CIA.vc
OpenSim
Real-time open source activity stats
Stats » Projects » OpenSim
information
Photo
Open Source Second Life Simulator project
syndicateUTC clock
13:12 on May 28, 2012
event counters
The last message was received 2.31 days ago at 05:42 on May 26, 2012
0 messages so far today, 0 messages yesterday
0 messages so far this week, 66 messages last week
263 messages so far this month, 267 messages last month
21856 messages since the first one, 5.24 years ago, for an average of 2.1 hours between messages
recent messages
dateReversed sort columnprojectcontentlink
01:16 Saturdayopensim
Commit by jjustincc :: r7fd38788b4a6 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs:
minor: code formatting from 0b72f773
#
01:11 Saturdayopensim
Commit by :: r0b72f773c7df /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs:
 Mantis 6025 llRequestPermissions auto grant for NPCs.

If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
#
00:57 Saturdayopensim
Commit by jjustincc :: r43a6f286209e /OpenSim/Region/Framework/Scenes/Scene.cs:
 If restating a region, clean up the physics scene after the main scene has been closed not before.

If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
#
00:35 Saturdayopensim
Commit by jjustincc :: r3ac3be99ae73 /CONTRIBUTORS.txt:
Add Blake/Techplex to CONTRIBUTORS. Thanks!
#
00:34 Saturdayopensim
Commit by Techplex.Engineer :: r33b66009e43f /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs:
One can now get hyoergrid region co-ordinates with llRequestSimulatorData
#
00:04 Saturdayopensim
Commit by jjustincc :: rd6476b627752 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs:
 Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).

Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
#
23:55 Fridayopensim
Commit by jjustincc :: rf2a5fad18f30 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs:
Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.
#
23:37 Fridayopensim
Commit by jjustincc :: rff53add54dbc /OpenSim/Region/ (3 files in 3 dirs):
 refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)

Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
#
22:59 Fridayopensim
Commit by :: r120f8145fcfe /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs:
 Mantis 6028 osAvatarStopAnimation not stopping animations via UUID

Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
#
03:03 Fridayopensim
Commit by jjustincc :: r67ebe80dd95f /OpenSim/Region/CoreModules/ (9 files in 7 dirs):
Resolve some mono compiler warnings.
#
02:39 Fridayopensim
Commit by jjustincc :: rab59c0a658c2 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs:
on agent cross, remove from physics scene after its been placed in transit, not before.
#
02:28 Fridayopensim
Commit by jjustincc :: r888210ea4af0 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs:
refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method
#
01:56 Fridayopensim
Commit by jjustincc on 0.7.3-extended :: r1ca1f80eacaa /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs:
Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().
#
01:55 Fridayopensim
Commit by jjustincc :: r9f1fc7ea8816 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs:
Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().
#
01:38 Fridayopensim
Commit by jjustincc :: r96cde407ab0d /OpenSim/ (2 files in 2 dirs):
Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned
#
01:09 Fridayopensim
Commit by jjustincc :: r40c78b06246d /OpenSim/Region/ (3 files in 3 dirs):
 Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.

If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
#
00:48 Fridayopensim
Commit by jjustincc :: r7cceab12956d /OpenSim/ (2 files in 2 dirs):
 In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.

This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
#
22:01 Thursdayopensim
Commit by jjustincc :: r93ff27053a2d /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs:
 Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.

An oversight from recent commit 9ab0c81
#
21:47 Thursdayopensim
Commit by jjustincc :: rcc53d91d2f53 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs:
On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.
#
21:43 Thursdayopensim
Commit by jjustincc :: rcd225215b128 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs:
Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
#