CIA.vc
Skycastle
Free multiplayer game engine focusing on player creativity and world simulation
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13:34 on May 28, 2012
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The last message was received 0.84 years ago at 18:37 on Jul 28, 2011
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17:04 on Jul 28, 2011skycastle
Commit by zzorn on master :: r0061335 / (16 files in 7 dirs): (link)
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13:50 on Jul 28, 2011skycastle
Commit by zzorn on master :: r9edfab1 / src/main/scala/org/gunship/gun/Gun.scala : (link)
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13:44 on Jul 28, 2011skycastle
Commit by zzorn on master :: r717357c / (14 files in 6 dirs): (link)
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18:53 on May 28, 2011skycastle
Commit by zzorn on master :: rc103862 / (5 files in 2 dirs): (link)
Fixed compile - http://bit.ly/kR5kkU
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22:26 on May 14, 2011skycastle
Commit by zzorn on master :: r5e4a76a / (5 files in 2 dirs): (link)
Working on inputs. - http://bit.ly/mF5bkh
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13:53 on May 14, 2011skycastle
Commit by zzorn on master :: r8596101 / (3 files in 2 dirs): (link)
Work on input & steering. - http://bit.ly/isNpW0
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01:31 on May 14, 2011skycastle
Commit by zzorn on master :: r25d1f14 / (3 files in 2 dirs): (link)
Working on player input handling. - http://bit.ly/jiuAUY
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18:33 on May 13, 2011skycastle
Commit by zzorn on master :: r54c5200 / (47 files in 16 dirs): (link)

  • Refactoring and working on the Activities, Controls, and Entities.
  • Added slf4j and logback as a new logging solution, the java builtin one has some severe limitations - http://bit.ly/m32TXX
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18:18 on May 09, 2011skycastle
Commit by zzorn on master :: ra32659d / (8 files in 3 dirs): (link)
Various small improvements to ship mesh generation.
Now assuming correct z axis direction in mesh generation. - http://bit.ly/kjOWXc
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00:08 on May 09, 2011skycastle
Commit by zzorn on master :: rc615d83 / (4 files in 3 dirs): (link)
More finetuning on ship model generation. - http://bit.ly/lPYNLa
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23:30 on May 08, 2011skycastle
Commit by zzorn on master :: r7163012 / (6 files in 4 dirs): (link)
Some minor fixes to ship model generation. - http://bit.ly/ip91mS
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23:06 on May 08, 2011skycastle
Commit by zzorn on master :: ra15595d / (9 files): (link)
Additional work on space ship model generation. - http://bit.ly/mcfsbG
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21:25 on May 08, 2011skycastle
Commit by zzorn on master :: ra044e18 / (2 files in 2 dirs): (link)
Implemented MeshBuilder utility. - http://bit.ly/iSzry3
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20:11 on May 08, 2011skycastle
Commit by zzorn on master :: r318babd / (10 files in 2 dirs): (link)
Started working on ship mesh generation, which will also be useful for other regular objects. - http://bit.ly/kZKVFb
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22:27 on May 07, 2011skycastle
Commit by zzorn on master :: r164f1c3 / src/main/scala/org/jmespike/controls/ShipControl.scala : (link)
fixing compile - http://bit.ly/ji6PPD
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22:18 on May 07, 2011skycastle
Commit by zzorn on master :: r6cca798 / (10 files in 5 dirs): (link)
Working on steering player avatar. - http://bit.ly/jS9MFy
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18:54 on May 07, 2011skycastle
Commit by zzorn on master :: r17d766f / (16 files in 7 dirs): (link)
Work on activities. - http://bit.ly/mzZTyP
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11:46 on May 07, 2011skycastle
Commit by zzorn on master :: radabe68 / (16 files in 6 dirs): (link)
Removed some unused classes, and moved classes from root to different packages. - http://bit.ly/j4qLr0
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11:29 on May 07, 2011skycastle
Commit by zzorn on master :: r843b7f6 / (4 files in 3 dirs): (link)
Implemented load function to config editor. - http://bit.ly/jfeeAS
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10:50 on May 07, 2011skycastle
Commit by zzorn on master :: re7c6891 / (15 files in 8 dirs): (link)

  • Scene creation simplified.
  • Implemented config loading.
  • Fixed editor to start in current applications config directory.
  • Moved out things from Context. - http://bit.ly/mCVvMs
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