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bovo
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21:40 on Mar 19, 2010
event counters
The last message was received 2.46 weeks ago at 16:45 on Mar 02, 2010
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265 messages since the first one, 3.05 years ago, for an average of 4.2 days between messages
recent messages
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16:45 on Mar 02KDE
Commit by gpelladi :: r1098006 bovo/trunk/KDE/kdegames/bovo/icons/hisc-app-bovo.svgz:
Add scalable icon for bovo.
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16:44 on Mar 02KDE
Commit by gpelladi :: r1098005 bovo/branches/KDE/4.4/kdegames/bovo/icons/hisc-app-bovo.svgz:
Add scalable icon for bovo.
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16:17 on Mar 02KDE
Commit by gpelladi :: r1097999 bovo/trunk/KDE/kdegames/bovo/ (4 files in 3 dirs):
BUG: 228583
Add icons for bovo, like other games do.
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16:08 on Mar 02KDE
Commit by gpelladi :: r1097996 bovo/branches/KDE/4.4/kdegames/bovo/ (11 files in 3 dirs):
BUG: 228583
Add icons for bovo, like other games do.
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20:46 on Sep 28, 2009KDE
Commit by gpelladi :: r1029047 bovo/trunk/KDE/kdegames/bovo/ (4 files in 2 dirs):
BUG: 154754\nMake it possible to undo after the game has ended, to be able to undo a fatal mis-click
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11:25 on Jul 30, 2009KDE
Commit by mlaurent :: r1004505 bovo/trunk/KDE/kdegames/bovo/ai/aifactory.h:
Fix forward declaration
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07:01 on Jul 27, 2009KDE
Commit by mlaurent :: r1002857 bovo/trunk/KDE/kdegames/ (bovo/CMakeLists.txt ksirk/CMakeLists.txt):
can not compile with enable-finale
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20:47 on Jul 14, 2009KDE
Commit by gpelladi :: r996757 bovo/trunk/KDE/kdegames/bovo/gui/ (scene.cc scene.h):
Remove paint marker if the mouse leaves the game area
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17:38 on Jul 13, 2009KDE
Commit by gpelladi :: r996007 bovo/trunk/KDE/kdegames/bovo/ai/gabor/node.h:
BUG: 199922
the Sun Studio compiler does not implement the
#pragma pack(x, y)
as used in bovo/ai/gabor/node.h
as a result building kdegames fails
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20:57 on Jun 24, 2009KDE
Commit by gpelladi :: r986661 bovo/trunk/KDE/kdegames/bovo/ (8 files in 6 dirs):
Add a feature that highlights the mark belonging to the last move, to help the user finding it
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07:41 on Jun 04, 2009KDE
Commit by mlaurent :: r977427 bovo/trunk/KDE/kdegames/bovo/gui/mainwindow.cc:
const'ify
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19:50 on May 12, 2009KDE
Commit by gpelladi :: r967178 bovo/trunk/KDE/kdegames/bovo/gui/ (scene.cc scene.h):
Fix a bug when the pale mark does not follow the cursor, because the screen is not invalidated correctly. Also improve performance by invalidating only the affected region, not the whole board.
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08:43 on May 10, 2009KDE
Commit by gpelladi :: r965976 bovo/trunk/KDE/kdegames/bovo/gui/ (mainwindow.cc mainwindow.h):
Bugfix: If the user started a new game after a demo match has finished, but the next demo match has not yet started, his own new game will be destroyed after a few seconds, and a demo game is shown instead. This patch makes sure that if the user has started playing a game, it will not be destroyed by a demo game.
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19:03 on Mar 31, 2009KDE
Commit by gpelladi :: r947555 bovo/trunk/KDE/kdegames/bovo/ (7 files in 3 dirs):
BUG: 171008
Fix the hanging, crashing when the board becomes full of marks. It should be a tie.
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16:34 on Mar 31, 2009KDE
Commit by gpelladi :: r947501 bovo/trunk/KDE/kdegames/bovo/ai/ (ai.cc ai.cc ai.h ai.h):
Restore svn history for ai.h and ai.cc
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06:21 on Mar 31, 2009KDE
Commit by gpelladi :: r947151 bovo/trunk/KDE/kdegames/bovo/ (15 files in 5 dirs):
Add background cogitation: the AI thinking runs in a separate thread, so the GUI remains responsive during the computer's turn. This also makes possible to enable all difficulty levels.
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05:54 on Mar 31, 2009KDE
Commit by gpelladi :: r947146 bovo/trunk/KDE/kdegames/bovo/ai/gabor/ (ai_impl.cpp ai_impl.h standing.cpp):
Remove remaining STL dependencies, extract opening book code to a function.
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05:50 on Mar 31, 2009KDE
Commit by gpelladi :: r947144 bovo/trunk/KDE/kdegames/bovo/gui/mainwindow.cc:
Don't rewrite the config file at startup, it is useless.
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05:44 on Mar 31, 2009KDE
Commit by gpelladi :: r947143 bovo/trunk/KDE/kdegames/bovo/gui/scene.cc:
Fix a bug in the undo function. The position of the mark to be deleted was calculated wrong, so wrong marks got deleted.
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23:29 on Mar 23, 2009KDE
Commit by coates :: r943522 bovo/trunk/KDE/kdegames/bovo/gui/mainwindow.cc:
Fixed a bug in determining the starting player.

Before the patch: If the game was not started, pressing new game does
not switch starting player. In the middle of the game it does switch.
But if the game is ended, it doesn't.

After the patch: When starting a new game after a finished one, the
starting player switches. Other cases remain the same.

Patch provided by: Pelladi Gabor
CCMAIL:pelladigabor at gmail dot com
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