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AssaultCube
A free, first-person-shooter, based on the cube engine.
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AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
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04:37 on Mar 21, 2010
event counters
The last message was received 2.12 days ago at 01:46 on Mar 19, 2010
0 messages so far today, 0 messages yesterday
5 messages so far this week, 4 messages last week
12 messages so far this month, 2 messages last month
3342 messages since the first one, 2.42 years ago, for an average of 6.35 hours between messages
recent messages
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01:46 Fridayactiongame
Commit by randumkiwi :: r4794 /trunk/ac/packages/maps/official/ac_arabian.cgz: (link)
minor fix
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19:35 Wednesdayactiongame
Commit by eihrul :: r4793 /trunk/ac/source/src/main.cpp: (link)
minimized fixes
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19:28 Wednesdayactiongame
Commit by eihrul :: r4792 /trunk/ac/source/src/main.cpp: (link)
don't render while minimized
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19:24 Wednesdayactiongame
Commit by eihrul :: r4791 /trunk/ac/source/src/rendergl.cpp: (link)
no need to toggle GL_MULTISAMPLE
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18:34 Mondayactiongame
Commit by eihrul :: r4790 /trunk/ac/source/src/ (5 files): (link)
removing some GL_QUADS usage
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20:57 on Mar 13actiongame
Commit by flowtron :: r4789 /trunk/ac/bin_unix/ (linux_64_client linux_64_server): (link)
Linux 64 binaries
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23:19 on Mar 11actiongame
Commit by eihrul :: r4788 /trunk/ac/source/src/ (9 files): (link)
removing old vector typedefs
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23:06 on Mar 11actiongame
Commit by eihrul :: r4787 /trunk/ac/source/src/ (28 files): (link)
setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
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07:44 on Mar 09actiongame
Commit by eihrul :: r4786 /trunk/ac/source/src/texture.cpp: (link)
typo fixes
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22:28 on Mar 07actiongame
Commit by eihrul :: r4785 /trunk/ac/source/src/server.cpp: (link)
message parsing fix
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22:26 on Mar 07actiongame
Commit by eihrul :: r4784 /branches/v01_00_xx/ac/source/src/server.cpp: (link)
message parsing fix
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01:37 on Mar 07actiongame
Commit by eihrul :: r4783 /trunk/ac/source/src/stream.cpp: (link)
small gzstream cleanup
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02:04 on Feb 07actiongame
Commit by eihrul :: r4782 /trunk/ac/source/src/serverbrowser.cpp: (link)
default maxservpings to 10
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02:53 on Feb 06actiongame
Commit by eihrul :: r4781 /trunk/ac/source/src/texture.cpp: (link)
force 32 bpp surfaces to 24 bpp if no alpha
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20:24 on Jan 27actiongame
Commit by baarreth :: r4780 /branches/anticheat/ac/source/src/ (5 files): (link)
fixing more
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20:17 on Jan 27actiongame
Commit by baarreth :: r4779 /branches/anticheat/ac/source/src/anticheat2.h: (link)
removing
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20:09 on Jan 27actiongame
Commit by baarreth :: r4778 /branches/anticheat/ac/source/src/anticheat2.h: (link)
more precise parameters for the new detection... but still needs a proper probability function for it
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16:35 on Jan 27actiongame
Commit by baarreth :: r4777 /branches/anticheat/ac/source/src/ (7 files): (link)
moving directories
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18:16 on Jan 22actiongame
Commit by eihrul :: r4776 /trunk/ac/source/src/platform.h: (link)
clean up some windows defs
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06:10 on Jan 20actiongame
Commit by eihrul :: r4775 /branches/v01_00_xx/ac/source/src/ (protocol.h server.cpp): (link)
trunk backports
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