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Careminster Open Sim Release
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11:04 on May 28, 2012
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The last message was received 4.05 hours ago at 07:01 on May 28, 2012
6 messages so far today, 59 messages yesterday
6 messages so far this week, 77 messages last week
402 messages so far this month, 3558 messages last month
11197 messages since the first one, 2.15 years ago, for an average of 1.68 hours between messages
recent messages
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02:34 todaycareminster
Commit by melanie on avination :: rc5e73c0cb872 /OpenSim/Region/Physics/ (4 files in 2 dirs):
Merge branch 'ubitwork' into avination
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02:34 todaycareminster
Commit by ajlduarte on avination :: rf740c9522aa5 /OpenSim/Region/Physics/ (3 files in 2 dirs):
Let OOB information usable outside ubitode
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02:34 todaycareminster
Commit by melanie on avination :: rbbaf450c30a0 /OpenSim/Region/Framework/Scenes/SceneManager.cs:
 Modify SceneManeger to use a DoubleDictionary and work without locks.
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
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02:34 todaycareminster
Commit by ajlduarte on avination :: rb92ecc53828e /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectGroup.cs):
Merge branch 'avination' into ubitwork
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02:34 todaycareminster
Commit by ajlduarte on avination :: rd2260423e5e9 /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs:
also don't collide sculps or meshs if meshing is OFF
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02:34 todaycareminster
Commit by ajlduarte on avination :: r85f578999320 /OpenSim/Region/Physics/UbitOdePlugin/ (ODEPrim.cs OdeScene.cs):
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
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18:59 yesterdaycareminster
Commit by melanie :: r78e657fd8d91 /OpenSim/Region/ (8 files in 3 dirs):
Merge branch 'avination' into careminster
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18:59 yesterdaycareminster
Commit by ajlduarte :: r32e63fc04fcf /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs:
missing update script events call
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18:59 yesterdaycareminster
Commit by melanie :: r7305d2e0ef84 /OpenSim/Region/ (7 files in 3 dirs):
Merge branch 'ubitwork' into avination
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18:59 yesterdaycareminster
Commit by ajlduarte :: r2767574d0f17 /OpenSim/Region/Framework/Scenes/ScenePresence.cs:
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
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18:59 yesterdaycareminster
Commit by ajlduarte :: r11f582b26da9 /OpenSim/Region/Physics/UbitOdePlugin/ (ODECharacter.cs ODEPrim.cs OdeScene.cs):
minor changes
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18:59 yesterdaycareminster
Commit by ajlduarte :: r2c498baf5800 /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectPart.cs):
a bit faster collision sound type verification plus a few fixes/changes
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18:59 yesterdaycareminster
Commit by ajlduarte :: r10889c86d9d6 /OpenSim/Region/ (4 files in 2 dirs):
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
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18:59 yesterdaycareminster
Commit by melanie :: rd69f197a5d89 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs:
 Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up.
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18:59 yesterdaycareminster
Commit by ajlduarte :: ra2c64d9795b8 /OpenSim/Region/Framework/Scenes/CollisionSounds.cs:
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
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18:59 yesterdaycareminster
Commit by ajlduarte :: r98a2c7bfeec6 /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs ScenePresence.cs):
modulate collision sounds intensity with relative collision speed
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18:59 yesterdaycareminster
Commit by ajlduarte :: r9ecdef2686de /OpenSim/Region/Framework/Scenes/ (CollisionSounds.cs SceneObjectPart.cs):
modulate collision sound intensity with collision relative velocity for parts also
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18:59 yesterdaycareminster
Commit by ajlduarte :: ra7ece8c688a4 /OpenSim/Region/Physics/ (3 files in 2 dirs):
add colliders relative velocity projected in collision direction to collisions report information.
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18:59 yesterdaycareminster
Commit by ajlduarte :: rdeb87e78907f /OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs:
fix character IsPhysical
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18:59 yesterdaycareminster
Commit by ajlduarte :: r0d0c472181ef /OpenSim/Region/Framework/Scenes/CollisionSounds.cs:
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
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