| informationsyndicateUTC clock | event counters The last message was received 2.65 months ago at 00:43 on Dec 31, 2009 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 84 messages since the first one, 4.23 years ago, for an average of 2.62 weeks between messages recent messages date | project | content | link |
|---|
| 00:43 on Dec 31, 2009 | adage | Commit by tmandry :: r 129 /trunk/src/map/MapHandler.cpp: ( link) Fixed small bug in MapHandler that was causing an error loading maps. | # | | 07:08 on Jul 21, 2009 | adage | Commit by tmandry :: r 128 /trunk/src/ (19 files in 7 dirs): ( link) Navmesh generation (big algorithm) added. No optimizing yet (lots of polygons). | # | | 21:11 on Jul 19, 2009 | adage | Commit by tmandry :: r 127 /trunk/src/ (13 files in 5 dirs): ( link) Added basic Build tool to editor. | # | | 04:20 on Jul 19, 2009 | adage | Commit by tmandry :: r 126 /trunk/ (12 files in 4 dirs): ( link) Implemented the use of factories in the mapfile code (now map version 0.2). Now you can save every type of entity and its properties in your map files! | # | | 07:05 on Jul 18, 2009 | adage | Commit by tmandry :: r 125 /trunk/src/ (18 files in 5 dirs): ( link) FactoryManager created and Entities.h where all entities are registered. Editor now uses factories for its new entity combobox. | # | | 05:00 on Jul 18, 2009 | adage | Commit by tmandry :: r 124 /trunk/src/ (28 files in 4 dirs): ( link) Restructure completed by changing all strings to QStrings. Factory classes finished (mostly untested); every class that needs one now has a factory. | # | | 00:44 on Jul 18, 2009 | adage | Commit by tmandry :: r 123 /trunk/ (42 files in 10 dirs): ( link) Added tool buttons to editor, made some style changes. BIG RESTRUCTURE dealing with how Entities are handled; code no longer deals directly with strings to describe types. EntityFactory classes started. | # | | 08:22 on Jul 16, 2009 | adage | Commit by tmandry :: r 122 /trunk/src/ (33 files in 7 dirs): ( link) Lots of progress made on editor. Good stuff. | # | | 03:58 on Jul 16, 2009 | adage | Commit by tmandry :: r 121 /trunk/src/ (14 files in 4 dirs): ( link) Beginnings of a Map Editor created. It builds as the 'editor' target in the default make target. | # | | 21:12 on Jul 15, 2009 | adage | Commit by tmandry :: r 120 /trunk/ (47 files in 6 dirs): ( link) Major restructuring in preparation for multiple targets (executables). Build process now starts in root (above src/). | # | | 19:25 on Jul 15, 2009 | adage | Commit by tmandry :: r 119 /trunk/src/ (4 files in 2 dirs): ( link) Switched from qmake to cmake build system. | # | | 06:39 on Jul 14, 2009 | adage | Commit by tmandry :: r 118 /trunk/src/ (13 files in 3 dirs): ( link) Added map XML generator. | # | | 21:39 on Jul 13, 2009 | adage | Commit by tmandry :: r 117 /trunk/src/ (11 files in 4 dirs): ( link) Maps now use an XML format. Loading supported; not saving yet. | # | | 08:32 on Jul 12, 2009 | adage | Commit by tmandry :: r 116 /trunk/src/ (10 files in 4 dirs): ( link) GhostBusters' names added. | # | | 22:43 on Jul 11, 2009 | adage | Commit by tmandry :: r 115 /trunk/src/ (12 files in 4 dirs): ( link) Path smoothing implemented. Lots of geometry bugs filtered out. | # | | 05:41 on Jul 04, 2009 | adage | Commit by tmandry :: r 114 /trunk/src/ (14 files in 5 dirs): ( link) Pathfinding! Point in polygon test and A* and navmesh system now fully working. No smoothing yet. A* needs optimization. | # | | 00:03 on Jul 04, 2009 | adage | Commit by tmandry :: r 113 /trunk/src/ (33 files in 8 dirs): ( link) Long overdue commit: Polygon class actually added, p-in-poly test looks solid, navigation system made (still under testing and development. | # | | 06:16 on Jun 26, 2009 | adage | Commit by tmandry :: r 112 /trunk/src/ (11 files in 4 dirs): ( link) Basic interactivity added. | # | | 04:47 on Jun 26, 2009 | adage | Commit by tmandry :: r 111 /trunk/src/ (6 files in 3 dirs): ( link) Tweaked and improved. People now flock to ghost traps in order to remain safe.. quite effective. | # | | 03:48 on Jun 26, 2009 | adage | Commit by tmandry :: r 110 /trunk/src/ (15 files in 4 dirs): ( link) GHOST WARS. GhostTrap now EXPLODES (animation included) and kills all ghosts within AoE. GhostPortal created (another trigger) which is activated by a Person and releases 10 ghosts from the underworld. Added CircleView class as a general view for anything that is a circle. Ghosts now pick a target that is in their vicinity. Bugs fixed etc. Now truly an epic battle between good and evil. | # |
|