date | project | content | link |
|---|
| 01:54 on Mar 19 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 6b840f85e420 r None SaintCore/src/ (3 files in 2 dirs): ( link) Spells that are not supposed to break stealth no longer are breaking it. As well using dummy aura for Spell ID 71764 (Diseased, used on wolves in Northshire, just for graphical effect) to stop spamming logs with unhandled dummy aura. | # |
| 00:55 on Mar 19 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 6ba74cf5f964 r None SaintCore/src/arcemu-world/ (LootMgr.cpp LootMgr.h Unit.cpp): ( link) FIXED: Creatures which have neither item nor money loot, should not be lootable. | # |
| 00:55 on Mar 19 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: e2cd95174263 r None SaintCore/src/arcemu-world/ (Guild.h GuildHandler.cpp Level3.cpp): ( link) ADDED: A guild member count cap, above a certain count clients within the guild lock up, the added cap is the same as Blizzard had for 3.3.5a ( 500 members ) | # |
| 00:55 on Mar 19 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 29a8ef8a7bcb r None SaintCore/src/arcemu-world/BattlegroundMgr.cpp: ( link) FIXED: Crash when trying to join a specific Bg instance that has been closed since queuing. | # |
| 00:55 on Mar 19 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 42153293a979 r None SaintCore/cmake/CMakeLists.txt: ( link) FIXED: libdl should not be linked in FreeBSD. Gnu++0x should not be used when G++ version is below 4.3 | # |
| 02:58 on Mar 11 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 76f690d5ff6e r None SaintCore/src/arcemu-world/MovementHandler.cpp: ( link) Forgot that usual players are not possessing powers of GMs. Anti-cheat now doesn't kick player on every jump. | # |
| 01:44 on Mar 11 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 12100d1a3931 r None SaintCore/src/arcemu-world/ (MovementHandler.cpp Player.h Spell.cpp): ( link) Prevent spell casting while strafing/jumping (in addition to moving ) if spell is not supposed to be casted while performing these actions. As well bool jumping is no longer undefined. | # |
| 15:24 on Mar 08 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 4529a2fb4adf r None SaintCore/cmake/battlegrounds/CMakeLists.txt: ( link) FIXED: It's always a good idea to add new files to CMake. | # |
| 15:24 on Mar 08 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 7ebbafa22659 r None SaintCore/src/ (8 files in 2 dirs): ( link) MODIFIED: BGs are now registered by map Id instead of type. | # |
| 15:24 on Mar 08 | SaintCore | Commit by jackpoz <giacomopoz@gmail.com> :: bd27eab8909b r None SaintCore/cmake/battlegrounds/CMakeLists.txt: ( link) Add Battleground headers to cmake files Battleground headers weren't included in cmake files, required for the "Find in Entire Solution" and IntelliSense features of Visual Studio. | # |
| 15:24 on Mar 08 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 9e05148c0185 r None SaintCore/src/ (15 files in 2 dirs): ( link) MODIFIED: Finished moving the Arena business logic to plugins too. | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: f7457cc216f0 r None SaintCore/ (6 files in 2 dirs): ( link) MODIFIED: CBattleground is now in it's own separate files. | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: ab4ed3e1dd7d r None SaintCore/ (43 files in 7 dirs): ( link) MODIFIED: Battleground business logic is now mostly in plugins. | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 1effe06cd57c r None SaintCore/src/arcemu-world/Unit.cpp: ( link) FIXED: Caster spell damage should again be back to semi-normal. Bug added by me when fixing non-caster dmg. Also removed downranking in Unit::GetSpellDmgBonus as it's not used anymore ( Thanks Neo_mat for pointing this out ) | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: cd49477463e3 r None SaintCore/src/arcemu-world/ (Object.cpp Unit.cpp): ( link) FIXED: so apparently even a label was wrong, anyhow spells like Arcane Shot and periodic leech and dmg effects should work again like before. Thanks to MesoX, NeoMat for adding the bugs, and me for merging it without noticing... | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 9169a9b8ee68 r None SaintCore/src/arcemu-world/MiscHandler.cpp: ( link) FIXED: If we don't despawn a GO after loot, it should become lootable for others. Mi scusi | # |
| 23:10 on Feb 28 | SaintCore | Commit by Neo_mat <neomat.github@gmail.com> :: 9a9b43d8a19f r None SaintCore/src/arcemu-world/ (Object.cpp SpellAuras.cpp Unit.cpp): ( link) Replaced some C-like casts with static_cast, and note to the previous commit: that wasn't an added bug, just method itself was doing something, that it wasn't supposed to do (counting base_dmg in while returning bonus_damage) for ages, tried to blame, to find out when it popped out - it was there 3 years ago, after that I got lost in revisions log. | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: b9119d4876ee r None SaintCore/src/arcemu-world/ (4 files): ( link) ADDED: Go loot will now be restocked every 60 or more seconds ( depends on gameobject_names table sound 2 field when Type is 3 ) | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 1a0c0a07bec7 r None SaintCore/src/arcemu-world/ (3 files): ( link) | # |
| 23:10 on Feb 28 | SaintCore | Commit by dfighter1985 <dfighter1985.arcemu@gmail.com> :: 1ee33b01314f r None SaintCore/src/arcemu-world/Unit.cpp: ( link) FIXED: Non-caster classes should no longer deal 0 dmg with their non-melee spells/abilities. Thanks to MesoX and Neo_mat for adding the bug. | # |