CIA.vc
Mars, Land of No Mercy
A turn based strategy game
Stats » Projects » Mars, Land of No Mercy
information
Photo
A turn based strategy game featuring isometric graphic, original plot, original soundtrack and much more. The player leads a mercenery team hired to go on Mars and fight with different factions using mechs and others military vehicles.
syndicateUTC clock
03:55 on Sep 03, 2010
event counters
The last message was received 4.56 months ago at 06:05 on Apr 19, 2010
0 messages so far today, 0 messages yesterday
0 messages so far this week, 0 messages last week
0 messages so far this month, 0 messages last month
292 messages since the first one, 4.38 years ago, for an average of 5.47 days between messages
recent messages
dateReversed sort columnprojectcontentlink
06:05 on Apr 19mars
Commit by brue :: r33 /trunk/ (.cproject .project core):
ops :)
#
06:04 on Apr 19mars
Commit by brue :: r32 /trunk/ (11 files in 2 dirs):
Almost full Collada TriMeshes Support... I'm exhausted
#
16:19 on Apr 18mars
Commit by brue :: r31 /trunk/ (5 files in 2 dirs):
Reads all triangle models from a Collada 1.4 file.

TODO: Textures/Materials
#
08:07 on Apr 17mars
Commit by brue :: r30 /trunk/ (13 files in 2 dirs):
Using ColladaDOM again. It reads a mesh so far.
#
05:57 on Apr 16mars
Commit by brue :: r29 /trunk/ (4 files):
No log message
#
21:06 on Apr 15mars
Commit by brue :: r28 /trunk/ (10 files in 2 dirs):
No log message
#
03:10 on Apr 15mars
Commit by brue :: r27 /trunk/ (6 files in 2 dirs):
No log message
#
18:25 on Apr 14mars
Commit by brue :: r26 /trunk/ (7 files in 2 dirs):
No log message
#
03:34 on Apr 14mars
Commit by brue :: r25 /trunk/ (11 files in 2 dirs):
Using libg3d while I find a way to make ColladaDOM to work properly
#
19:54 on Apr 13mars
Commit by brue :: r24 /trunk/ (3 files in 2 dirs):
Thinking of using libg3 instead of colladadom ...
#
04:35 on Apr 09mars
Commit by brue :: r23 /trunk/ (3 files in 2 dirs):
.
#
04:04 on Apr 09mars
Commit by brue :: r22 /trunk/Renderable3D.cpp:
.
#
04:00 on Apr 09mars
Commit by brue :: r21 /trunk/main.cpp:
.
#
03:08 on Apr 09mars
Commit by brue :: r20 /trunk/Makefile:
New makefile (not using libxml)
#
17:43 on Apr 07mars
Commit by brue :: r19 /trunk/ (Renderable3D.cpp main.cpp):
No log message
#
22:10 on Apr 06mars
Commit by brue :: r18 /trunk/ (4 files in 2 dirs):
No log message
#
12:22 on Apr 06mars
Commit by brue :: r17 /trunk/ (3 files in 2 dirs):
continuing on colladadom
#
18:20 on Apr 05mars
Commit by brue :: r16 /trunk/ (4 files in 2 dirs):
Collada / Renderable3D design
#
00:31 on Mar 26mars
Commit by brue :: r15 /trunk/ (8 files in 2 dirs):
A VideoSource::threadWait() method has been added so the VideoSource capture threads don't consume all the processor while not capturing, due to the use of polling.
#
19:18 on Mar 25mars
Commit by brue :: r14 /trunk/ (7 files in 2 dirs):
Working on aprox. video FPS
#