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opencombat
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18:24 on May 27, 2012
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The last message was received 7.82 years ago at 01:07 on Aug 03, 2004
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47 messages since the first one, 7.86 years ago, for an average of 2.04 months between messages
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01:07 on Aug 03, 2004navi-misc
Commit by jeffm :: r4979 opencombat/ (3 files in 3 dirs):
start display manager
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15:21 on Aug 02, 2004navi-misc
Commit by jeffm :: r4973 opencombat/ (2 files in 2 dirs):
No log message
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06:08 on Aug 01, 2004navi-misc
Commit by jeffm :: r4948 opencombat/src/opencombat/bzflag.cpp:
don't need the command line twice.
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01:42 on Aug 01, 2004navi-misc
Commit by jeffm :: r4946 opencombat/src/opencombat/playing.cpp:
break startPlaying() into sub functions.
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00:25 on Aug 01, 2004navi-misc
Commit by jeffm :: r4942 opencombat/src/opencombat/bzflag.cpp:
don't need old app path code
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19:36 on Jul 31, 2004navi-misc
Commit by jeffm :: r4937 opencombat/src/opencombat/bzflag.cpp:
clean up main into calls to sub function.
replace complex code to get app path with windows API call and an IF.
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23:40 on Jul 30, 2004navi-misc
Commit by jeffm :: r4918 opencombat/ (4 files in 3 dirs):
start cleanup of main
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23:59 on Jul 29, 2004navi-misc
Commit by jeffm :: r4891 opencombat/ (10 files in 4 dirs):
break menus ( like bad )
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15:03 on Jul 29, 2004navi-misc
Commit by jeffm :: r4886 opencombat/ (5 files in 3 dirs):
set new rendering system to blank window, flip, and call menu drawing.
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02:02 on Jul 29, 2004navi-misc
Commit by jeffm :: r4871 opencombat/ (11 files in 5 dirs):
split up playingLoop() into logical sub functions
add in UseNewRendering switch to BZDB
add in switch to new rendering system ( drawables )
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02:01 on Jul 29, 2004navi-misc
Commit by jeffm :: r4870 opencombat/ (include/3DView.h src/3D/3DView.cpp):
add in a camera/viewport class that caches changes, and uses world coordinates
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04:19 on Jul 27, 2004navi-misc
Commit by jeffm :: r4848 opencombat/data/effects/ (66 files in 2 dirs):
png NOT jpeg
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04:07 on Jul 27, 2004navi-misc
Commit by jeffm :: r4847 opencombat/data/ (41 files in 6 dirs):
add in some wonderfull textures from pybzflag.
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03:57 on Jul 27, 2004navi-misc
Commit by jeffm :: r4846 opencombat/ (10 files in 5 dirs):
clean up the "math utils" feasco
change new viewfrustum to viewfrustumGL
link in some 3d
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01:19 on Jul 27, 2004navi-misc
Commit by jeffm :: r4845 opencombat/ (17 files in 6 dirs):
convert teleporter to init up a visual element on creation
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18:47 on Jul 26, 2004navi-misc
Commit by jeffm :: r4844 opencombat/ (4 files in 3 dirs):
split view cull into a non GL frustum test class, and GL enabled view cull class.
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05:02 on Jul 24, 2004navi-misc
Commit by jeffm :: r4818 opencombat/ (17 files in 6 dirs):
add standard vector/matrix utils and frustum cull
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02:02 on Jul 24, 2004navi-misc
Commit by jeffm :: r4817 opencombat/ (6 files in 4 dirs):
start of teleporter drawable
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23:20 on Jul 22, 2004navi-misc
Commit by jeffm :: r4811 opencombat/ (19 files in 8 dirs):
Drawables project
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23:15 on Jul 22, 2004navi-misc
Commit by jeffm :: r4810 opencombat/src/opencombat/BackgroundRenderer.cpp:
fix background renderer to not jack the z buffer
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