date | project | content | link |
|---|
| 02:34 today | careminster | Commit by melanie on avination :: rc5e73c0cb872 /OpenSim/Region/Physics/ (4 files in 2 dirs): Merge branch 'ubitwork' into avination | # |
| 02:34 today | careminster | Commit by ajlduarte on avination :: rf740c9522aa5 /OpenSim/Region/Physics/ (3 files in 2 dirs): Let OOB information usable outside ubitode | # |
| 02:34 today | careminster | Commit by melanie on avination :: rbbaf450c30a0 /OpenSim/Region/Framework/Scenes/SceneManager.cs: Modify SceneManeger to use a DoubleDictionary and work without locks.
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case. | # |
| 02:34 today | careminster | Commit by ajlduarte on avination :: rb92ecc53828e /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectGroup.cs): Merge branch 'avination' into ubitwork | # |
| 02:34 today | careminster | Commit by ajlduarte on avination :: rd2260423e5e9 /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs: also don't collide sculps or meshs if meshing is OFF | # |
| 02:34 today | careminster | Commit by ajlduarte on avination :: r85f578999320 /OpenSim/Region/Physics/UbitOdePlugin/ (ODEPrim.cs OdeScene.cs): try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing | # |
| 18:59 yesterday | careminster | Commit by melanie :: r78e657fd8d91 /OpenSim/Region/ (8 files in 3 dirs): Merge branch 'avination' into careminster | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r32e63fc04fcf /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs: missing update script events call | # |
| 18:59 yesterday | careminster | Commit by melanie :: r7305d2e0ef84 /OpenSim/Region/ (7 files in 3 dirs): Merge branch 'ubitwork' into avination | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r2767574d0f17 /OpenSim/Region/Framework/Scenes/ScenePresence.cs: fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m); | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r11f582b26da9 /OpenSim/Region/Physics/UbitOdePlugin/ (ODECharacter.cs ODEPrim.cs OdeScene.cs): minor changes | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r2c498baf5800 /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectPart.cs): a bit faster collision sound type verification plus a few fixes/changes | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r10889c86d9d6 /OpenSim/Region/ (4 files in 2 dirs): reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | # |
| 18:59 yesterday | careminster | Commit by melanie :: rd69f197a5d89 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs: Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up. | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: ra2c64d9795b8 /OpenSim/Region/Framework/Scenes/CollisionSounds.cs: temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r98a2c7bfeec6 /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs ScenePresence.cs): modulate collision sounds intensity with relative collision speed | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r9ecdef2686de /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectPart.cs): modulate collision sound intensity with collision relative velocity for parts also | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: ra7ece8c688a4 /OpenSim/Region/Physics/ (3 files in 2 dirs): add colliders relative velocity projected in collision direction to collisions report information. | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: rdeb87e78907f /OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs: fix character IsPhysical | # |
| 18:59 yesterday | careminster | Commit by ajlduarte :: r0d0c472181ef /OpenSim/Region/Framework/Scenes/CollisionSounds.cs: removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ). | # |