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Hedgewars
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Free turn based strategy game
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12:18 on May 28, 2012
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The last message was received 2 hours ago at 10:18 on May 28, 2012
4 messages so far today, 1 messages yesterday
4 messages so far this week, 22 messages last week
159 messages so far this month, 128 messages last month
59328 messages since the first one, 5.55 years ago, for an average of 0.82 hours between messages
recent messages
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05:51 todayhedgewars
Commit by nemo :: r4d863aadd0b2662f06b00c42cbebf2e28da7c416 / (3 files in 2 dirs): (link)
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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20:44 yesterdayhedgewars
Commit by unc0rr :: r9f250f79cb795f9d55caee2e9087b8b3164440c8 /QTfrontend/team.cpp: (link)
Fix a remote crasher
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20:43 yesterdayhedgewars
Commit by unc0rr :: rc0c787eb526ea628b1269699a8533bc966feb572 /QTfrontend/ (team.cpp team.h): (link)
Make frontend compile with clang
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19:42 yesterdayhedgewars
Commit by unc0rr :: rfcab1fd02bc63d5b15b424dbe1205095d1fe316f / (15 files in 5 dirs): (link)
 - Allow switching colors with mouse wheel
 - Use indices instead of color values
 - Introduce a model for colors
 - Some small fixes, .pro can be used to build again
 - Yay, tested it to work via network (and fixed a bug!)
(TODO: pass colors to engine by index)
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20:50 Saturdayhedgewars
Commit by nemo :: r574b385ce7dfd1c8b5a9e3e1659ed1d31153c0c5 /hedgewars/GSHandlers.inc: (link)
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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18:27 Saturdayhedgewars
Commit by unc0rr :: r8daa5c8e84c0896e122db07943a8877bd57bd7bd /gameServer/ (Actions.hs CoreTypes.hs): (link)
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
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20:06 Thursdayhedgewars
Commit by unc0rr :: rcfee057128969556897eef835f4122d343e0a301 /gameServer/ (Actions.hs CoreTypes.hs): (link)

  • Restore pre-r9257cf8e7af2 behavior
  • Get rid of leftTeams, send REMOVE_TEAM immediately instead
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20:51 Wednesdayhedgewars
Commit by nemo :: rfa2d09868ac64eb7cac4d10134b474962528b876 /QTfrontend/hwform.cpp: (link)
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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20:34 Wednesdayhedgewars
Commit by nemo :: rce5e70fe4eb3ea1e8289459f93c7d64c4d897059 /hedgewars/uStore.pas: (link)
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19:30 Wednesdayhedgewars
Commit by unc0rr :: r9257cf8e7af27089e80dbff07636b2537a52d733 /gameServer/Actions.hs: (link)
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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19:24 Wednesdayhedgewars
Commit by unc0rr :: r2737c488756bc474c3029222f4a1b88af68f4455 /hedgewars/uTeams.pas: (link)
Don't remove already removed team
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19:19 Wednesdayhedgewars
Commit by Xeli :: rdcdbb6fcc92412a3d5e098b764cd0ee0c7033d7a /hedgewars/uInputHandler.pas: (link)
wops add this too
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19:16 Wednesdayhedgewars
Commit by Xeli :: r7df6386f70901bcf67cb709875be631f5d0eedea /hedgewars/ (uChat.pas uInputHandler.pas): (link)
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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17:56 Wednesdayhedgewars
Commit by Xeli :: r547b5be3a8e5d2b1071bcf7f51c597238175d5c2 /project_files/Android-build/Templates/Makefile.android: (link)
android: fix the default make target
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17:54 Wednesdayhedgewars
Commit by Xeli :: raef10d849f9b2d2e9aec8daa82ca77ffe92386b3 /project_files/Android-build/SDL-android-project/assets/Data/Locale/en.txt: (link)
Android: add freezer commit message
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00:39 Wednesdayhedgewars
Commit by koda :: re0110a1229b77947521e97b7dabe8ad06b81743b / (CMakeLists.txt hedgewars/CMakeLists.txt): (link)
add NOPNG to cmake to explicitly disable PNG dependency
reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
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23:53 Tuesdayhedgewars
Commit by koda :: rd54e666c395d5bc30aabd1b22ab043797af482e7 / (CMakeLists.txt gameServer/CMakeLists.txt): (link)
add GHC and GHFLAGS from cmake too
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23:39 Tuesdayhedgewars
Commit by koda :: r38c5d56c4d6ed46e5300bbe52e007c691cb764d8 / (5 files in 4 dirs): (link)
rename a few internal cmake variables (for consistency and readability)
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22:45 Tuesdayhedgewars
Commit by koda :: raf3a43a46f21c85a548a460e5a78c81154c2827a / (CMakeLists.txt hedgewars/CMakeLists.txt): (link)
there a libSDLMain.a in the bundled SDL framework
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22:40 on May 21hedgewars
Commit by Xeli :: raacb90365d3d0e029d0569837ab9a0d97aff8ec2 / (2 files in 2 dirs): (link)
fixed wheelup/down

Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh)

After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
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