| informationsyndicateUTC clock | event counters The last message was received 7.82 years ago at 01:07 on Aug 03, 2004 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 47 messages since the first one, 7.86 years ago, for an average of 2.04 months between messages recent messages date | project | content | link |
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| 01:07 on Aug 03, 2004 | navi-misc | Commit by jeffm :: r4979 opencombat/ (3 files in 3 dirs): start display manager | # | | 15:21 on Aug 02, 2004 | navi-misc | Commit by jeffm :: r4973 opencombat/ (2 files in 2 dirs): No log message | # | | 06:08 on Aug 01, 2004 | navi-misc | Commit by jeffm :: r4948 opencombat/src/opencombat/bzflag.cpp: don't need the command line twice. | # | | 01:42 on Aug 01, 2004 | navi-misc | Commit by jeffm :: r4946 opencombat/src/opencombat/playing.cpp: break startPlaying() into sub functions. | # | | 00:25 on Aug 01, 2004 | navi-misc | Commit by jeffm :: r4942 opencombat/src/opencombat/bzflag.cpp: don't need old app path code | # | | 19:36 on Jul 31, 2004 | navi-misc | Commit by jeffm :: r4937 opencombat/src/opencombat/bzflag.cpp: clean up main into calls to sub function. replace complex code to get app path with windows API call and an IF. | # | | 23:40 on Jul 30, 2004 | navi-misc | Commit by jeffm :: r4918 opencombat/ (4 files in 3 dirs): start cleanup of main | # | | 23:59 on Jul 29, 2004 | navi-misc | Commit by jeffm :: r4891 opencombat/ (10 files in 4 dirs): break menus ( like bad ) | # | | 15:03 on Jul 29, 2004 | navi-misc | Commit by jeffm :: r4886 opencombat/ (5 files in 3 dirs): set new rendering system to blank window, flip, and call menu drawing. | # | | 02:02 on Jul 29, 2004 | navi-misc | Commit by jeffm :: r4871 opencombat/ (11 files in 5 dirs): split up playingLoop() into logical sub functions add in UseNewRendering switch to BZDB add in switch to new rendering system ( drawables ) | # | | 02:01 on Jul 29, 2004 | navi-misc | Commit by jeffm :: r4870 opencombat/ (include/3DView.h src/3D/3DView.cpp): add in a camera/viewport class that caches changes, and uses world coordinates | # | | 04:19 on Jul 27, 2004 | navi-misc | Commit by jeffm :: r4848 opencombat/data/effects/ (66 files in 2 dirs): png NOT jpeg | # | | 04:07 on Jul 27, 2004 | navi-misc | Commit by jeffm :: r4847 opencombat/data/ (41 files in 6 dirs): add in some wonderfull textures from pybzflag. | # | | 03:57 on Jul 27, 2004 | navi-misc | Commit by jeffm :: r4846 opencombat/ (10 files in 5 dirs): clean up the "math utils" feasco change new viewfrustum to viewfrustumGL link in some 3d | # | | 01:19 on Jul 27, 2004 | navi-misc | Commit by jeffm :: r4845 opencombat/ (17 files in 6 dirs): convert teleporter to init up a visual element on creation | # | | 18:47 on Jul 26, 2004 | navi-misc | Commit by jeffm :: r4844 opencombat/ (4 files in 3 dirs): split view cull into a non GL frustum test class, and GL enabled view cull class. | # | | 05:02 on Jul 24, 2004 | navi-misc | Commit by jeffm :: r4818 opencombat/ (17 files in 6 dirs): add standard vector/matrix utils and frustum cull | # | | 02:02 on Jul 24, 2004 | navi-misc | Commit by jeffm :: r4817 opencombat/ (6 files in 4 dirs): start of teleporter drawable | # | | 23:20 on Jul 22, 2004 | navi-misc | Commit by jeffm :: r4811 opencombat/ (19 files in 8 dirs): Drawables project | # | | 23:15 on Jul 22, 2004 | navi-misc | Commit by jeffm :: r4810 opencombat/src/opencombat/BackgroundRenderer.cpp: fix background renderer to not jack the z buffer | # |
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