event counters The last message was received 7.28 months ago at 10:08 on Aug 15, 2009 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 153 messages since the first one, 2.02 years ago, for an average of 4.83 days between messages recent messages date | project | content | link |
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| 10:08 on Aug 15, 2009 | KDE | Commit by rivol :: r1011630 astrododge/trunk/playground/games/astrododge/src/glview.cpp: Remove another glu dependancy | # | | 18:38 on Aug 09, 2009 | KDE | Commit by rivol :: r1009331 astrododge/trunk/playground/games/astrododge/src/gameguiview.cpp: - Show ship's position, direction and velocity in renderinfo.
- Renderinfo is now drawn with monospace font.
| # | | 12:43 on Aug 09, 2009 | KDE | Commit by rivol :: r1009233 astrododge/trunk/playground/games/astrododge/data/shaders/ (material-object.frag material-ship.frag): Fix specular lighting calculation. | # | | 19:22 on Aug 08, 2009 | KDE | Commit by rivol :: r1008960 astrododge/trunk/playground/games/astrododge/src/displaywidget.cpp: Use DataStore for finding data dir. | # | | 19:17 on Aug 08, 2009 | KDE | Commit by rivol :: r1008957 astrododge/trunk/playground/games/astrododge/ (4 files in 2 dirs): Add a stylesheet for in-game menus to get fancier shaped menu. | # | | 18:06 on Aug 08, 2009 | KDE | Commit by rivol :: r1008939 astrododge/trunk/playground/games/astrododge/src/ (6 files): DataStore is now singleton | # | | 17:58 on Aug 08, 2009 | KDE | Commit by rivol :: r1008937 astrododge/trunk/playground/games/astrododge/src/ (7 files): Menus are now handled by a separate MenuView class. | # | | 18:06 on Aug 07, 2009 | KDE | Commit by rivol :: r1008531 astrododge/trunk/playground/games/astrododge/src/ (gameworld.cpp gameworld.h ship.cpp): Much better simulation time handling.
A constant timestep is always used now which fixes problems with the simulation being dependant
on the framerate. | # | | 18:04 on Aug 07, 2009 | KDE | Commit by rivol :: r1008529 astrododge/trunk/playground/games/astrododge/src/ (displaywidget.cpp gameguiview.cpp): - Use better default exposure range and target.
- Show whether HDR rendering is active and current exposure in render info.
| # | | 18:01 on Aug 07, 2009 | KDE | Commit by rivol :: r1008525 astrododge/trunk/playground/games/astrododge/data/shaders/ (3 files): Don't let N.L be negative. | # | | 15:47 on Aug 03, 2009 | KDE | Commit by rivol :: r1006366 astrododge/trunk/playground/games/astrododge/src/ (8 files): - Add action to toggle ship's headlight (shortcut L)
- Comment out the light-per-bullet thing that I've accidentially committed.
| # | | 16:06 on Jul 30, 2009 | KDE | Commit by rivol :: r1004624 astrododge/trunk/playground/games/astrododge/src/ (loadingview.cpp loadingview.h): Precompile shaders earlier in the loading process. | # | | 16:04 on Jul 30, 2009 | KDE | Commit by rivol :: r1004622 astrododge/trunk/playground/games/astrododge/src/datastore.cpp: Abort loading when a model's texture cannot be loaded. | # | | 19:32 on Jul 24, 2009 | KDE | Commit by rivol :: r1002016 astrododge/trunk/playground/games/astrododge/src/ (5 files): Precompile shaders before the game starts to avoid possible delays. | # | | 15:29 on Jul 22, 2009 | KDE | Commit by rivol :: r1001069 astrododge/trunk/playground/games/astrododge/data/shaders/material-object.frag: The resulting object's color also needs to be multiplied by the light's color. | # | | 15:14 on Jul 22, 2009 | KDE | Commit by rivol :: r1001063 astrododge/trunk/playground/games/astrododge/src/gameguiview.cpp: Show object count in statistics | # | | 15:14 on Jul 22, 2009 | KDE | Commit by rivol :: r1001062 astrododge/trunk/playground/games/astrododge/src/gameworld.cpp: Set ship pointer to 0 in ctor. | # | | 16:12 on Jul 21, 2009 | KDE | Commit by rivol :: r1000592 astrododge/trunk/playground/games/astrododge/data/shaders/ (light-point.vert light-spot.vert): Make point- and spotlights work again. | # | | 20:12 on Jul 19, 2009 | KDE | Commit by rivol :: r999450 astrododge/trunk/playground/games/astrododge/ (7 files in 2 dirs): Use pseudo-instancing tehnique (possibly invented by NVidia) to render objects. This avoids some matrix
math on CPU and results in an impressive 35% performance increase (and more with lower detail level). | # | | 19:25 on Jul 19, 2009 | KDE | Commit by rivol :: r999432 astrododge/trunk/playground/games/astrododge/src/ (5 files): Detail level can now be adjusted with Ctrl++ and Ctrl+- | # |
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