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| 06:03 on Oct 12, 2005 | navi-misc | Commit by micah :: r9062 loopy/pbuffer-blur.py: This needs a lot of cleanup, but.. huzzah, real-time blurring of the target application itself by redirecting its output into a pbuffer | # | | 05:47 on Oct 12, 2005 | navi-misc | Commit by micah :: r9061 loopy/loopy.c: Implement viewport tracking, and "viewportSandbox". viewportSandbox provides a way to scale all of a GLState's viewport changes to create a picture-in-picture effect. This can be used alone to place the target app in a small window, or it can be used to facilitate rendering a target app into a texture without that app's knowledge. | # | | 04:54 on Oct 12, 2005 | navi-misc | Commit by micah :: r9060 loopy/pbuffer-blur.py: This demo is in a small state of disarray, but it now showcases a spiffy gaussian blur object that uses dynamically sized textures and dynamic kernel quantizations to handle a wide range of blur radii efficiently | # | | 09:07 on Oct 08, 2005 | navi-misc | Commit by micah :: r9047 loopy/pbuffer-blur.py: Playing with a new blurring algorithm- Multiple repetitions of a separable box convolution. I've heard this is the same one photoshop uses. The demo looks quite good now, but it's a little pokey even on a fast video card. As it's configured now, this requires about 23 rendering passes. | # | | 04:11 on Sep 30, 2005 | navi-misc | Commit by micah :: r9027 loopy/pbuffer-blur.py: This is almost a separable box filter, but it has some bugs and it isn't using the right blending modes. Still, it looks kinda neat in real-time. | # | | 08:35 on Sep 29, 2005 | navi-misc | Commit by micah :: r9026 loopy/loopy.c: Just rearrange a bit for readability, group the dynamically-resolved symbols up with the other external API definitions. | # | | 08:28 on Sep 29, 2005 | navi-misc | Commit by micah :: r9025 loopy/loopy.c: Loopy's dependencies are back down to only Python and glibc | # | | 07:37 on Sep 29, 2005 | navi-misc | Commit by jupiter :: r9024 loopy/Makefile: that doesn't work | # | | 07:36 on Sep 29, 2005 | navi-misc | Commit by jupiter :: r9023 loopy/Makefile: add a clean rule | # | | 07:22 on Sep 29, 2005 | navi-misc | Commit by micah :: r9022 loopy/ (loopy.c pbuffer-cube.py): Yay. The demo app right now is really cheesy, but pbuffers work | # | | 05:36 on Sep 29, 2005 | navi-misc | Commit by micah :: r9021 loopy/ (loopy.c pbuffer-cube.py): Implemented a fresh new way of segfaulting libGL, disguised as a pbuffers API | # | | 07:28 on Sep 28, 2005 | navi-misc | Commit by micah :: r9019 loopy/loopy.c: Yay, a surprisingly compact chunk of code to generate GLX attribute lists from a python keyword dict, using the current OpenGL context for defaults. | # | | 05:42 on Sep 28, 2005 | navi-misc | Commit by micah :: r9018 loopy/loopy.c: Stub out and document a new RenderTarget object, providing an easy API for pbuffers based on what SDL is going to include in 1.3 | # | | 04:36 on Sep 28, 2005 | navi-misc | Commit by micah :: r9017 loopy/blank-slate/ (. Makefile blank-slate.c): Add a little standalone SDL app that can be used as a target app for developing Loopy overlays | # | | 03:53 on Sep 28, 2005 | navi-misc | Commit by micah :: r9016 loopy/soya-icon.py: Whoops, accidentally committed some crufty blur experiments | # | | 03:53 on Sep 28, 2005 | navi-misc | Commit by micah :: r9015 loopy/ (loopy.c soya-icon.py): Add GLX display/drawable/context tracking. There is no Python interface to this and probably won't ever be (aside from maybe as a CObject) but it will be necessary to implement a RenderTarget object a la SDL 1.3 | # | | 07:32 on Sep 27, 2005 | navi-misc | Commit by micah :: r9014 loopy/ (3 files in 2 dirs): Add a demo that plops an icon in the middle of the screen and applies a drop shadow using Numeric. This is kinda cheesy, I'd like to do shadows dynamically on the GPU to achieve a 'floating' effect for the OSD elements. | # | | 17:07 on Sep 26, 2005 | navi-misc | Commit by micah :: r9001 loopy/loopy.c: Fix some warnings that show up with -Wall -Wstrict-prototypes | # | | 07:34 on Sep 26, 2005 | navi-misc | Commit by micah :: r9000 loopy/loopy.c: Oops, remove a glEnable(GL_DEPTH_TEST) leftover from debugging... | # | | 07:34 on Sep 26, 2005 | navi-misc | Commit by micah :: r8999 loopy/loopy.c: Add glDepthFunc to the tracker, but this doesn't seem to fix the reversed Z order in lattice | # |
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