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Opencombat
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05:07 on Feb 12, 2012
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The last message was received 0.82 years ago at 17:50 on Apr 18, 2011
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898 messages since the first one, 7.52 years ago, for an average of 3.06 days between messages
recent messages
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17:50 on Apr 18, 2011opencombat
Commit by JeffM2501 :: r88 /trunk/P2501/GameClient/GameClient.sln: (link)
paths
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16:51 on Apr 18, 2011opencombat
Commit by JeffM2501 :: r87 /trunk/P2501/Server/Server.sln: (link)
paths
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01:00 on Apr 11, 2011opencombat
Commit by jeffm2501 :: r86 /trunk/P2501/Apps/Client/ (3 files): (link)
create an empty bzflag like world when we start a localhost server from the client.
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23:17 on Apr 10, 2011opencombat
Commit by jeffm2501 :: r85 /trunk/P2501/Apps/Client/Startup/StartupForm.cs: (link)
properly set host and userID when starting a local server from the client startup form.
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23:16 on Apr 10, 2011opencombat
Commit by jeffm2501 :: r84 /trunk/P2501/Server/Server.cs: (link)
fail if map is null
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03:26 on Apr 05, 2011opencombat
Commit by JeffM2501 :: r83 /trunk/P2501/GameLibs.sln: (link)
directory cleanup
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03:24 on Apr 05, 2011opencombat
Commit by JeffM2501 :: r82 /trunk/P2501/ (7 files in 6 dirs): (link)
directory cleanup
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23:59 on Apr 04, 2011opencombat
Commit by JeffM2501 :: r81 /trunk/p2501_data/ (12 files in 3 dirs): (link)
simple avatar model
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23:41 on Apr 04, 2011opencombat
Commit by JeffM2501 :: r80 /trunk/P2501/ (9 files in 4 dirs): (link)
let game client start a local server thread for testing.
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23:11 on Apr 04, 2011opencombat
Commit by JeffM2501 :: r79 /trunk/P2501/Apps/Client/Startup/StartupForm.cs: (link)
don't try to select a saved callsign when there aren't any.
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00:10 on Aug 13, 2010opencombat
Commit by JeffM2501@gmail.com :: r78 /trunk/P2501/Apps/Client/ (4 files): (link)
startup drawing
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16:45 on Aug 11, 2010opencombat
Commit by JeffM2501@gmail.com :: r77 /trunk/P2501/Apps/Client/ (4 files): (link)
start HUD
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16:45 on Aug 11, 2010opencombat
Commit by JeffM2501@gmail.com :: r76 /trunk/P2501/GameLibs.sln: (link)
deps
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16:44 on Aug 11, 2010opencombat
Commit by JeffM2501@gmail.com :: r75 /trunk/P2501/Simulation/Player.cs: (link)
lock an object's input system when it's changed so it can be threaded
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04:23 on Mar 29, 2010opencombat
Commit by jeffm2501 :: r74 /trunk/P2501/Simulation/Sim.cs: (link)
gabity
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03:56 on Mar 25, 2010opencombat
Commit by jeffm2501 :: r73 /trunk/P2501/TODO.txt: (link)
spawns set
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03:11 on Mar 25, 2010opencombat
Commit by jeffm2501 :: r72 /trunk/P2501/ (3 files in 3 dirs): (link)
set playerIDs properly when joining and link ThisPlayer when spawning.
look for spawns in the map.
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02:39 on Mar 25, 2010opencombat
Commit by jeffm2501 :: r71 /trunk/P2501/ (2 files in 2 dirs): (link)
test chat system
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02:32 on Mar 25, 2010opencombat
Commit by jeffm2501 :: r70 /trunk/P2501/ (7 files in 4 dirs): (link)
send player list to client
cleanup network message code for Instances
request and send spawns.
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01:29 on Mar 25, 2010opencombat
Commit by jeffm2501 :: r69 /trunk/P2501/ (7 files in 5 dirs): (link)
let client set the preferred team
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