<?xml version="1.0"?>
<statsTarget><link>http://cia.vc/stats/project/opensim</link><counters><counter name="forever" lastEventTime="1338010932" firstEventTime="1172878144">21856</counter><counter name="lastMonth" lastEventTime="1335825903" firstEventTime="1333442972">267</counter><counter name="thisMonth" lastEventTime="1338010932" firstEventTime="1335909015">263</counter><counter name="lastWeek" lastEventTime="1337415696" firstEventTime="1336960826">83</counter><counter name="yesterday" lastEventTime="1338010932" firstEventTime="1338002718">9</counter><counter name="thisWeek" lastEventTime="1338010932" firstEventTime="1337646331">66</counter></counters><metadata><item name="subtitle"><value type="text/plain">None</value></item><item name="description"><value type="text/plain">Open Source Second Life Simulator project</value></item><item name="links-filter"><value type="text/plain">None</value></item><item name="title"><value type="text/plain">OpenSim</value></item><item name="url"><value type="text/plain">http://openmetaverse.org/wiki/OpenSim</value></item><item name="related-filter"><value type="text/plain">None</value></item></metadata><recentMessages><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337994993    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>7fd38788b4a6</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs</file>            </files>            <log> minor: code formatting from 0b72f773             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337994693    </timestamp>    <body>        <commit>            <author/>            <revision>0b72f773c7df</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs</file>            </files>            <log> Mantis 6025 llRequestPermissions auto grant for NPCs.

If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337993862    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>43a6f286209e</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/Scene.cs</file>            </files>            <log> If restating a region, clean up the physics scene after the main scene has been closed not before.

If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337992553    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>3ac3be99ae73</revision>            <files>   <file>CONTRIBUTORS.txt</file>            </files>            <log> Add Blake/Techplex to CONTRIBUTORS.  Thanks!             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337992452    </timestamp>    <body>        <commit>            <author>Techplex.Engineer</author>            <revision>33b66009e43f</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs</file>            </files>            <log> One can now get hyoergrid region co-ordinates with llRequestSimulatorData             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337990690    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>d6476b627752</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs</file>            </files>            <log> Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).

Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337990108    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>f2a5fad18f30</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs</file>            </files>            <log> Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337989034    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>ff53add54dbc</revision>            <files>   <file>OpenSim/Region/Framework/Interfaces/IEntityInventory.cs</file>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs</file>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs</file>            </files>            <log> refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)

Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337986783    </timestamp>    <body>        <commit>            <author/>            <revision>120f8145fcfe</revision>            <files>   <file>OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs</file>            </files>            <log> Mantis 6028 osAvatarStopAnimation not stopping animations via UUID

Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337915008    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>67ebe80dd95f</revision>            <files>   <file>OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs</file>   <file>OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs</file>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs</file>   <file>OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs</file>   <file>OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs</file>   <file>OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs</file>   <file>OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs</file>   <file>OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs</file>            </files>            <log> Resolve some mono compiler warnings.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337913578    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>ab59c0a658c2</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>            </files>            <log> on agent cross, remove from physics scene after its been placed in transit, not before.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337912888    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>888210ea4af0</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>            </files>            <log> refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>        <branch>0.7.3-extended</branch>   </source>    <timestamp>        1337910975    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>1ca1f80eacaa</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs</file>            </files>            <log> Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337910924    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>9f1fc7ea8816</revision>            <files>   <file>OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs</file>            </files>            <log> Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337909891    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>96cde407ab0d</revision>            <files>   <file>OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs</file>   <file>OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs</file>            </files>            <log> Fix bug where a failed QueryAccess to a remove region would always have the reason &quot;Communications failure&quot; no matter what the destination region actually returned             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337908182    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>40c78b06246d</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>   <file>OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs</file>   <file>OpenSim/Region/Framework/Scenes/Scene.cs</file>            </files>            <log> Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.

If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337906925    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>7cceab12956d</revision>            <files>   <file>OpenSim/Server/Handlers/Simulation/AgentHandlers.cs</file>   <file>OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs</file>            </files>            <log> In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.

This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result[&quot;success&quot;].
But if a &quot;_Result&quot; map is returned (which is certainly the case right now), then the true success is _Result[&quot;success&quot;], result[&quot;success&quot;] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337896868    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>93ff27053a2d</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>            </files>            <log> Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.

An oversight from recent commit 9ab0c81             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337896039    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>cc53d91d2f53</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>            </files>            <log> On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.             </log>        </commit>    </body> </message><message>    <generator>        <name>CIA Perl client for Git</name>        <version>1.0</version>    </generator>    <source>        <project>opensim</project>    </source>    <timestamp>        1337895834    </timestamp>    <body>        <commit>            <author>jjustincc</author>            <revision>cd225215b128</revision>            <files>   <file>OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs</file>            </files>            <log> Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences             </log>        </commit>    </body> </message></recentMessages></statsTarget>
