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| 04:42 yesterday | vrmlengine | Commit by kambi :: r 5684 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - TKamSceneManager.PositionInside looks at DefaultViewport. This fixes otherwise strange behavior --- moving mouse over the window in multiple_viewports was rotating SceneManager.Camera...
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| 04:42 yesterday | vrmlengine | Commit by kambi :: r 5683 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - HeadlightFromViewport implementatio better (unify by HC variable)
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| 04:42 yesterday | vrmlengine | Commit by kambi :: r 5682 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - HeadlightFromViewport implementation
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| 12:36 Wednesday | vrmlengine | Commit by kambi :: r 5681 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - plans: HeadlightFromViewport and Viewports
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| 12:36 Wednesday | vrmlengine | Commit by kambi :: r 5680 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - passing KeyDown/Up and MouseDown/Up to Items moved to TKamAbstractViewport, since custom viewports should do this too.
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| 12:36 Wednesday | vrmlengine | Commit by kambi :: r 5679 /trunk/kambi_vrml_game_engine/ (2 files in 2 dirs): ( link) - move rendering methods to TKamAbstractViewport
- this also fixes TKamViewport making glScissor: RenderOnScreen this way uses viewport's FullSize, Left, Bottom, etc. values
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| 12:36 Wednesday | vrmlengine | Commit by kambi :: r 5678 /trunk/kambi_vrml_game_engine/examples/vrml/multiple_viewports.pasprogram: ( link) - use FullSize := false in multiple_viewports.pasprogram
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| 12:35 Wednesday | vrmlengine | Commit by kambi :: r 5677 /trunk/kambi_vrml_game_engine/ (4 files in 3 dirs): ( link) - docs and comments for TKamViewport improved: added example uses to TKamViewport docs, from old TODO.scene_manager_viewport text noted that TKamSceneManager should be on Controls always note that TGLUIWindow.Controls are front-to-back ordered remove comment "WORK IN PROGRESS, HIGHLY BUGGY FOR NOW"
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| 12:34 Wednesday | vrmlengine | Commit by kambi :: r 5676 /trunk/kambi_vrml_game_engine/doc/ (TODO TODO.scene_manager_viewport): ( link) - move todos: KeyPreview idea for layer
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| 12:33 Wednesday | vrmlengine | Commit by kambi :: r 5675 /trunk/kambi_vrml_game_engine/doc/TODO: ( link) - updated docs: ViewportAutoResize is done (called FullSize), PositionInside using viewport sizes done, TKamViewport passes events to camera
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| 12:32 Wednesday | vrmlengine | Commit by kambi :: r 5674 /trunk/kambi_vrml_game_engine/ (2 files in 2 dirs): ( link) - Move Left, Bottom, Width, Height to TKamAbstractViewport. Also added FullSize (default true, makes Left,... ignored). This way both TKamSceneManager and TKamViewport may be easily full-size or constrained to 2D rect in Left,...
- Moved AngleOfView*, WalkProjection* properties to TKamAbstractViewport.
- Moved ApplyProjection to the TKamAbstractViewport.
- Basic 3D info in now available to TKamAbstractViewport by GetItems,MainScene etc. methods.
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| 03:54 Wednesday | vrmlengine | Commit by kambi :: r 5673 /trunk/kambi_vrml_game_engine/ (2 files in 2 dirs): ( link) - move Paused, and common KeyDown/Up, MouseDown/Up implementations to TKamAbstractViewport
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| 03:53 Wednesday | vrmlengine | Commit by kambi :: r 5672 /trunk/kambi_vrml_game_engine/ (2 files in 2 dirs): ( link) - move TKamViewport.Camera property comments to TKamAbstractViewport.Camera
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| 03:52 Wednesday | vrmlengine | Commit by kambi :: r 5671 /trunk/kambi_vrml_game_engine/doc/ (2 files): ( link) - update TODO.scene_manager_viewport todos, TKamAbstractViewport is a great idea, go with it. This clears things up.
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| 03:51 Wednesday | vrmlengine | Commit by kambi :: r 5670 /trunk/kambi_vrml_game_engine/ (3 files in 3 dirs): ( link) + TKamAbstractViewport, common ancestor for scene manager and viewport. For now, it holds common stuff for Camera property. - Note: scene manager should always be on Controls anyway, to receive Idle.
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| 02:20 Tuesday | vrmlengine | Commit by kambi :: r 5669 /trunk/kambi_vrml_game_engine/src/vrml/opengl/kambiscenemanager.pas: ( link) - implement TKamViewport.Paused
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| 20:09 Sunday | vrmlengine | Commit by kambi :: r 5668 /trunk/www/htdocs/ (2 files): ( link) | # |
| 20:09 Sunday | vrmlengine | Commit by kambi :: r 5667 /trunk/kambi_vrml_game_engine/examples/vrml/terrain/terrain.pasprogram: ( link) - rename "Image height scale" to "Image scale (load image first)"
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| 20:09 Sunday | vrmlengine | Commit by kambi :: r 5666 /trunk/kambi_vrml_game_engine/examples/vrml/terrain/terrain.pasprogram: ( link) - add TerrainType, and make terrain type changes as menu radio buttons
- add "(Default)" at Cosine interpolation
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| 05:48 Sunday | vrmlengine | Commit by kambi :: r 5665 /trunk/kambi_vrml_game_engine/ (2 files in 2 dirs): ( link) - TKamViewport much improved, you can actually use the cameras now in multiple_viewports
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