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Opencombat
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13:11 on May 28, 2012
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The last message was received 2.09 weeks ago at 21:24 on May 13, 2012
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17 messages so far this month, 110 messages last month
1025 messages since the first one, 7.81 years ago, for an average of 2.78 days between messages
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17:05 on May 13opencombat
Commit by JeffM2501 :: r215 /trunk/unit0/client/View/Hud/ (4 files in 2 dirs): (link)
remove hard coded font and GUI items for HUD. Let the base renderer's be configured by a local XML file so users can set font sizes and scripts can just say what elements are needed for the game.
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03:58 on May 10opencombat
Commit by JeffM2501 :: r214 /trunk/unit0/client/ (7 files): (link)
Add a user control that just fills in an image on OSs that don't support the default WebBrowser control so the default launcher interface at least works, and can be edited in the designer.
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20:36 on May 09opencombat
Commit by jeffm2501 :: r213 /trunk/unit0/client/ (4 files): (link)
remove separate update progress dialog since launcher will handle it in a thread.
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04:09 on May 09opencombat
Commit by JeffM2501@gmail.com :: r212 /trunk/unit0/client/ (2 files): (link)
for now, disable the browser ctl on non windows
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01:02 on May 09opencombat
Commit by jeffm2501 :: r211 /trunk/unit0/ (client/Launcher.cs game/Utilities.cs): (link)
Try harder to detect OSX since some versions of mono report OSX as unix since lasy bastages used that to get the path delimitation character (WHEN THERE ARE FUNCTIONS FOR THAT!!!)
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00:46 on May 09opencombat
Commit by jeffm2501 :: r210 /trunk/unit0/client/ (3 files): (link)
add DefaultLauncher dialog that uses windows forms ( should work on windows and linux )
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00:40 on May 09opencombat
Commit by jeffm2501 :: r209 /trunk/unit0/client/ (9 files in 2 dirs): (link)
replace pregame with a launcher system that can be loaded from an OS specific assembly if needed ( OSX may need to use another toolkit).
Have the new launcher save stuff to the config.
Implement some hook calls for authentication.
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20:29 on May 07opencombat
Commit by jeffm2501 :: r208 /trunk/unit0/client/ (4 files): (link)
add client config for storage of options.
use client config for screen size.
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19:25 on May 06opencombat
Commit by JeffM2501 :: r207 /trunk/unit0/game/ (Messages/StateMessages.cs Game.csproj): (link)
start message set for state changes.
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19:21 on May 06opencombat
Commit by JeffM2501 :: r206 /trunk/unit0/ (6 files in 5 dirs): (link)
Add messages to sync the state clock of the client with the state clock of the server.
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18:38 on May 06opencombat
Commit by JeffM2501 :: r205 /trunk/unit0/ (8 files in 3 dirs): (link)
add hooks and initial support for server scripts to add players and respond to messages.
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19:01 on May 05opencombat
Commit by jeffm2501 :: r204 /trunk/unit0/client/Client.sln: (link)
make a debug -able client only sln, helps find issues with 2 clients connected.
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18:18 on May 05opencombat
Commit by jeffm2501 :: r203 /trunk/unit0/ (12 files in 8 dirs): (link)
get chat input system drawing to display
hook up network send of chat to server
draw avatars for chat lines (TODO, topmost avatar won't draw).
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00:32 on May 05opencombat
Commit by jeffm2501 :: r202 /trunk/unit0/client/ (Game/ClientGame.Events.cs Input.cs): (link)
fixes to start chat working
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18:08 on May 03opencombat
Commit by jeffm2501 :: r201 /trunk/unit0/ (CodeLicense.txt License.txt): (link)
make the license file be specific to the code, not necessarily the resources.
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02:36 on May 03opencombat
Commit by JeffM2501@gmail.com :: r200 /trunk/unit0/WorldDrawing/PlayerRenderer.cs: (link)
unused vars
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01:32 on May 02opencombat
Commit by jeffm2501 :: r199 /trunk/unit0/ (6 files in 5 dirs): (link)
stuff for chat text
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17:25 on Apr 29opencombat
Commit by JeffM2501 :: r198 /trunk/unit0/ (5 files in 4 dirs): (link)
let script define more info for how the model should be drawn, like if Z or Y is "up"
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17:12 on Apr 29opencombat
Commit by JeffM2501 :: r197 /trunk/unit0/client/ (3 files in 2 dirs): (link)
when in driving mode, let the right drag rotate the camera around the player model to help modelers see all the sides. Use Home Key to reset rotation to 0
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17:03 on Apr 29opencombat
Commit by JeffM2501 :: r196 /trunk/unit0/client/Game/ClientGame.Input.cs: (link)
remove the debug ray input system, we can use the tank for collision testing.
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