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Fteqw
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04:17 on Sep 03, 2010
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The last message was received 4.6 days ago at 13:49 on Aug 29, 2010
0 messages so far today, 0 messages yesterday
0 messages so far this week, 6 messages last week
0 messages so far this month, 36 messages last month
1652 messages since the first one, 4.56 years ago, for an average of 1.01 days between messages
recent messages
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13:49 Sundayfteqw
Commit by acceptthis :: r3604 /branches/wip/engine/ (4 files in 2 dirs):
Fix portals (and compiles again with gcc).
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17:21 Saturdayfteqw
Commit by acceptthis :: r3603 /branches/wip/engine/ (4 files in 4 dirs):
Premptive compile fixes...
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17:14 Saturdayfteqw
Commit by acceptthis :: r3602 /branches/wip/engine/ (65 files in 6 dirs):
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
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02:18 on Aug 24fteqw
Commit by acceptthis :: r3601 /branches/wip/engine/client/ (in_win.c keys.c):
in_rawinput_keyboard should be functional now.
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06:47 on Aug 23fteqw
Commit by timeserv :: r3600 /branches/wip/engine/ (7 files in 6 dirs):
trash serial mouse and mwhook support
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04:53 on Aug 23fteqw
Commit by timeserv :: r3599 /branches/wip/engine/ (6 files in 5 dirs):
add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
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22:12 on Aug 21fteqw
Commit by acceptthis :: r3598 /branches/wip/engine/server/ (pr_cmds.c server.h sv_main.c sv_send.c):
Don't let spammed centerprints/h2plaques result in disconnections.
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13:31 on Aug 21fteqw
Commit by acceptthis :: r3597 /branches/wip/engine/ (4 files in 2 dirs):
Fixed the hexen2 looping sound bug (implemented stopsound).
Muted some hexen2 effect warning prints, so it feels more stable even if its not.
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22:56 on Aug 18fteqw
Commit by acceptthis :: r3596 /branches/wip/engine/server/world.c:
Should fix the missing sheep on demo2.
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21:59 on Aug 18fteqw
Commit by acceptthis :: r3595 /branches/wip/engine/ (common/q1bsp.c gl/gl_model.c):
This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
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21:58 on Aug 18fteqw
Commit by acceptthis :: r3594 /branches/wip/engine/server/sv_user.c:
Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
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21:56 on Aug 18fteqw
Commit by acceptthis :: r3593 /branches/wip/engine/server/sv_main.c:
Fix the annoying server-starts-paused bug that I added with a recent commit.
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21:56 on Aug 18fteqw
Commit by acceptthis :: r3592 /branches/wip/engine/client/m_multi.c:
Fix that text. Should have been names, not numbers.
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21:55 on Aug 18fteqw
Commit by acceptthis :: r3591 /branches/wip/engine/gl/gl_alias.c:
Fix black trees on keep2. Not quite the true fix, but I'd rather not break quake instead.
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20:40 on Aug 17fteqw
Commit by acceptthis :: r3590 /branches/wip/engine/ (3 files in 2 dirs):
Fixed gl_font changes not taking affect until a conres change.
Fixed saved games.
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09:35 on Aug 17fteqw
Commit by isthisinuse :: r3589 /trunk/engine/qclib/comprout.c:
qccHunkAlloc(): Round block sizes up to the next 8 to make sure all blocks returned are aligned at least to that size. Fixes problems with alignment exceptions occuring on MIPS/Irix and should also improve performance on those systems that silently emulate badly aligned data accesses.
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09:22 on Aug 17fteqw
Commit by isthisinuse :: r3588 /branches/wip/engine/qclib/comprout.c:
qccHunkAlloc(): Round block sizes up to the next 8 to make sure all blocks returned are aligned at least to that size. Fixes problems with alignment exceptions occuring on MIPS/Irix and should also improve performance on those systems that silently emulate badly aligned data accesses.
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02:44 on Aug 17fteqw
Commit by acceptthis :: r3587 /branches/wip/engine/ (11 files in 4 dirs):
Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.
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09:25 on Aug 16fteqw
Commit by acceptthis :: r3586 /branches/wip/engine/client/view.c:
Fixes minimal target.
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02:03 on Aug 16fteqw
Commit by acceptthis :: r3585 /branches/wip/engine/ (38 files in 4 dirs):
hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
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