date | project | content | link |
|---|
| 10:20 on Sep 12, 2011 | KDE | Commit by schwarzer :: r 1253005 kbreakout/branches/KDE/4.7/kdegames/kbreakout/themes/alienbreakout.svgz: ( link) Fix object label for magic eye in alien theme.
Thanks Rambo Tribble for the report.
Backport to 4.7 branch.
BUG: 281835 FIXED-IN: 4.7.2 | # |
| 10:14 on Sep 12, 2011 | KDE | Commit by schwarzer :: r 1253001 kbreakout/trunk/KDE/kdegames/kbreakout/themes/alienbreakout.svgz: ( link) Fix object label for magic eye in alien theme.
Thanks Rambo Tribble for the report.
BUG: 281835 | # |
| 11:53 on Apr 24, 2011 | KDE | Commit by schwarzer :: r 1229006 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (gameengine.cpp gift.cpp): ( link) Fix missing brackets around block. | # |
| 12:26 on Apr 17, 2011 | KDE | Commit by schwarzer :: r 1228323 kbreakout/trunk/KDE/kdegames/kbreakout/levelsets/default.levelset: ( link) Remove all unused gifts from the default level set.
They are not used in any of the current themes nor handled in the source code.
REVIEW: 6655 | # |
| 20:23 on Apr 02, 2011 | KDE | Commit by helfferich :: r 1226892 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (4 files): ( link) Including the possibility to place a gift at a certain position in a levelset. The position is specified as x,y where x is the column number (leftmost column is 1) and y the line number (topmost line is 1) of the brick. It can be specified in one of the following ways in a levelset file:
<Gift Position="x,y">GiftType</Gift>
<Gift Type="GiftType">x,y</Gift> or
<Gift>
<Type>GiftType</Type>
<Position>x,y</Position>
</Gift> | # |
| 02:27 on Apr 01, 2011 | KDE | Commit by schwarzer :: r 1226683 kbreakout/trunk/KDE/kdegames/kbreakout/levelsets/default.levelset: ( link) Fix typo that lead to requesting a non-existant gift. | # |
| 21:31 on Mar 31, 2011 | KDE | Commit by schwarzer :: r 1226667 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (5 files): ( link) SVN_SILENT: Some coding style unification. | # |
| 21:12 on Mar 31, 2011 | KDE | Commit by schwarzer :: r 1226666 kbreakout/trunk/KDE/kdegames/kbreakout/src/ball.cpp: ( link) Fix odd code formatting. | # |
| 02:18 on Mar 31, 2011 | KDE | Commit by schwarzer :: r 1226611 kbreakout/trunk/KDE/kdegames/kbreakout/src/gameengine.cpp: ( link) Remove useless loop.
The reason for it to be here was a secont timer that existed once. Now both timers are merged for quite some time and the problems with running timer when no ball is moving (player /away) are solved elsewhere. | # |
| 01:13 on Mar 31, 2011 | KDE | Commit by schwarzer :: r 1226604 kbreakout/branches/KDE/4.6/kdegames/kbreakout/src/textitems.cpp: ( link) backport or r1226078: Fix message being shown behind the bricks.
The bug was that message boxes were displayed in the background, especially behind the bricks making the text unreadable. The function TextItem::show() now explicitely raises the KGameCanvasItem before showing it.
BUG: 261017 | # |
| 11:47 on Mar 27, 2011 | KDE | Commit by helfferich :: r 1226168 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (brick.cpp levelloader.cpp): ( link) Change in the brick numbering. The first brick in a line has now x=1 instead of x=0. This is in accordance with the line numbering. The first line is y=1. The goal is to enable the level designer to set the position of a gift. | # |
| 11:29 on Mar 27, 2011 | KDE | Commit by helfferich :: r 1226167 kbreakout/trunk/KDE/kdegames/kbreakout/src/levelloader.cpp: ( link) Adding more flexibility to enter gifts in levelsets. Possibilities include now
<Gift>GiftType</Gift>,
<Gift Type="GiftType"></Gift>,
<Gift Count="3">GiftType</Gift>,
<Gift Type="GiftType">3</Gift>
and
<Gift>
<Type>GiftType</Type>
<Count>3</Count>
</Gift>
And more variations. When the gift count is not given, 1 gift is placed. | # |
| 10:49 on Mar 27, 2011 | KDE | Commit by helfferich :: r 1226163 kbreakout/trunk/KDE/kdegames/kbreakout/src/levelloader.cpp: ( link) Adding more flexibility to enter lines of bricks in the levelset. Possiblities are now
<Line>112211</Line>,
<Line Bricks="112211"></Line>,
<Line Number="1">112211</Line>
and
<Line>
<Number>1</Number>
<Bricks>112211</Bricks>
</Line>
Combinations of these are also possible. When no line number is given the line number is increased by one. That means successive lines don't need a line number on every line. | # |
| 09:37 on Mar 27, 2011 | KDE | Commit by helfferich :: r 1226160 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (levelloader.cpp levelloader.h): ( link) SVN_SILENT Changing the variable m_bricks to bricks since it is not a member variable. And fixed small indentation error. | # |
| 09:12 on Mar 27, 2011 | KDE | Commit by helfferich :: r 1226159 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (levelloader.cpp levelloader.h): ( link) Moving the code to load a line of bricks or a gift from the function loadlevel() to seperate functions loadLine and loadGift. This helps to keep the function loadlevel small and readable. | # |
| 15:59 on Mar 26, 2011 | KDE | Commit by helfferich :: r 1226078 kbreakout/trunk/KDE/kdegames/kbreakout/src/textitems.cpp: ( link) BUG: 261017 The bug was that message boxes were displayed in the background, especially behind the bricks making the text unreadable. The function TextItem::show() now explicitely raises the KGameCanvasItem before showing it. This fixes the bug. | # |
| 15:37 on Mar 26, 2011 | KDE | Commit by helfferich :: r 1226074 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (levelloader.cpp levelloader.h): ( link) This commits adds support for old KConfig style levelsets to the level loader. The default levelset has changed to XML-style but maybe some people have already created their own levelsets and will be happy to see that they still work. | # |
| 14:10 on Mar 26, 2011 | KDE | Commit by helfferich :: r 1226056 kbreakout/trunk/KDE/kdegames/kbreakout/src/ (4 files): ( link) In KBreakout: Brick types are given by single characters (chars) in the levelset file. Before this commit the char is transformed to QString in the constructor of Brick. Now this transformation is done in the level loader. The constructor of Brick now takes a QString instead of a char. The goal is that a level designer shall be able to specify the brick type using a char or a string just as he/she likes. | # |
| 11:40 on Mar 26, 2011 | KDE | Commit by helfferich :: r 1226035 kbreakout/trunk/KDE/kdegames/kbreakout/src/gift.cpp: ( link) SVN_SILENT In KBreakout: Add giftType to the error message for easier levelset debugging | # |
| 11:09 on Mar 26, 2011 | KDE | Commit by helfferich :: r 1226030 kbreakout/trunk/KDE/kdegames/kbreakout/ (9 files in 2 dirs): ( link) Creation of an external level loader for KBreakout and changing the levelset design from KConfig style to an XML-Type used with the Q Document Object Model (QDom). This approach is more robust to invalid levelsets and is easily extensible. Further changes for more flexible level creation are already planned. The goal is to empower players to create, play and share their own levelsets. | # |