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Open Source Second Life Simulator project
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17:51 on Feb 09, 2010
event counters
The last message was received 9.86 hours ago at 07:59 on Feb 09, 2010
1 messages so far today, 118 messages yesterday
119 messages so far this week, 60 messages last week
179 messages so far this month, 350 messages last month
13011 messages since the first one, 2.94 years ago, for an average of 1.98 hours between messages
recent messages
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07:59 todayopensim
Commit by melanie on presence-refactor :: r1dfcf683307c / (5 files in 4 dirs):
Add the friends service skel and correct some namespace issues
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23:45 yesterdayopensim
Commit by melanie on presence-refactor :: r61c8bbb4f01d /OpenSim/Tools/Configger/ (ConfigurationLoader.cs Main.cs Util.cs):
Add license header and change branded namespace to generic
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23:44 yesterdayopensim
Commit by melanie :: r6dcc4ab46613 /OpenSim/Tools/Configger/ (ConfigurationLoader.cs Main.cs Util.cs):
Add license header and change branded namespace to generic
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23:15 yesterdayopensim
Commit by diva on presence-refactor :: rea33652e654f /prebuild.xml:
Fixed missing System.Xml from the new tool.
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23:03 yesterdayopensim
Commit by diva on presence-refactor :: r35925942fca6 /OpenSim/Framework/Communications/Clients/RegionClient.cs:
Deleted unused class that came back because of merge conflicts.
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22:48 yesterdayopensim
Commit by melanie on presence-refactor :: rdef8f8166a0c /OpenSim/Region/ (7 files in 3 dirs):
Merge branch 'master' of melanie at opensimulator dot org:/var/git/opensim
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22:48 yesterdayopensim
Commit by melanie on presence-refactor :: r1d75ad9fd55a /OpenSim/Region/ (6 files in 3 dirs):
Merge branch 'master' into presence-refactor
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22:48 yesterdayopensim
Commit by jjustincc on presence-refactor :: raba59088604b / (21 files in 6 dirs):
Merge branch 'master' of ssh://justincc at opensimulator dot org/var/git/opensim
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22:48 yesterdayopensim
Commit by melanie on presence-refactor :: r5ddd995de857 /OpenSim/Tools/Configger/Main.cs:
Bug fix in configger
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22:48 yesterdayopensim
Commit by jjustincc on presence-refactor :: rad28db3669d7 /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs:
add some method doc to IDynamicTextureManager
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22:48 yesterdayopensim
Commit by jjustincc on presence-refactor :: r9f4883d1468b /OpenSim/Region/Framework/Scenes/ (Scene.cs SceneObjectGroup.cs):
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
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22:48 yesterdayopensim
Commit by jjustincc on presence-refactor :: r00947cf2ca7a /OpenSim/Region/Framework/Scenes/ (4 files):
 Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
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22:48 yesterdayopensim
Commit by jjustincc on presence-refactor :: rbf9fc69d017e /OpenSim/Region/ (2 files in 2 dirs):
minor: log what kind of wearable cannot be found
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22:35 yesterdayopensim
Commit by melanie :: rdef8f8166a0c /OpenSim/Region/ (7 files in 3 dirs):
Merge branch 'master' of melanie at opensimulator dot org:/var/git/opensim
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22:35 yesterdayopensim
Commit by melanie :: r5ddd995de857 /OpenSim/Tools/Configger/Main.cs:
Bug fix in configger
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22:32 yesterdayopensim
Commit by melanie on presence-refactor :: ref8b2d2f9079 /OpenSim/Data/Null/NullPresenceData.cs:
Convert null presence data to a singleton as well. Standalone logins now work
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22:17 yesterdayopensim
Commit by melanie on presence-refactor :: rd8bab61af424 /OpenSim/Data/Null/NullRegionData.cs:
 Convert NullRegionData to a singleton pattern, since that is required
for a standalone
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21:43 yesterdayopensim
Commit by jjustincc :: raba59088604b / (21 files in 6 dirs):
Merge branch 'master' of ssh://justincc at opensimulator dot org/var/git/opensim
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21:43 yesterdayopensim
Commit by jjustincc :: rad28db3669d7 /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs:
add some method doc to IDynamicTextureManager
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21:43 yesterdayopensim
Commit by jjustincc :: r9f4883d1468b /OpenSim/Region/Framework/Scenes/ (Scene.cs SceneObjectGroup.cs):
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
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