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hedgewars
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Free turn based strategy game
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04:28 on Mar 21, 2010
event counters
The last message was received 1.61 hours ago at 02:52 on Mar 21, 2010
1 messages so far today, 2 messages yesterday
30 messages so far this week, 31 messages last week
137 messages so far this month, 159 messages last month
2816 messages since the first one, 3.36 years ago, for an average of 10.45 hours between messages
recent messages
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02:52 todayhedgewars
Commit by koda :: r3074 /trunk/ (14 files in 5 dirs):
lotsa optimizations and redraws for the iFrontend
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23:37 yesterdayhedgewars
Commit by koda :: r3073 /trunk/ (16 files in 4 dirs):
move interface files around to use standard names in different versions
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15:19 yesterdayhedgewars
Commit by koda :: r3072 /trunk/ (19 files in 5 dirs):
update project for ipad target
relocate objects (windbar, fps, timer) so that window size doesn't matter
move touch input in its custom controller rather than hack sdl one
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21:08 Fridayhedgewars
Commit by nemo :: r3071 /trunk/hedgewars/uTeams.pas:
aaaand back to 15s. most changed line of code ever.
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02:08 Fridayhedgewars
Commit by nemo :: r3070 /trunk/hedgewars/uTeams.pas:
so claymore will quit complaining 'cause he can't think fast enough
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01:38 Fridayhedgewars
Commit by nemo :: r3069 /trunk/hedgewars/uAIAmmoTests.pas:
Adjust increment since there is no timer
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23:38 Thursdayhedgewars
Commit by koda :: r3068 /trunk/ (6 files in 3 dirs):
move the buttons a little
don't make assumptions on the screen size
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17:55 Thursdayhedgewars
Commit by nemo :: r3067 /trunk/hedgewars/GSHandlers.inc:
use cWaterLine for steam, splashes and droplets
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11:23 Thursdayhedgewars
Commit by smxx :: r3066 /trunk/ (17 files in 6 dirs):

Frontend:

  • Updated stylesheets and resized icons
  • Forced Frontend's minimum size to 800x600
  • Fixed some swapped texts in German locale Graphics:
  • Added two hats by DJ. LisT
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04:03 Thursdayhedgewars
Commit by nemo :: r3065 /trunk/hedgewars/ (uAIAmmoTests.pas uAIMisc.pas):
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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02:49 Thursdayhedgewars
Commit by koda :: r3064 /trunk/hedgewars/uLand.pas:
fix the glitch causing pass-through in land objects besides first game
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02:28 Thursdayhedgewars
Commit by koda :: r3063 /trunk/ (7 files in 4 dirs):
add jump and backjump controls
fix a small glitch when dimming the controls
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23:47 Wednesdayhedgewars
Commit by mbait :: r3062 /branches/lua_linux_lib_fix/cmake_modules/FindLua.cmake:
default lua variable fix
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23:32 Wednesdayhedgewars
Commit by smxx :: r3061 / (8 files in 4 dirs):

General:

  • Updated Spanish translation by Palewolf Maps:
  • Updated Knockball to use less strings and placeholders
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23:24 Wednesdayhedgewars
Commit by mbait :: r3060 /branches/lua_linux_lib_fix/:
copy of trunk
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12:48 Wednesdayhedgewars
Commit by smxx :: r3059 / (15 files in 5 dirs):

General:

  • Reorganized training files
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12:14 Wednesdayhedgewars
Commit by smxx :: r3058 /trunk/QTfrontend/gamecfgwidget.cpp:

Frontend:

  • Fixed scheme selection (dang!)
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11:55 Wednesdayhedgewars
Commit by smxx :: r3057 /trunk/QTfrontend/ (gamecfgwidget.cpp mapContainer.cpp):

Frontend:

  • Fixed map selection
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11:34 Wednesdayhedgewars
Commit by smxx :: r3056 /trunk/QTfrontend/ (3 files):

Frontend:

  • Map selection detects maps with scripts as missions
  • Disabled scheme selection for missions
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02:49 Wednesdayhedgewars
Commit by koda :: r3055 /trunk/share/hedgewars/Data/Locale/ (hedgewars_pt_PT.ts pl.txt pt_PT.txt):
szczur's and inu's updated locale
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