event counters The last message was received 0.82 years ago at 17:50 on Apr 18, 2011 0 messages so far today, 0 messages yesterday 0 messages so far this week, 0 messages last week 0 messages so far this month, 0 messages last month 898 messages since the first one, 7.52 years ago, for an average of 3.06 days between messages recent messages date | project | content | link |
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| 17:50 on Apr 18, 2011 | opencombat | Commit by JeffM2501 :: r 88 /trunk/P2501/GameClient/GameClient.sln: ( link) paths | # | | 16:51 on Apr 18, 2011 | opencombat | Commit by JeffM2501 :: r 87 /trunk/P2501/Server/Server.sln: ( link) paths | # | | 01:00 on Apr 11, 2011 | opencombat | Commit by jeffm2501 :: r 86 /trunk/P2501/Apps/Client/ (3 files): ( link) create an empty bzflag like world when we start a localhost server from the client. | # | | 23:17 on Apr 10, 2011 | opencombat | Commit by jeffm2501 :: r 85 /trunk/P2501/Apps/Client/Startup/StartupForm.cs: ( link) properly set host and userID when starting a local server from the client startup form. | # | | 23:16 on Apr 10, 2011 | opencombat | Commit by jeffm2501 :: r 84 /trunk/P2501/Server/Server.cs: ( link) fail if map is null | # | | 03:26 on Apr 05, 2011 | opencombat | Commit by JeffM2501 :: r 83 /trunk/P2501/GameLibs.sln: ( link) directory cleanup | # | | 03:24 on Apr 05, 2011 | opencombat | Commit by JeffM2501 :: r 82 /trunk/P2501/ (7 files in 6 dirs): ( link) directory cleanup | # | | 23:59 on Apr 04, 2011 | opencombat | Commit by JeffM2501 :: r 81 /trunk/p2501_data/ (12 files in 3 dirs): ( link) simple avatar model | # | | 23:41 on Apr 04, 2011 | opencombat | Commit by JeffM2501 :: r 80 /trunk/P2501/ (9 files in 4 dirs): ( link) let game client start a local server thread for testing. | # | | 23:11 on Apr 04, 2011 | opencombat | Commit by JeffM2501 :: r 79 /trunk/P2501/Apps/Client/Startup/StartupForm.cs: ( link) don't try to select a saved callsign when there aren't any. | # | | 00:10 on Aug 13, 2010 | opencombat | Commit by JeffM2501@gmail.com :: r 78 /trunk/P2501/Apps/Client/ (4 files): ( link) startup drawing | # | | 16:45 on Aug 11, 2010 | opencombat | Commit by JeffM2501@gmail.com :: r 77 /trunk/P2501/Apps/Client/ (4 files): ( link) start HUD | # | | 16:45 on Aug 11, 2010 | opencombat | Commit by JeffM2501@gmail.com :: r 76 /trunk/P2501/GameLibs.sln: ( link) deps | # | | 16:44 on Aug 11, 2010 | opencombat | Commit by JeffM2501@gmail.com :: r 75 /trunk/P2501/Simulation/Player.cs: ( link) lock an object's input system when it's changed so it can be threaded | # | | 04:23 on Mar 29, 2010 | opencombat | Commit by jeffm2501 :: r 74 /trunk/P2501/Simulation/Sim.cs: ( link) gabity | # | | 03:56 on Mar 25, 2010 | opencombat | Commit by jeffm2501 :: r 73 /trunk/P2501/TODO.txt: ( link) spawns set | # | | 03:11 on Mar 25, 2010 | opencombat | Commit by jeffm2501 :: r 72 /trunk/P2501/ (3 files in 3 dirs): ( link) set playerIDs properly when joining and link ThisPlayer when spawning. look for spawns in the map. | # | | 02:39 on Mar 25, 2010 | opencombat | Commit by jeffm2501 :: r 71 /trunk/P2501/ (2 files in 2 dirs): ( link) test chat system | # | | 02:32 on Mar 25, 2010 | opencombat | Commit by jeffm2501 :: r 70 /trunk/P2501/ (7 files in 4 dirs): ( link) send player list to client cleanup network message code for Instances request and send spawns. | # | | 01:29 on Mar 25, 2010 | opencombat | Commit by jeffm2501 :: r 69 /trunk/P2501/ (7 files in 5 dirs): ( link) let client set the preferred team | # |
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