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wesnoth
Battle for Wesnoth
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The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.
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00:56 on Feb 14, 2012
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The last message was received 4.97 days ago at 01:46 on Feb 09, 2012
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0 messages so far this week, 72 messages last week
158 messages so far this month, 406 messages last month
40514 messages since the first one, 5.68 years ago, for an average of 1.23 hours between messages
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01:46 Thursdaywesnoth
Commit by fendrin :: r52998 /trunk/src/ (2 files in 2 dirs):
Throw the right exception if the dialog gets canceled.
Preselection for the current difficulty level.
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01:08 Thursdaywesnoth
Commit by shadowmaster :: r52997 /trunk/src/ (2 files):
Remove unused support for saving hotkeys to arbitrary WML objects

This change is entirely internal and has no user-facing aspects.
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00:52 Thursdaywesnoth
Commit by anonymissimus :: r52996 /trunk/data/lua/helper.lua:
update helper.lua to use wesnoth.wml_actions instead of wesnoth.fire
(patch #3040 by SigurdFireDragon, slightly modified)
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00:52 Thursdaywesnoth
Commit by anonymissimus :: r52995 /trunk/data/ (multiplayer/eras.cfg scenario-test.cfg):
adapt mainline lua and embedded lua to the deprecations I made in r52978

(no occurrences in other files...)
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00:09 Thursdaywesnoth
Commit by shadowmaster :: r52994 /branches/1.10/changelog:
Update changelog
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19:34 Wednesdaywesnoth
Commit by anonymissimus :: r52993 /trunk/ (changelog players_changelog):
changelog update
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19:32 Wednesdaywesnoth
Commit by anonymissimus :: r52992 /branches/1.10/ (changelog players_changelog):
changelog update
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13:40 Wednesdaywesnoth
Commit by elvish_hunter :: r52991 /trunk/ (changelog data/lua/wml-tags.lua):
[find_path]: length -> hexes
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13:35 Wednesdaywesnoth
Commit by elvish_hunter :: r52990 /trunk/ (2 files in 2 dirs):
Fixed General's experience when using DISABLE_GRAND_MARSHAL
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05:38 Wednesdaywesnoth
Commit by alarantalara :: r52989 /trunk/changelog:
update other changelog
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05:37 Wednesdaywesnoth
Commit by alarantalara :: r52988 /branches/1.10/changelog:
update changelog
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05:32 Wednesdaywesnoth
Commit by shadowmaster :: r52987 /trunk/ (4 files in 3 dirs):
Implement ~BLEND(r,g,b,o) image path function (bug #11590)

It takes a specified RGB color and blends it with the target image by
certain opacity, specified either as a factor (e.g. 0.25) or percentage
(25%).

I chose BLEND over TINT for consistency with AnimationWML. Feel free to
discuss.
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05:18 Wednesdaywesnoth
Commit by anonymissimus :: r52986 /trunk/data/multiplayer/scenarios/6p_Team_Survival.cfg:
fix keys which got lost on some macro deprecation (fix for bug #19400)
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05:18 Wednesdaywesnoth
Commit by anonymissimus :: r52985 /branches/1.10/data/multiplayer/scenarios/6p_Team_Survival.cfg:
fix keys which got lost on some macro deprecation (fix for bug #19400)

Backported from trunk.
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05:11 Wednesdaywesnoth
Commit by alarantalara :: r52984 /branches/1.10/src/terrain.cpp:
Backport r52983 to 1.10. Fixes bug #19411
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04:54 Wednesdaywesnoth
Commit by alarantalara :: r52983 /trunk/src/terrain.cpp:
Look in more locations for the description of mixed terrain
If overlay description not present, try overlay name, then base description
Fixes bug #19411
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03:19 Wednesdaywesnoth
Commit by fendrin :: r52982 /trunk/src/savegame.cpp:
code cleanup
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03:14 Wednesdaywesnoth
Commit by fendrin :: r52981 /trunk/src/ (6 files):
Separated the difficulty dialog call from the filename one when loading a savefile.
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02:52 Wednesdaywesnoth
Commit by anonymissimus :: r52980 /trunk/changelog:
changelog update
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02:52 Wednesdaywesnoth
Commit by anonymissimus :: r52979 /trunk/data/ (3 files in 2 dirs):
rename compatibility-1.8.lua to backwards-compatibility
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