date | project | content | link |
|---|
| 11:26 yesterday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: e949df2f7895 r 3397 /PlugIns/CgProgramManager/src/OgreCgFxScriptLoader.cpp: ( link) Fix some misplaced breaks in the Cg Fx loader. Affects 3x3 matrices. | # |
| 11:26 yesterday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 61217d170876 r 3398 / (11 files in 5 dirs): ( link) Remove remaining references to the DevIL library since we are no longer using it internally. | # |
| 11:26 yesterday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 659834085c92 r 3399 / (16 files in 6 dirs): ( link) Fix a number of issues found through static analysis from cppcheck. Extra breaks, uninitialized vars in constructors and limiting scope of variables. No functionality change intended. | # |
| 10:41 Monday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: b26c8096e322 r 3396 /RenderSystems/GLES2/src/GLSLES/src/OgreGLSLESExtSupport.cpp: ( link) GLES2: Guard program pipeline checks at runtime to fix running on iOS < 5.0. | # |
| 00:17 Monday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: d93cb8688a8d r 3395 /RenderSystems/ (2 files in 2 dirs): ( link) Finally fix the warning texture in GL ES to actually be yellow/black. | # |
| 22:15 Sunday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 48e328b0689b r 3394 /RenderSystems/GLES2/src/OgreGLES2RenderSystem.cpp: ( link) GLES2: Fix a couple issues with texturing. Seen mostly when sampling cube maps. | # |
| 10:32 Sunday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: fe730540c1a8 r 3393 /RenderSystems/GLES2/src/GLSLES/src/ (2 files): ( link) Add GLSL ES program and pipeline validation to help catch errors. | # |
| 08:34 Saturday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 0819c4dbf1d7 r 3392 /Samples/Media/materials/programs/ (7 files): ( link) GLES2: Fix several of the sample shaders that need rotation matrices. It is a column vs row major issue, which GLSL ES is the former. | # |
| 08:19 Friday | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 970df14ed953 r 3391 /OgreMain/ (2 files in 2 dirs): ( link) Recommitting patch 3144242. My previous errors were an anomaly and mistake in testing on my part. | # |
| 11:21 on Jan 31 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 4ac925a83e6a r 3390 /OgreMain/ (2 files in 2 dirs): ( link) Merge local head | # |
| 11:21 on Jan 31 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 70ee8f3a75b4 r 3389 /OgreMain/ (2 files in 2 dirs): ( link) Backout changeset 8e86b8a79230562c7bd44081d7f5903f071c5de0 | # |
| 19:37 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 8e86b8a79230 r 3387 /OgreMain/ (2 files in 2 dirs): ( link) Patch 3144242 - Clarify Compositor clear pass syntax. Extra "clear" token is no longer required. Now more consistent with docs and other pass types. | # |
| 19:37 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: afe715bd02eb r 3388 /OgreMain/src/OgreResourceGroupManager.cpp: ( link) Patch 3469755 - Pre-read small scripts into the memory before parsing. Increases performance, especially on mobiles. | # |
| 10:52 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 0bcf08bc95b8 r 3384 /Samples/TextureArray/include/TextureArray.h: ( link) Add a capabilities check to the texture array sample | # |
| 10:52 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 6f5fdc91bf30 r 3385 /Samples/Instancing/include/Instancing.h: ( link) Disable drag look in the instancing sample on iOS | # |
| 10:52 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 10f255e04ab9 r 3386 /Samples/TextureArray/include/TextureArray.h: ( link) Correct the TextureArray capabilities check. | # |
| 10:52 on Jan 30 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: f46d6b7cb037 r 3383 /Samples/NewInstancing/src/NewInstancing.cpp: ( link) Make the capabilities check message nicer for the NewInstancing sample | # |
| 22:01 on Jan 29 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 6751f572aca0 r 3382 /Samples/Media/materials/ (2 files in 2 dirs): ( link) GLES2: Fix the Old Movie compositor | # |
| 22:01 on Jan 29 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 69edee2306db r 3381 /Samples/Media/materials/scripts/Glass.material: ( link) Fix the Glass compositor on GL ES 2 | # |
| 09:56 on Jan 29 | OGRE | Commit by David Rogers <masterfalcon@ogre3d.org> :: 3f7191c2dc76 r 3380 /RenderSystems/ (19 files in 9 dirs): ( link) Get rid of special OGRE_NEW for win32. Allows GLES render systems to compiled with debug mode on. | # |