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Received 04:09 on Feb 23
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07:51 on May 27, 2012

Commit Message

Author:bazaaarmagetron
Project:armagetronad
Revision:10370
Changed Lines:1650
URL:http://armagetronad.svn.sourceforge.net/armagetronad/?view=rev&rev=10370
author: Manuel Moos
Only pumping events during mid-round sync pauses, this still lets them
react to application quits and makes the game appear responsive and
non-stuck. It would actually be responsive if events would also be
processed in all situations, but we can't do that; activating the menu
during sync pauses would mess a lot up.

Modified Files