CIA.vc
bovo
Real-time open source activity stats
Stats » Projects » KDE » bovo
informationsyndicateUTC clock
13:55 on Feb 13, 2012
event counters
The last message was received 1.66 weeks ago at 22:59 on Feb 01, 2012
0 messages so far today, 0 messages yesterday
0 messages so far this week, 0 messages last week
1 messages so far this month, 0 messages last month
273 messages since the first one, 4.95 years ago, for an average of 0.95 weeks between messages
recent messages
dateReversed sort columnprojectcontentlink
22:59 on Feb 01KDE
Commit by lueck :: r1277466 bovo/trunk/KDE/kdegames/doc/ (3 files in 3 dirs): (link)
doc fixes bovo,kollision,ksudoku
#
12:10 on Jul 25, 2011KDE
Commit by jtamate :: r1243072 bovo/trunk/KDE/kdegames/bovo/ai/ (aron/aiboard.cc gabor/node.cpp): (link)
Three performance improvements:
Use prefix ++ in non promitive types
Use empty() (constant time) instad of size()==0 (linear time)
And one hint for the compiler:
clarify with parenthesis the operator preference between - and ?
#
10:24 on Jul 25, 2011KDE
Commit by jtamate :: r1243067 bovo/trunk/KDE/kdegames/bovo/ai/ai.h: (link)
Avoids the Qt warning: QMetaObject::indexOfSignal: signal move(Move) from ai::Ai redefined in ai::AiAron

I've checked the game with the patch applied using QT_FATAL_WARNINGS=1 bovo
and now there is no crash.
The signals do not need to be inherited.
#
17:20 on Jul 12, 2011KDE
Commit by aacid :: r1241320 bovo/trunk/KDE/kdegames/ (3 files in 3 dirs): (link)
Add ExtraDestkop.sh files

For files that are desktop-like but do not have a .desktop extension
#
15:54 on Jul 09, 2011KDE
Commit by majewsky :: r1240604 bovo/trunk/KDE/kdegames/ (6 files in 6 dirs): (link)
consistency: remove borders around game canvases

Most games already have a game canvas without margins and frames. This
commit removes these borders everywhere. The main motivation is
consistency, but I also think that no borders have other advantages:

1. They look much better with borderless window decorations.
2. Frames induce an additional rendering cost which can be avoided.
3. Frames are usually used for visual grouping, but this is not
   necessary for a game canvas with its intense themed appearance.
4. QGraphicsView has problems with establishing a 1:1 relation between
   scene and view coordinates when it has a frame.
5. Also 4px horizontal and vertical space saved!!!! ;-)

If you are the maintainer of one of the affected games and object to
this change, please let me know.
CCMAIL: kde-games-devel at kde dot org
#
15:31 on Jul 03, 2010KDE
Commit by majewsky :: r1145634 bovo/trunk/KDE/kdegames/ (54 files in 11 dirs):
SVN_SILENT krazy c++/includes
#
16:25 on Jun 10, 2010KDE
Commit by gpelladi :: r1136748 bovo/branches/KDE/4.4/kdegames/bovo/game/game.cc:
BUG: 241256
Fix a crash that occurs if you undo when only a computer mark is on the table.
#
16:19 on Jun 10, 2010KDE
Commit by gpelladi :: r1136746 bovo/trunk/KDE/kdegames/bovo/game/game.cc:
BUG: 241256
Fix a crash that occurs if you undo when only a computer mark is on the table.
#
16:45 on Mar 02, 2010KDE
Commit by gpelladi :: r1098006 bovo/trunk/KDE/kdegames/bovo/icons/hisc-app-bovo.svgz:
Add scalable icon for bovo.
#
16:44 on Mar 02, 2010KDE
Commit by gpelladi :: r1098005 bovo/branches/KDE/4.4/kdegames/bovo/icons/hisc-app-bovo.svgz:
Add scalable icon for bovo.
#
16:17 on Mar 02, 2010KDE
Commit by gpelladi :: r1097999 bovo/trunk/KDE/kdegames/bovo/ (4 files in 3 dirs):
BUG: 228583
Add icons for bovo, like other games do.
#
16:08 on Mar 02, 2010KDE
Commit by gpelladi :: r1097996 bovo/branches/KDE/4.4/kdegames/bovo/ (11 files in 3 dirs):
BUG: 228583
Add icons for bovo, like other games do.
#
20:46 on Sep 28, 2009KDE
Commit by gpelladi :: r1029047 bovo/trunk/KDE/kdegames/bovo/ (4 files in 2 dirs):
BUG: 154754\nMake it possible to undo after the game has ended, to be able to undo a fatal mis-click
#
11:25 on Jul 30, 2009KDE
Commit by mlaurent :: r1004505 bovo/trunk/KDE/kdegames/bovo/ai/aifactory.h:
Fix forward declaration
#
07:01 on Jul 27, 2009KDE
Commit by mlaurent :: r1002857 bovo/trunk/KDE/kdegames/ (bovo/CMakeLists.txt ksirk/CMakeLists.txt):
can not compile with enable-finale
#
20:47 on Jul 14, 2009KDE
Commit by gpelladi :: r996757 bovo/trunk/KDE/kdegames/bovo/gui/ (scene.cc scene.h):
Remove paint marker if the mouse leaves the game area
#
17:38 on Jul 13, 2009KDE
Commit by gpelladi :: r996007 bovo/trunk/KDE/kdegames/bovo/ai/gabor/node.h:
BUG: 199922
the Sun Studio compiler does not implement the
#pragma pack(x, y)
as used in bovo/ai/gabor/node.h
as a result building kdegames fails
#
20:57 on Jun 24, 2009KDE
Commit by gpelladi :: r986661 bovo/trunk/KDE/kdegames/bovo/ (8 files in 6 dirs):
Add a feature that highlights the mark belonging to the last move, to help the user finding it
#
07:41 on Jun 04, 2009KDE
Commit by mlaurent :: r977427 bovo/trunk/KDE/kdegames/bovo/gui/mainwindow.cc:
const'ify
#
19:50 on May 12, 2009KDE
Commit by gpelladi :: r967178 bovo/trunk/KDE/kdegames/bovo/gui/ (scene.cc scene.h):
Fix a bug when the pale mark does not follow the cursor, because the screen is not invalidated correctly. Also improve performance by invalidating only the affected region, not the whole board.
#