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Adage
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13:08 on Feb 13, 2012
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The last message was received 2.12 years ago at 00:43 on Dec 31, 2009
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84 messages since the first one, 6.13 years ago, for an average of 0.89 months between messages
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00:43 on Dec 31, 2009adage
Commit by tmandry :: r129 /trunk/src/map/MapHandler.cpp: (link)
Fixed small bug in MapHandler that was causing an error loading maps.
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07:08 on Jul 21, 2009adage
Commit by tmandry :: r128 /trunk/src/ (19 files in 7 dirs): (link)
Navmesh generation (big algorithm) added. No optimizing yet (lots of polygons).
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21:11 on Jul 19, 2009adage
Commit by tmandry :: r127 /trunk/src/ (13 files in 5 dirs): (link)
Added basic Build tool to editor.
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04:20 on Jul 19, 2009adage
Commit by tmandry :: r126 /trunk/ (12 files in 4 dirs): (link)
Implemented the use of factories in the mapfile code (now map version 0.2). Now you can save every type of entity and its properties in your map files!
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07:05 on Jul 18, 2009adage
Commit by tmandry :: r125 /trunk/src/ (18 files in 5 dirs): (link)
FactoryManager created and Entities.h where all entities are registered. Editor now uses factories for its new entity combobox.
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05:00 on Jul 18, 2009adage
Commit by tmandry :: r124 /trunk/src/ (28 files in 4 dirs): (link)
Restructure completed by changing all strings to QStrings. Factory classes finished (mostly untested); every class that needs one now has a factory.
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00:44 on Jul 18, 2009adage
Commit by tmandry :: r123 /trunk/ (42 files in 10 dirs): (link)
Added tool buttons to editor, made some style changes. BIG RESTRUCTURE dealing with how Entities are handled; code no longer deals directly with strings to describe types. EntityFactory classes started.
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08:22 on Jul 16, 2009adage
Commit by tmandry :: r122 /trunk/src/ (33 files in 7 dirs): (link)
Lots of progress made on editor. Good stuff.
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03:58 on Jul 16, 2009adage
Commit by tmandry :: r121 /trunk/src/ (14 files in 4 dirs): (link)
Beginnings of a Map Editor created. It builds as the 'editor' target in the default make target.
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21:12 on Jul 15, 2009adage
Commit by tmandry :: r120 /trunk/ (47 files in 6 dirs): (link)
Major restructuring in preparation for multiple targets (executables). Build process now starts in root (above src/).
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19:25 on Jul 15, 2009adage
Commit by tmandry :: r119 /trunk/src/ (4 files in 2 dirs): (link)
Switched from qmake to cmake build system.
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06:39 on Jul 14, 2009adage
Commit by tmandry :: r118 /trunk/src/ (13 files in 3 dirs): (link)
Added map XML generator.
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21:39 on Jul 13, 2009adage
Commit by tmandry :: r117 /trunk/src/ (11 files in 4 dirs): (link)
Maps now use an XML format. Loading supported; not saving yet.
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08:32 on Jul 12, 2009adage
Commit by tmandry :: r116 /trunk/src/ (10 files in 4 dirs): (link)
GhostBusters' names added.
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22:43 on Jul 11, 2009adage
Commit by tmandry :: r115 /trunk/src/ (12 files in 4 dirs): (link)
Path smoothing implemented. Lots of geometry bugs filtered out.
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05:41 on Jul 04, 2009adage
Commit by tmandry :: r114 /trunk/src/ (14 files in 5 dirs): (link)
Pathfinding! Point in polygon test and A* and navmesh system now fully working. No smoothing yet. A* needs optimization.
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00:03 on Jul 04, 2009adage
Commit by tmandry :: r113 /trunk/src/ (33 files in 8 dirs): (link)
Long overdue commit: Polygon class actually added, p-in-poly test looks solid, navigation system made (still under testing and development.
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06:16 on Jun 26, 2009adage
Commit by tmandry :: r112 /trunk/src/ (11 files in 4 dirs): (link)
Basic interactivity added.
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04:47 on Jun 26, 2009adage
Commit by tmandry :: r111 /trunk/src/ (6 files in 3 dirs): (link)
Tweaked and improved. People now flock to ghost traps in order to remain safe.. quite effective.
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03:48 on Jun 26, 2009adage
Commit by tmandry :: r110 /trunk/src/ (15 files in 4 dirs): (link)
GHOST WARS. GhostTrap now EXPLODES (animation included) and kills all ghosts within AoE. GhostPortal created (another trigger) which is activated by a Person and releases 10 ghosts from the underworld. Added CircleView class as a general view for anything that is a circle. Ghosts now pick a target that is in their vicinity. Bugs fixed etc. Now truly an epic battle between good and evil.
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