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<statsTarget><link>http://cia.vc/stats/project/careminster</link><counters><counter name="thisWeek" lastEventTime="1337632521" firstEventTime="1337601526">18</counter><counter name="forever" lastEventTime="1337632521" firstEventTime="1270500429">11132</counter><counter name="lastMonth" lastEventTime="1335825676" firstEventTime="1333508052">3558</counter><counter name="lastWeek" lastEventTime="1337547211" firstEventTime="1336974196">145</counter><counter name="thisMonth" lastEventTime="1337632521" firstEventTime="1335933797">337</counter></counters><metadata><item name="subtitle"><value type="text/plain">None</value></item><item name="description"><value type="text/plain">None</value></item><item name="links-filter"><value type="text/plain">None</value></item><item name="title"><value type="text/plain">Careminster Open Sim Release</value></item><item name="url"><value type="text/plain">None</value></item><item name="related-filter"><value type="text/plain">None</value></item></metadata><recentMessages><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616727    </timestamp>    <body>        <commit>            <author>melanie</author>            <revision>d69f197a5d89</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs</file>            </files>            <log> Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616729    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>d2260423e5e9</revision>            <files>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>            </files>            <log>  also don't collide sculps or meshs if meshing is OFF             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616728    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>b92ecc53828e</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs</file>            </files>            <log> Merge branch 'avination' into ubitwork             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616728    </timestamp>    <body>        <commit>            <author>melanie</author>            <revision>7305d2e0ef84</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>   <file>OpenSim/Region/Framework/Scenes/ScenePresence.cs</file>   <file>OpenSim/Region/Physics/Manager/PhysicsActor.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log> Merge branch 'ubitwork' into avination             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616727    </timestamp>    <body>        <commit>            <author>melanie</author>            <revision>24b35b7e9375</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>            </files>            <log> Merge branch 'ubitwork' into avination

Conflicts:
	OpenSim/Region/Framework/Scenes/CollisionSounds.cs             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337616726    </timestamp>    <body>        <commit>            <author>melanie</author>            <revision>511fc663a24d</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>            </files>            <log> Temprorarily disable collision sounds until we have some sound bites             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337600219    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>85f578999320</revision>            <files>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log>  try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585754    </timestamp>    <body>        <commit>            <author>melanie</author>            <revision>7305d2e0ef84</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>   <file>OpenSim/Region/Framework/Scenes/ScenePresence.cs</file>   <file>OpenSim/Region/Physics/Manager/PhysicsActor.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log> Merge branch 'ubitwork' into avination             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585754    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>32e63fc04fcf</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>            </files>            <log>  missing update script events call             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585753    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>11f582b26da9</revision>            <files>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log> minor changes             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585753    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>2767574d0f17</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/ScenePresence.cs</file>            </files>            <log>  fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585752    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>10889c86d9d6</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/ScenePresence.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log>  reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585752    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>2c498baf5800</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>            </files>            <log>  a bit faster collision sound type verification plus a few fixes/changes             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585751    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>a2c64d9795b8</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>            </files>            <log> temp work:  sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585751    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>9ecdef2686de</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>            </files>            <log> modulate collision sound intensity with collision relative velocity for parts also             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585750    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>98a2c7bfeec6</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/CollisionSounds.cs</file>   <file>OpenSim/Region/Framework/Scenes/ScenePresence.cs</file>            </files>            <log> modulate collision sounds intensity with relative collision speed             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585750    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>deb87e78907f</revision>            <files>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>            </files>            <log>  fix character IsPhysical             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>avination</branch>   </source>    <timestamp>        1337585749    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>a7ece8c688a4</revision>            <files>   <file>OpenSim/Region/Physics/Manager/PhysicsActor.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log> add colliders relative velocity projected in collision direction to collisions report information.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337531455    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>32e63fc04fcf</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPart.cs</file>            </files>            <log>  missing update script events call             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>careminster</project>        <branch>ubitwork</branch>   </source>    <timestamp>        1337516357    </timestamp>    <body>        <commit>            <author>ajlduarte</author>            <revision>11f582b26da9</revision>            <files>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs</file>   <file>OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs</file>            </files>            <log> minor changes             </log>        </commit>    </body> </message></recentMessages></statsTarget>
