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Compiz Fusion
Compiz WM plus Compiz Fusion enhancements
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Compiz Fusion is the result of a merge between the well-known Beryl composite window manager and Compiz Extras, a community set of improvements to the Compiz composite window manager. Compiz Fusion aims to provide an easy and fun-to-use windowed environment, allowing use of the graphics hardware to render each individual window and the entire screen, to provide some impressive effects, speed and usefulness. The first Compiz Fusion developer release was Compiz Fusion 0.5.2 on August 13th 2007, shortly after Compiz 0.5.2 was released.
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16:08 on Feb 13, 2012
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The last message was received 4.93 days ago at 17:51 on Feb 08, 2012
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14:27 Wednesdaycompiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/ (decor/src/decor.cpp opengl/src/paint.cpp): (link)
Fix decoration mapping instabilities and texturing artefacts
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14:27 Wednesdaycompiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/wobbly/CMakeLists.txt: (link)
Enable wobbly plugin compilation
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14:27 Wednesdaycompiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/ (3 files in 2 dirs): (link)
Port the Wobbly plugins to gles
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18:33 on Jan 24compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/decor/src/decor.cpp: (link)
Fix compiz decorator's shadow blending
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18:33 on Jan 24compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/resize/src/resize.cpp: (link)
Fix blending in the resize plugin
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18:33 on Jan 24compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/resize/src/resize.cpp: (link)
Draw resize plugin in fullscreen mode to workaround rendering instabilities
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18:33 on Jan 24compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/resize/src/resize.cpp: (link)
Workaround GL_LINE_LOOP usage in resize plugin
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13:07 on Jan 24compiz-fusion
Commit by dannybaumann on compiz-0.8 :: /compiz/plugins/staticswitcher/staticswitcher.c: (link)
 Fix window MRU order.

Commit 0df941c26aef7bccf8c8530b41bdc7e9af0aaa9e introduced giving
selected windows focus in order to allow keyboard shortcuts being run on
them. This had the unwanted side effect of messing up the MRU order. Fix
that by not moving focus, but just temporarily changing activeWindow.
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20:31 on Jan 17compiz-fusion
Commit by alexandros.frantzis on gles :: /compiz/core/plugins/opengl/src/paint.cpp: (link)
Properly initialize the GLVertexBuffer object in all rendering cases.
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20:31 on Jan 17compiz-fusion
Commit by alexandros.frantzis on gles :: /compiz/core/kde/window-decorator-kde4/window.cpp: (link)
 kde: Explicitly use the global namespace to refer to the X11 Region type

The introduction of KDecorationDefines::Region in recent KDE libs mandates
that we are explicit about which Region type we are referring to.
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13:10 on Jan 16compiz-fusion
Commit by dannybaumann on compiz-0.8 :: /compiz/core/kde/window-decorator-kde4/main.cpp: (link)
Avoid crash on shutdown due to a bug in Qt's raster graphics engine.
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22:30 on Jan 03compiz-fusion
Commit by oreaus on master :: /compiz/core/plugins/opengl/src/paint.cpp: (link)
Cleanup.
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22:30 on Jan 03compiz-fusion
Commit by brnguyen on master :: /compiz/core/plugins/opengl/src/paint.cpp: (link)
 Fix vertex and texture array code in paint.cpp.

PrivateGLScreen::paintBackground(): If background textures are empty,
fix the vertex array pointer to use the beginning of the vertex data
rather than (data + 2). Fix data allocation so only the necessary number
of vertices is allocated. Disable the unspecified texture coordinate
array in this case, since leaving it enabled may cause the GL driver to
segfault when attempting to dereference it.
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13:15 on Dec 07, 2011compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/opengl/src/screen.cpp: (link)
 Conditionally rebind to oldFbo if we initially did bind scratchFbo
successfully.
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01:10 on Dec 07, 2011compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/opengl/CMakeLists.txt: (link)
fix opengl plugin build issue with CFLAGSADD lacking quotes
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12:39 on Nov 30, 2011compiz-fusion
Commit by travis.watkins on gles :: /compiz/core/plugins/ (6 files in 4 dirs): (link)
 use FBO for partial screen paints again

Always bind the FBO for drawing and call glPaintTransformedOutput every frame.
Readded the mask to that call so plugins know if it was a partial redraw or not.
Also added API for plugins to get the FBO at any point, this is needed for unity
so it can update its blur area.
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12:39 on Nov 30, 2011compiz-fusion
Commit by travis.watkins on gles :: /compiz/core/plugins/opengl/src/ (paint.cpp screen.cpp): (link)
 Revert "GL_BLEND : don't assume plugins are properly managing GL_BLEND states"

This reverts commit 9e2cfb5d90316cd45980fab989f9d7b4606cb3a5.
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19:37 on Nov 29, 2011compiz-fusion
Commit by travis.watkins on gles :: /compiz/core/plugins/opengl/src/ (privates.h screen.cpp): (link)
 fix initial paint and fullscreen->region paint switch

When we go from doing fullscreen paints to doing region paints there is no
data in the framebuffer for EGL_post_sub_buffer to draw on so we get a black
screen. This change makes us do a fullscreen paint but go through the region
paint code path so further paints will have something to draw on. On desktop
GL this change makes the first frame with the unityshell plugin draw correctly.
Thanks for Frederic Plourde for almost all of this change.
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19:09 on Nov 23, 2011compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/opengl/src/screen.cpp: (link)
Fix GLFramebufferObject allocation on ::outputChangeNotify too.
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19:05 on Nov 23, 2011compiz-fusion
Commit by frederic.plourde on gles :: /compiz/core/plugins/opengl/src/ (paint.cpp screen.cpp): (link)
 GL_BLEND : don't assume plugins are properly managing GL_BLEND states

In fact, they don't. For example, the unityshell plugin uses a
glEnable()... glDisable() kind of paradigm when dealing with *all*
of the GL states (culling, stencil, blending, etc...). So assu-
ming that blending is turned "on" by default is completely wrong
when loading the unityshell plugin. This leads to all sorts of
visual artefacts, window blackness, etc...

To fix this, let's NOT assume that plugins take proper care of
setting GL states back to there previous states when returning
from functions.

This fix sets appropriate GL blending before every call to
vertexBuffer->render(...) in the openGL plugin.
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