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Duke Nukem Red Alert For EDuke32
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09:19 on Feb 14, 2012
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The last message was received 6.45 months ago at 18:48 on Aug 04, 2011
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38 messages since the first one, 1.92 years ago, for an average of 2.64 weeks between messages
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18:48 on Aug 04, 2011edukeredalert
Commit by commandernz :: r97 /stranded/ (4 files): (link)
No log message
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06:19 on Dec 15, 2010edukeredalert
Commit by CommanderNZ :: r96 /RA/RA_data/Models/Pine Tree/: (link)
Kirov testing, also starting to clean up folder directorys.
I will go through soon at some point and remove unnecessary files to lower download size.
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06:17 on Dec 15, 2010edukeredalert
Commit by CommanderNZ :: r95 /RA/RA_data/Models/ (Pine Tree/Pine Tree.md3 Pine Tree Snow/): (link)
No log message
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06:12 on Dec 15, 2010edukeredalert
Commit by CommanderNZ :: r94 / (36 files in 9 dirs): (link)
No log message
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20:03 on Nov 30, 2010edukeredalert
Commit by CommanderNZ :: r93 /RA/TILES014.ART: (link)
No log message
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19:58 on Nov 30, 2010edukeredalert
Commit by CommanderNZ :: r92 / (39 files in 11 dirs): (link)
No log message
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19:31 on Nov 08, 2010edukeredalert
Commit by CommanderNZ :: r91 / (22 files in 6 dirs): (link)
Clipshape updates.
It is best to play single player with "Red Alert Host.bat" aka "-server" on TDM mode and monsters set to anything other than NONE.
Other wise you fail to respawn and need to restart the level.
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06:42 on Nov 02, 2010edukeredalert
Commit by CommanderNZ :: r90 / (57 files in 7 dirs): (link)
New clip shape models thanks to Helixhorned, still a bit buggy.
New art for simple soldier AI & sounds, some map changes and additions.
Single player and multi player is still broken.
Debug build also included. (eduke32 revision 1723)
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04:25 on Jul 12, 2010edukeredalert
Commit by CommanderNZ :: r89 / (70 files in 13 dirs): (link)
Latest changes, multi player is working again. Still many bugs though.
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04:07 on Jul 12, 2010edukeredalert
Commit by CommanderNZ :: r88 /RA/RA_cons/ (6 files): (link)
No log message
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04:01 on Jun 06, 2010edukeredalert
Commit by CommanderNZ :: r87 / (33 files in 10 dirs): (link)
Long time, no updates.
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16:50 on Apr 30, 2010edukeredalert
Commit by CommanderNZ :: r86 /RA/RA_data/Models/ (2 files in 2 dirs): (link)
No log message
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16:48 on Apr 30, 2010edukeredalert
Commit by CommanderNZ :: r85 /RA/RA_data/Models/Submarine/Submarine.MD3: (link)
No log message
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03:30 on Apr 30, 2010edukeredalert
Commit by CommanderNZ :: r84 /RA/ (19 files in 5 dirs): (link)
A couple of Skyboxes.
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02:10 on Apr 30, 2010edukeredalert
Commit by CommanderNZ :: r83 / (28 files in 9 dirs): (link)
Latest Revision.
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16:24 on Mar 28, 2010edukeredalert
Commit by CommanderNZ :: r82 / (DNRA README.doc DNRA README.txt): (link)
Readme updates.
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14:10 on Mar 28, 2010edukeredalert
Commit by CommanderNZ :: r81 / (13 files in 5 dirs): (link)
Remove all the textures from the models folder and merged them with the ones from the main textures folder to remove any double ups of textures to eliminate any wasted space.
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13:51 on Mar 28, 2010edukeredalert
Commit by CommanderNZ :: r80 /RA/RA_data/Textures/Textures/ (26 files): (link)
Remove all the textures from the models folder and merged them with the ones from the main textures folder to remove any double ups of textures to eliminate any wasted space.
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13:44 on Mar 28, 2010edukeredalert
Commit by CommanderNZ :: r79 /RA/RA_data/Textures/Textures/ (29 files): (link)
Remove all the textures from the models folder and merged them with the ones from the main textures folder to remove any double ups of textures to eliminate any wasted space.
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13:24 on Mar 28, 2010edukeredalert
Commit by CommanderNZ :: r78 /RA/RA_data/Textures/Textures/ (27 files): (link)
Remove all the textures from the models folder and merged them with the ones from the main textures folder to remove any double ups of textures to eliminate any wasted space.
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