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<statsTarget><link>http://cia.vc/stats/project/SaintCore</link><counters><counter name="forever" lastEventTime="1332122098" firstEventTime="1327517449">40</counter></counters><metadata><item name="subtitle"><value type="text/plain">None</value></item><item name="description"><value type="text/plain">None</value></item><item name="links-filter"><value type="text/plain">None</value></item><item name="title"><value type="text/plain">SaintCore</value></item><item name="url"><value type="text/plain">None</value></item><item name="related-filter"><value type="text/plain">None</value></item></metadata><recentMessages><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>6b840f85e420</version><author>Neo_mat &lt;neomat.github@gmail.com&gt;</author><log>Spells that are not supposed to break stealth no longer are breaking it. As well using dummy aura for Spell ID 71764 (Diseased, used on wolves in Northshire, just for graphical effect) to stop spamming logs with unhandled dummy aura. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/6b840f85e420/</url><files><file action="modify">src/arcemu-world/Spell.cpp</file><file action="modify">src/scripts/src/SpellHandlers/MiscSpells.cpp</file><file action="modify">src/scripts/src/SpellHandlers/RogueSpells.cpp</file></files></commit></body><timestamp>1332122098</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>29a8ef8a7bcb</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: Crash when trying to join a specific Bg instance that has been closed since queuing. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/29a8ef8a7bcb/</url><files><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file></files></commit></body><timestamp>1332118547</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>e2cd95174263</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>ADDED: A guild member count cap, above a certain count clients within the guild lock up, the added cap is the same as Blizzard had for 3.3.5a ( 500 members ) </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/e2cd95174263/</url><files><file action="modify">src/arcemu-world/Guild.h</file><file action="modify">src/arcemu-world/GuildHandler.cpp</file><file action="modify">src/arcemu-world/Level3.cpp</file></files></commit></body><timestamp>1332118547</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>6ba74cf5f964</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: Creatures which have neither item nor money loot, should not be lootable. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/6ba74cf5f964/</url><files><file action="modify">src/arcemu-world/LootMgr.cpp</file><file action="modify">src/arcemu-world/LootMgr.h</file><file action="modify">src/arcemu-world/Unit.cpp</file></files></commit></body><timestamp>1332118547</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>42153293a979</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: libdl should not be linked in FreeBSD. Gnu++0x should not be used when G++ version is below 4.3 </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/42153293a979/</url><files><file action="modify">cmake/CMakeLists.txt</file></files></commit></body><timestamp>1332118544</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>76f690d5ff6e</version><author>Neo_mat &lt;neomat.github@gmail.com&gt;</author><log>Forgot that usual players are not possessing powers of GMs. Anti-cheat now doesn't kick player on every jump. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/76f690d5ff6e/</url><files><file action="modify">src/arcemu-world/MovementHandler.cpp</file></files></commit></body><timestamp>1331434715</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>12100d1a3931</version><author>Neo_mat &lt;neomat.github@gmail.com&gt;</author><log>Prevent spell casting while strafing/jumping (in addition to  moving ) if spell is not supposed to be casted while performing these actions. As well bool jumping is no longer undefined. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/12100d1a3931/</url><files><file action="modify">src/arcemu-world/MovementHandler.cpp</file><file action="modify">src/arcemu-world/Player.h</file><file action="modify">src/arcemu-world/Spell.cpp</file></files></commit></body><timestamp>1331430240</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>7ebbafa22659</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>MODIFIED: BGs are now registered by map Id instead of type. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/7ebbafa22659/</url><files><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.h</file><file action="modify">src/scripts/src/Battlegrounds/CircleOfBlood.h</file><file action="modify">src/scripts/src/Battlegrounds/DalaranSewers.h</file><file action="modify">src/scripts/src/Battlegrounds/RingOfTrials.h</file><file action="modify">src/scripts/src/Battlegrounds/RingOfValor.h</file><file action="modify">src/scripts/src/Battlegrounds/RuinsOfLordaeron.h</file><file action="modify">src/scripts/src/Battlegrounds/Setup.cpp</file></files></commit></body><timestamp>1331220267</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>4529a2fb4adf</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: It's always a good idea to add new files to CMake. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/4529a2fb4adf/</url><files><file action="modify">cmake/battlegrounds/CMakeLists.txt</file></files></commit></body><timestamp>1331220267</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>bd27eab8909b</version><author>jackpoz &lt;giacomopoz@gmail.com&gt;</author><log>Add Battleground headers to cmake files
Battleground headers weren't included in cmake files, required for the &quot;Find in Entire Solution&quot; and IntelliSense features of Visual Studio. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/bd27eab8909b/</url><files><file action="modify">cmake/battlegrounds/CMakeLists.txt</file></files></commit></body><timestamp>1331220266</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>9e05148c0185</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>MODIFIED: Finished moving the Arena business logic to plugins too. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/9e05148c0185/</url><files><file action="modify">src/arcemu-world/Arenas.cpp</file><file action="modify">src/arcemu-world/Arenas.h</file><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.h</file><file action="add">src/scripts/src/Battlegrounds/CircleOfBlood.cpp</file><file action="add">src/scripts/src/Battlegrounds/CircleOfBlood.h</file><file action="add">src/scripts/src/Battlegrounds/DalaranSewers.cpp</file><file action="add">src/scripts/src/Battlegrounds/DalaranSewers.h</file><file action="add">src/scripts/src/Battlegrounds/RingOfTrials.cpp</file><file action="add">src/scripts/src/Battlegrounds/RingOfTrials.h</file><file action="add">src/scripts/src/Battlegrounds/RingOfValor.cpp</file><file action="add">src/scripts/src/Battlegrounds/RingOfValor.h</file><file action="add">src/scripts/src/Battlegrounds/RuinsOfLordaeron.cpp</file><file action="add">src/scripts/src/Battlegrounds/RuinsOfLordaeron.h</file><file action="modify">src/scripts/src/Battlegrounds/Setup.cpp</file></files></commit></body><timestamp>1331220265</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>f7457cc216f0</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>MODIFIED: CBattleground is now in it's own separate files. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/f7457cc216f0/</url><files><file action="modify">cmake/world/CMakeLists.txt</file><file action="add">src/arcemu-world/Battleground.cpp</file><file action="add">src/arcemu-world/Battleground.h</file><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.h</file><file action="modify">src/arcemu-world/StdAfx.h</file></files></commit></body><timestamp>1330470655</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>ab4ed3e1dd7d</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>MODIFIED: Battleground business logic is now mostly in plugins. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/ab4ed3e1dd7d/</url><files><file action="modify">cmake/CMakeLists.txt</file><file action="add">cmake/battlegrounds/CMakeLists.txt</file><file action="modify">cmake/world/CMakeLists.txt</file><file action="modify">src/arcemu-shared/Log.h</file><file action="remove">src/arcemu-world/AlteracValley.cpp</file><file action="remove">src/arcemu-world/AlteracValley.h</file><file action="remove">src/arcemu-world/ArathiBasin.cpp</file><file action="remove">src/arcemu-world/ArathiBasin.h</file><file action="modify">src/arcemu-world/Arenas.cpp</file><file action="modify">src/arcemu-world/Battleground.h</file><file action="modify">src/arcemu-world/BattlegroundHandler.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.h</file><file action="remove">src/arcemu-world/EyeOfTheStorm.cpp</file><file action="remove">src/arcemu-world/EyeOfTheStorm.h</file><file action="modify">src/arcemu-world/HonorHandler.h</file><file action="remove">src/arcemu-world/IsleOfConquest.cpp</file><file action="remove">src/arcemu-world/IsleOfConquest.h</file><file action="modify">src/arcemu-world/LootMgr.h</file><file action="modify">src/arcemu-world/Master.cpp</file><file action="modify">src/arcemu-world/Spell.cpp</file><file action="modify">src/arcemu-world/SpellAuras.cpp</file><file action="modify">src/arcemu-world/StdAfx.h</file><file action="remove">src/arcemu-world/StrandOfTheAncient.cpp</file><file action="remove">src/arcemu-world/StrandOfTheAncient.h</file><file action="modify">src/arcemu-world/WUtil.h</file><file action="remove">src/arcemu-world/WarsongGulch.cpp</file><file action="remove">src/arcemu-world/WarsongGulch.h</file><file action="add">src/scripts/src/Battlegrounds/AlteracValley.cpp</file><file action="add">src/scripts/src/Battlegrounds/AlteracValley.h</file><file action="add">src/scripts/src/Battlegrounds/ArathiBasin.cpp</file><file action="add">src/scripts/src/Battlegrounds/ArathiBasin.h</file><file action="add">src/scripts/src/Battlegrounds/EyeOfTheStorm.cpp</file><file action="add">src/scripts/src/Battlegrounds/EyeOfTheStorm.h</file><file action="add">src/scripts/src/Battlegrounds/IsleOfConquest.cpp</file><file action="add">src/scripts/src/Battlegrounds/IsleOfConquest.h</file><file action="add">src/scripts/src/Battlegrounds/Setup.cpp</file><file action="add">src/scripts/src/Battlegrounds/Setup.h</file><file action="add">src/scripts/src/Battlegrounds/StrandOfTheAncient.cpp</file><file action="add">src/scripts/src/Battlegrounds/StrandOfTheAncient.h</file><file action="add">src/scripts/src/Battlegrounds/WarsongGulch.cpp</file><file action="add">src/scripts/src/Battlegrounds/WarsongGulch.h</file><file action="modify">src/scripts/src/SpellHandlers/MiscSpells.cpp</file></files></commit></body><timestamp>1330470653</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>1effe06cd57c</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: Caster spell damage should again be back to semi-normal. Bug added by me when fixing non-caster dmg. Also removed downranking in Unit::GetSpellDmgBonus as it's not used anymore ( Thanks Neo_mat for pointing this out ) </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/1effe06cd57c/</url><files><file action="modify">src/arcemu-world/Unit.cpp</file></files></commit></body><timestamp>1330470652</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>cd49477463e3</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: so apparently even a label was wrong, anyhow spells like Arcane Shot and periodic leech and dmg effects should work again like before. Thanks to MesoX, NeoMat for adding the bugs, and me for merging it without noticing... </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/cd49477463e3/</url><files><file action="modify">src/arcemu-world/Object.cpp</file><file action="modify">src/arcemu-world/Unit.cpp</file></files></commit></body><timestamp>1330470651</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>9169a9b8ee68</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: If we don't despawn a GO after loot, it should become lootable for others. Mi scusi </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/9169a9b8ee68/</url><files><file action="modify">src/arcemu-world/MiscHandler.cpp</file></files></commit></body><timestamp>1330470650</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>9a9b43d8a19f</version><author>Neo_mat &lt;neomat.github@gmail.com&gt;</author><log>Replaced some C-like casts with static_cast, and note to the previous commit: that wasn't an added bug, just method itself was doing something, that it wasn't supposed to do (counting base_dmg in while returning bonus_damage) for ages, tried to blame, to find out when it popped out - it was there 3 years ago, after that I got lost in revisions log. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/9a9b43d8a19f/</url><files><file action="modify">src/arcemu-world/Object.cpp</file><file action="modify">src/arcemu-world/SpellAuras.cpp</file><file action="modify">src/arcemu-world/Unit.cpp</file></files></commit></body><timestamp>1330470647</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>b9119d4876ee</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>ADDED: Go loot will now be restocked every 60 or more seconds ( depends on gameobject_names table sound 2 field when Type is 3 ) </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/b9119d4876ee/</url><files><file action="modify">src/arcemu-world/EventMgr.h</file><file action="modify">src/arcemu-world/GameObject.cpp</file><file action="modify">src/arcemu-world/GameObject.h</file><file action="modify">src/arcemu-world/LootMgr.h</file></files></commit></body><timestamp>1330470646</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>1a0c0a07bec7</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>ADDED: Dalaran Sewers and Ring of Valor, patch by Datastream. Thanks. http://arcemu.org/forums/index.php?showtopic=22870 </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/1a0c0a07bec7/</url><files><file action="modify">src/arcemu-world/AIInterface.cpp</file><file action="modify">src/arcemu-world/Arenas.cpp</file><file action="modify">src/arcemu-world/BattlegroundMgr.cpp</file></files></commit></body><timestamp>1330470642</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>SaintCore</project><module>SaintCore</module></source><body><commit><revision>None</revision><version>1ee33b01314f</version><author>dfighter1985 &lt;dfighter1985.arcemu@gmail.com&gt;</author><log>FIXED: Non-caster classes should no longer deal 0 dmg with their non-melee spells/abilities. Thanks to MesoX and Neo_mat for adding the bug. </log><url>https://bitbucket.org/neo_mat/saintcore/changeset/1ee33b01314f/</url><files><file action="modify">src/arcemu-world/Unit.cpp</file></files></commit></body><timestamp>1330470641</timestamp></message></recentMessages></statsTarget>
