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18:23 on May 27, 2012
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The last message was received 6.63 years ago at 06:03 on Oct 12, 2005
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55 messages since the first one, 6.68 years ago, for an average of 1.48 months between messages
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06:03 on Oct 12, 2005navi-misc
Commit by micah :: r9062 loopy/pbuffer-blur.py:
This needs a lot of cleanup, but.. huzzah, real-time blurring of the target application itself by redirecting its output into a pbuffer
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05:47 on Oct 12, 2005navi-misc
Commit by micah :: r9061 loopy/loopy.c:
Implement viewport tracking, and "viewportSandbox". viewportSandbox provides a way to scale all of a GLState's viewport changes to create a picture-in-picture effect. This can be used alone to place the target app in a small window, or it can be used to facilitate rendering a target app into a texture without that app's knowledge.
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04:54 on Oct 12, 2005navi-misc
Commit by micah :: r9060 loopy/pbuffer-blur.py:
This demo is in a small state of disarray, but it now showcases a spiffy gaussian blur object that uses dynamically sized textures and dynamic kernel quantizations to handle a wide range of blur radii efficiently
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09:07 on Oct 08, 2005navi-misc
Commit by micah :: r9047 loopy/pbuffer-blur.py:
Playing with a new blurring algorithm- Multiple repetitions of a separable box convolution. I've heard this is the same one photoshop uses. The demo looks quite good now, but it's a little pokey even on a fast video card. As it's configured now, this requires about 23 rendering passes.
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04:11 on Sep 30, 2005navi-misc
Commit by micah :: r9027 loopy/pbuffer-blur.py:
This is almost a separable box filter, but it has some bugs and it isn't using the right blending modes. Still, it looks kinda neat in real-time.
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08:35 on Sep 29, 2005navi-misc
Commit by micah :: r9026 loopy/loopy.c:
Just rearrange a bit for readability, group the dynamically-resolved symbols up with the other external API definitions.
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08:28 on Sep 29, 2005navi-misc
Commit by micah :: r9025 loopy/loopy.c:
Loopy's dependencies are back down to only Python and glibc
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07:37 on Sep 29, 2005navi-misc
Commit by jupiter :: r9024 loopy/Makefile:
that doesn't work
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07:36 on Sep 29, 2005navi-misc
Commit by jupiter :: r9023 loopy/Makefile:
add a clean rule
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07:22 on Sep 29, 2005navi-misc
Commit by micah :: r9022 loopy/ (loopy.c pbuffer-cube.py):
Yay. The demo app right now is really cheesy, but pbuffers work
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05:36 on Sep 29, 2005navi-misc
Commit by micah :: r9021 loopy/ (loopy.c pbuffer-cube.py):
Implemented a fresh new way of segfaulting libGL, disguised as a pbuffers API
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07:28 on Sep 28, 2005navi-misc
Commit by micah :: r9019 loopy/loopy.c:
Yay, a surprisingly compact chunk of code to generate GLX attribute lists from a python keyword dict, using the current OpenGL context for defaults.
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05:42 on Sep 28, 2005navi-misc
Commit by micah :: r9018 loopy/loopy.c:
Stub out and document a new RenderTarget object, providing an easy API for pbuffers based on what SDL is going to include in 1.3
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04:36 on Sep 28, 2005navi-misc
Commit by micah :: r9017 loopy/blank-slate/ (. Makefile blank-slate.c):
Add a little standalone SDL app that can be used as a target app for developing Loopy overlays
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03:53 on Sep 28, 2005navi-misc
Commit by micah :: r9016 loopy/soya-icon.py:
Whoops, accidentally committed some crufty blur experiments
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03:53 on Sep 28, 2005navi-misc
Commit by micah :: r9015 loopy/ (loopy.c soya-icon.py):
Add GLX display/drawable/context tracking. There is no Python interface to this and probably won't ever be (aside from maybe as a CObject) but it will be necessary to implement a RenderTarget object a la SDL 1.3
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07:32 on Sep 27, 2005navi-misc
Commit by micah :: r9014 loopy/ (3 files in 2 dirs):
Add a demo that plops an icon in the middle of the screen and applies a drop shadow using Numeric. This is kinda cheesy, I'd like to do shadows dynamically on the GPU to achieve a 'floating' effect for the OSD elements.
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17:07 on Sep 26, 2005navi-misc
Commit by micah :: r9001 loopy/loopy.c:
Fix some warnings that show up with -Wall -Wstrict-prototypes
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07:34 on Sep 26, 2005navi-misc
Commit by micah :: r9000 loopy/loopy.c:
Oops, remove a glEnable(GL_DEPTH_TEST) leftover from debugging...
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07:34 on Sep 26, 2005navi-misc
Commit by micah :: r8999 loopy/loopy.c:
Add glDepthFunc to the tracker, but this doesn't seem to fix the reversed Z order in lattice
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