move out damage reduction calculations from Unit::GetSpellDmgBonus to Object::SpellNonMeleeDamageLog and add same into SpellAura::EventPeriodicDamage, because EventPeriodicDamage is using virtual Object::DealDamage instead of SpellNonMeleeDamageLog as rest of spells do. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 08d39ad0b76e r None SaintCore/src/arcemu-world/SpellAuras.cpp: ( link) Fixed typo. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 62f258ebd247 r None SaintCore/src/arcemu-world/ (Object.cpp SpellAuras.cpp Unit.cpp): ( link) Using static_cast instead of float2int32, as well fixed few typos. | # |
| 00:28 on Feb 03 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 128f56a5047d r None SaintCore/src/arcemu-world/Unit.cpp: ( link) I should stop doing this... | # |
| 00:28 on Feb 03 | SaintCore | Commit by sanctum32 <andriuspel@gmail.com> :: 8d14d7014764 r None SaintCore/src/scripts/src/GossipScripts/Gossip_Guard.cpp: ( link) Implemented Dalaran guard script Implemented Undercity Overseer guard script Added "Locksmith" option to old Undercity guard Added missing stormwind guard gossip entry | # |
| 17:49 on Feb 02 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 559a16f1ed39 r None SaintCore/ (3 files in 3 dirs): ( link) Hunter: 2 taming quests' spells had improper MiscValue set in spell_effects_override because of mistake in world sql update from revision 3799 and because of that quests cudn't be completed and Andy had to hardcode one of them. | # |
| 17:49 on Feb 02 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 4d227fc43636 r None SaintCore/src/ (4 files in 2 dirs): ( link) Pets: Pets are no longer spamming spells disregarding cooldown, like there is no tomorrow. The one who did AIInterface::getSpell() should get slapped, hard and it requires a rewrite.
- Shadowfiend is now restoring 5% of the owner's mana, doing shadow damage and has proper attack speed.
- Mage's Water Elemental is now gaining 33% of owner's spell power.
| # |
| 09:09 on Feb 02 | SaintCore | Commit by jackpoz <giacomopoz@gmail.com> :: 701042242c1d r None SaintCore/src/arcemu-world/Spell_Priest.cpp: ( link) Fix NULL dereference
Missing brackets in 4e2d0b468d29e4aa9973e361b1be9a4e6857b10c that caused a possible NULL dereference. | # |
| 18:50 on Jan 25 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 19dbf9809d06 r None SaintCore/src/arcemu-world/ (4 files): ( link) Priest: Mind Sear is working as it should be, triggered spell should get Aura's Caster as m_caster and m_DestX/Y/Z as Aura target's XYZ. | # |