date | project | content | link |
|---|
| 14:53 Saturday | vrmlengine | Commit by kambi :: r 5511 /trunk/compile_all_programs.sh: ( link) | # |
| 13:50 Saturday | vrmlengine | Commit by kambi :: r 5510 /trunk/www/htdocs/ (vrmlengine.css vrmlengine_functions.php): ( link) - ok, add back *slight* bg around screenshot images
- on changes_log, also modify bg screenshot
| # |
| 13:50 Saturday | vrmlengine | Commit by kambi :: r 5509 /trunk/www/htdocs/ (5 files in 2 dirs): ( link) - style table of contents --- dotted underline, solid underline and yellow bg on hover
- style screenshots --- no border around (it seems everyone knows now that screenshots are clickable...), border on hover
| # |
| 13:50 Saturday | vrmlengine | Commit by kambi :: r 5508 /trunk/www/htdocs/ (2 files in 2 dirs): ( link) - move medium_image_progs_demo and such php functions to vrmlengine_functions.php (they are not general for kambi-php-lib)
| # |
| 13:49 Saturday | vrmlengine | Commit by kambi :: r 5507 /trunk/castle/Makefile: ( link) - update castle/Makefile to make and clean castle-process-3d-model binaries
| # |
| 13:49 Saturday | vrmlengine | Commit by kambi :: r 5506 /trunk/castle/data/kambi-castle-utils.el: ( link) - comments about depreciation added to kambi-castle-utils.el
| # |
| 13:49 Saturday | vrmlengine | Commit by kambi :: r 5505 /trunk/kambi_vrml_game_engine/doc/TODO: ( link) - updated todos - some new ideas, but they can wait post 2.0
| # |
| 13:49 Saturday | vrmlengine | Commit by kambi :: r 5504 /trunk/kambi_vrml_test_suite/kanim/ (2 files): ( link) - outdated "# add some textures" comment
| # |
| 13:48 Saturday | vrmlengine | Commit by kambi :: r 5503 /trunk/kambi_vrml_game_engine/src/base/kambizstream.pas: ( link) - cast to PtrUInt right before PByte too, to avoid warnings about convertions
| # |
| 13:46 Saturday | vrmlengine | Commit by kambi :: r 5502 /trunk/kambi_vrml_game_engine/src/vrml/ (vrmlnodes_1.inc x3d_networking.inc): ( link) - improve inline's FInlined setting in LoadedInlineDirectly and DeepCopyCore
| # |
| 13:45 Saturday | vrmlengine | Commit by kambi :: r 5501 /trunk/ (4 files in 2 dirs): ( link) - Add SaveAsRootNode to TVRMLRootNode* and IVRMLRootNode. Inlines, after loading, set this to false. This fixes "castle-process-3d-model fountain_final.wrl" with expanded interfaces.
- simplify castle-process-3d-model due to "Inlined" property, and no need for TNodeInlineLoadControl
| # |
| 13:43 Saturday | vrmlengine | Commit by kambi :: r 5500 /trunk/kambi_vrml_game_engine/src/vrml/ (2 files in 2 dirs): ( link) - TNodeInlineLoadControl is now just a descendant of TNodeInline, this simplifies a lot of inline-dealing code.
| # |
| 13:41 Saturday | vrmlengine | Commit by kambi :: r 5499 /trunk/kambi_vrml_game_engine/src/vrml/ (vrmlnodes_1.inc x3d_networking.inc): ( link) - compilation fix (FInlined: TVRMLNode decl)
| # |
| 13:40 Saturday | vrmlengine | Commit by kambi :: r 5498 /trunk/kambi_vrml_game_engine/src/vrml/ (vrmlnodes_1.inc x3d_networking.inc): ( link) - all three Inline nodes make public Inlined property, synched with Children[0].
- also, loading VRML 1.0 inline secured to only make VRMLWarning on failure
- also, vrml 2.0 inline nodes fixed: they were doing PathFromWWWBasePath twice on the same path (actually harmless, but useless)
| # |
| 13:38 Saturday | vrmlengine | Commit by kambi :: r 5497 /trunk/castle/source/castle-process-3d-model.pasprogram: ( link) - update PositionInParent, to make castle-process-3d-model result look more similar to original
| # |
| 13:37 Saturday | vrmlengine | Commit by kambi :: r 5496 /trunk/castle/source/castle-process-3d-model.pasprogram: ( link) - castle-process-3d-model comments improved
| # |
| 13:36 Saturday | vrmlengine | Commit by kambi :: r 5495 /trunk/ (5 files in 2 dirs): ( link) - remove castle-view-model, this was a bad idea. What I *wanted* was to have a way to view the level 3D file, with it's processing applied (normalMaps etc.) in view3dscene and other programs (e.g. shadow_volume_test and bump_mapping demos use fountain model for tests). castle-view-model didn't give me this. Instead, castle-view-model tried to essentially duplicate view3dscene work --- soon I would need there a way to switch cameras examine/walk, soon I would a key to turn on/off collisions etc. Useless, as view3dscene already does this all. Moreover, this was complicating castlelevel.pas implementation (since it used TLevel). + castle-process-3d-model is introduced instead. This really only processes VRML model, and you can send it to view3dscene or anywhere else.
- RemoveSpecialCastleNodes stuff moved from view3dscene to castle-process-3d-model
| # |
| 13:34 Saturday | vrmlengine | Commit by kambi :: r 5494 /trunk/castle/source/ (4 files): ( link) - Damn it. Revert TLevelUsage and such changes, go back to simple MenuBackground:boolean. These were useless after all -- luView turned out useless, and what's more: I realized castle-view-level was a bad idea. So this whole stuff was pretty much useless.
| # |
| 13:32 Saturday | vrmlengine | Commit by kambi :: r 5493 /trunk/castle/source/castle-view-level.pasprogram: ( link) + adding castle-view-level.pasprogram: simply view the level | # |
| 13:31 Saturday | vrmlengine | Commit by kambi :: r 5492 /trunk/castle/source/ (4 files): ( link) - add Usage: TLevelUsage instead of previou MenuBackground: boolean, to support also luView mode
| # |